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mff_classic: fix nyancat & cherry tree mapgen

This commit is contained in:
Dorian Wouters 2016-08-21 15:27:18 +02:00
parent dcc1873cbe
commit c00b4ce858
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GPG Key ID: 6E9DA8063322434B
4 changed files with 9 additions and 6 deletions

View File

@ -157,6 +157,7 @@ local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
end
end
default.add_trunk_and_leaves = add_trunk_and_leaves -- MFF edit 2016-08-21
-- Apple tree

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@ -1,7 +1,8 @@
local modname = minetest.get_current_modname()
local thismod = _G[modname]
minetest.register_abm({
nodenames = {'default:cherry_sapling', modname .. 'mg_cherry_sapling'},
nodenames = {modname .. ':cherry_sapling', modname .. 'mg_cherry_sapling'},
interval = 80,
chance = 3,
action = function(pos, node)
@ -14,6 +15,6 @@ minetest.register_abm({
end
minetest.remove_node({x=pos.x, y=pos.y, z=pos.z})
default.grow_cherry_tree(pos, false, 'default:cherry_tree', 'default:cherry_blossom_leaves')
thismod.grow_cherry_tree(pos, false, modname .. ':cherry_tree', modname .. ':cherry_blossom_leaves')
end,
})

View File

@ -224,7 +224,7 @@ function thismod.generate_nyancats(minp, maxp, seed)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(10, 15))
thismod.make_nyancat(p0, pr:next(0, 3), pr:next(10, 15))
end
end
end

View File

@ -1,4 +1,5 @@
local modname = minetest.get_current_modname()
local thismod = _G[modname]
-- From BFD:
@ -24,7 +25,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local p_pos = area:index(x,y,z)
local content_id = data[p_pos]
if content_id == c_mg_cherry_sapling then
minetest.after(1, default.grow_cherry_tree,
minetest.after(1, thismod.grow_cherry_tree,
{x=x, y=y, z=z},
false,
modname .. ':cherry_tree',
@ -40,7 +41,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
minetest.log('action', trees_grown..geninfo)
end)
function default.grow_cherry_tree(pos, is_apple_tree, trunk_node, leaves_node)
function thismod.grow_cherry_tree(pos, is_apple_tree, trunk_node, leaves_node)
--[[
NOTE: Tree-placing code is currently duplicated in the engine
and in games that have saplings; both are deprecated but not
@ -60,7 +61,7 @@ function default.grow_cherry_tree(pos, is_apple_tree, trunk_node, leaves_node)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
default.add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
vm:set_data(data)
vm:write_to_map()