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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 00:08:25 +01:00

update mobs

This commit is contained in:
crabman77 2015-10-10 02:46:12 +02:00
parent a24926d266
commit bfc572f898
3 changed files with 28 additions and 9 deletions

View File

@ -1,4 +1,4 @@
-- Mobs Api (27th September 2015) -- Mobs Api (5th October 2015)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
@ -265,7 +265,9 @@ minetest.register_entity(name, {
if d > 5 then if d > 5 then
self.object:set_hp(self.object:get_hp() - math.floor(d - 5)) self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
effect(self.object:getpos(), 5, "tnt_smoke.png") effect(self.object:getpos(), 5, "tnt_smoke.png")
check_for_death(self) if check_for_death(self) then
return
end
end end
self.old_y = self.object:getpos().y self.old_y = self.object:getpos().y
end end
@ -318,8 +320,8 @@ end
end end
if self.water_damage ~= 0 or self.lava_damage ~= 0 then if self.water_damage ~= 0 or self.lava_damage ~= 0 then
pos.y = pos.y + self.collisionbox[2] -- foot level pos.y = (pos.y + self.collisionbox[2]) + 0.1 -- foot level
local nod = node_ok(pos, "air") -- print ("standing in "..nod.name) local nod = node_ok(pos, "air") ; -- print ("standing in "..nod.name)
local nodef = minetest.registered_nodes[nod.name] local nodef = minetest.registered_nodes[nod.name]
if not nodef then return end if not nodef then return end
pos.y = pos.y + 1 pos.y = pos.y + 1
@ -841,7 +843,6 @@ end
entity_physics(pos, 3, self) -- hurt player/mobs caught in blast area --/MFF (Crabman|06/23/2015)add self to use punch function entity_physics(pos, 3, self) -- hurt player/mobs caught in blast area --/MFF (Crabman|06/23/2015)add self to use punch function
if minetest.find_node_near(pos, 1, {"group:water"}) if minetest.find_node_near(pos, 1, {"group:water"})
or minetest.is_protected(pos, "") then or minetest.is_protected(pos, "") then
self.object:remove()
if self.sounds.explode ~= "" then if self.sounds.explode ~= "" then
minetest.sound_play(self.sounds.explode, { minetest.sound_play(self.sounds.explode, {
pos = pos, pos = pos,
@ -849,12 +850,13 @@ end
max_hear_distance = 16 max_hear_distance = 16
}) })
end end
self.object:remove()
effect(pos, 15, "tnt_smoke.png", 5) effect(pos, 15, "tnt_smoke.png", 5)
return return
end end
self.object:remove()
pos.y = pos.y - 1 pos.y = pos.y - 1
mobs:explosion(pos, 2, 0, 1, self.sounds.explode) mobs:explosion(pos, 2, 0, 1, self.sounds.explode)
self.object:remove()
end end
end end
@ -1009,6 +1011,7 @@ end
if self.type == "monster" if self.type == "monster"
and peaceful_only then and peaceful_only then
self.object:remove() self.object:remove()
return
end end
-- load entity variables -- load entity variables
@ -1019,6 +1022,8 @@ end
self[_] = stat self[_] = stat
end end
end end
else
return
end end
-- select random texture, set model and size -- select random texture, set model and size
@ -1089,6 +1094,7 @@ end
if mobs.remove and self.remove_ok and not self.tamed then if mobs.remove and self.remove_ok and not self.tamed then
print ("REMOVED", self.remove_ok, self.name) print ("REMOVED", self.remove_ok, self.name)
self.object:remove() self.object:remove()
return nil
end end
self.remove_ok = true self.remove_ok = true
self.attack = nil self.attack = nil
@ -1363,7 +1369,6 @@ function check_for_death(self)
return false return false
end end
local pos = self.object:getpos() local pos = self.object:getpos()
self.object:remove()
local obj = nil local obj = nil
for _,drop in ipairs(self.drops) do for _,drop in ipairs(self.drops) do
if math.random(1, drop.chance) == 1 then if math.random(1, drop.chance) == 1 then
@ -1372,7 +1377,7 @@ function check_for_death(self)
if obj then if obj then
obj:setvelocity({ obj:setvelocity({
x = math.random(-1, 1), x = math.random(-1, 1),
y = 5, y = 6,
z = math.random(-1, 1) z = math.random(-1, 1)
}) })
end end
@ -1387,6 +1392,7 @@ function check_for_death(self)
if self.on_die then if self.on_die then
self.on_die(self, pos) self.on_die(self, pos)
end end
self.object:remove()
return true return true
end end

View File

@ -160,12 +160,25 @@ minetest.register_entity("mobs:sheep", {
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4}, collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
is_visible = true, is_visible = true,
speed = 0, speed = 0,
timer = 0,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
clicker:get_inventory():add_item("main", "mobs:sheep_white") clicker:get_inventory():add_item("main", "mobs:sheep_white")
self.object:remove() self.object:remove()
end, end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer >= 1 then
self.timer = 0
self.object:setacceleration({
x = 0,
y = -10,
z = 0
})
end
end,
}) })
-- -- shears (right click sheep to shear wool) -- -- shears (right click sheep to shear wool)

View File

@ -61,7 +61,7 @@ mobs:register_mob("mobs:pumba", {
end, end,
}) })
-- spawns on dirt or junglegrass, between 8 and 20 light, 1 in 10000 chance, 1 in area up to 31000 in height -- spawns on dirt or junglegrass, between 8 and 20 light, 1 in 10000 chance, 1 in area up to 31000 in height
mobs:spawn_specific("mobs:pumba", {"default:dirt", "default:junglegrass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true) mobs:spawn_specific("mobs:pumba", {"default:dirt", "default:junglegrass", "default:dirt_with_dry_grass"}, {"air"}, 8, 20, 30, 10000, 1, -31000, 31000, true)
-- register spawn egg -- register spawn egg
mobs:register_egg("mobs:pumba", "Warthog", "mobs_warthog_inv.png", 1) mobs:register_egg("mobs:pumba", "Warthog", "mobs_warthog_inv.png", 1)