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Merge remote-tracking branch 'origin/master'
Conflicts: minetestforfun_game/minetest.conf
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commit
c0926d33cc
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@ -1,5 +1,2 @@
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mgv6_spflags = biomeblend, jungles
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# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
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mgv6_spflags = jungles, nobiomeblend, nomudflow
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movement_liquid_sink = 15
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movement_liquid_fluidity = 0.8
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movement_liquid_fluidity_smooth = 2
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@ -1555,7 +1555,7 @@ minetest.register_node("default:grass_1", {
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description = "Grass",
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description = "Grass",
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drawtype = "plantlike",
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drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
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tiles = {"default_grass_1.png"},
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inventory_image = "default_grass_3.png", -- Use a bigger inventory image.
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inventory_image = "default_grass_3.png", -- Use texture of a taller grass stage in inventory
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wield_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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paramtype = "light",
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walkable = false,
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walkable = false,
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@ -390,16 +390,103 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
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-- Fence:
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-- Fence:
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minetest.register_node(":default:fence_wood", {
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local function dockable(nodename)
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if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
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return true
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end
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end
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local function find_dock(pos, second)
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if pos == nil then
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return false
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end
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local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local code = 0
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if dockable(l1.name) then
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code = code+1
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if second < 2 then
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minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
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end
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end
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if dockable(r1.name) then
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code = code+2
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if second < 2 then
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minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
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end
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end
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if dockable(v1.name) then
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code = code+11
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if second < 2 then
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minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
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end
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end
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if dockable(h1.name) then
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code = code+21
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if second < 2 then
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minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
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end
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end
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local me = minetest.get_node(pos)
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if code > 0 then
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local tmp_name = "fences:fence_wood_"..code
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--minetest.chat_send_all(tmp_name)
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local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
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if second > 0 then
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local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
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minetest.set_node(pos, tmp_node)
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end
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elseif code == 0 then
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if second == 2 then
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local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
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minetest.set_node(pos, tmp_node)
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end
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end
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end
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local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
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local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
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local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
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local p3 = {0, 0, 0, 0, 0, 0}
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local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
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local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
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minetest.register_node(":fences:fence_wood", {
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description = S("Unbreakable Wooden Fence"),
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description = S("Unbreakable Wooden Fence"),
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range = 12,
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range = 12,
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stack_max = 10000,
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stack_max = 10000,
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tiles = {"default_fence.png"},
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tiles = {"default_wood.png"},
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drop = "",
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inventory_image = "default_wood.png",
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wield_image = "default_wood.png",
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paramtype = "light",
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
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groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_wood_defaults(),
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drop = "",
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sunlight_propagates = true,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {p0,p1,p2,p3,p4,p5,}
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},
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selection_box = {
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type = "fixed",
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fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
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},
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on_construct = function(pos)
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find_dock(pos, 1)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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find_dock(pos, -1)
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end
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})
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})
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-- carts:
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-- carts:
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minetest.register_node(":carts:rail_copper", {
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minetest.register_node(":carts:rail_copper", {
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description = "Unbreakable Copper Rail",
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description = "Unbreakable Copper Rail",
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