mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-05 01:50:25 +01:00
Merge remote-tracking branch 'origin/master'
Conflicts: minetestforfun_game/minetest.conf
This commit is contained in:
commit
c0926d33cc
|
@ -1,5 +1,2 @@
|
|||
mgv6_spflags = biomeblend, jungles
|
||||
|
||||
movement_liquid_sink = 15
|
||||
movement_liquid_fluidity = 0.8
|
||||
movement_liquid_fluidity_smooth = 2
|
||||
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
|
||||
mgv6_spflags = jungles, nobiomeblend, nomudflow
|
||||
|
|
|
@ -1555,7 +1555,7 @@ minetest.register_node("default:grass_1", {
|
|||
description = "Grass",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_grass_1.png"},
|
||||
inventory_image = "default_grass_3.png", -- Use a bigger inventory image.
|
||||
inventory_image = "default_grass_3.png", -- Use texture of a taller grass stage in inventory
|
||||
wield_image = "default_grass_3.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
|
|
|
@ -390,16 +390,103 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
|
|||
|
||||
-- Fence:
|
||||
|
||||
minetest.register_node(":default:fence_wood", {
|
||||
local function dockable(nodename)
|
||||
if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
|
||||
return true
|
||||
end
|
||||
end
|
||||
local function find_dock(pos, second)
|
||||
if pos == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
|
||||
local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
|
||||
local code = 0
|
||||
if dockable(l1.name) then
|
||||
code = code+1
|
||||
if second < 2 then
|
||||
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1})
|
||||
end
|
||||
end
|
||||
if dockable(r1.name) then
|
||||
code = code+2
|
||||
if second < 2 then
|
||||
minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1})
|
||||
end
|
||||
end
|
||||
if dockable(v1.name) then
|
||||
code = code+11
|
||||
if second < 2 then
|
||||
minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z})
|
||||
end
|
||||
end
|
||||
if dockable(h1.name) then
|
||||
code = code+21
|
||||
if second < 2 then
|
||||
minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z})
|
||||
end
|
||||
end
|
||||
local me = minetest.get_node(pos)
|
||||
if code > 0 then
|
||||
local tmp_name = "fences:fence_wood_"..code
|
||||
--minetest.chat_send_all(tmp_name)
|
||||
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
|
||||
if second > 0 then
|
||||
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
|
||||
minetest.set_node(pos, tmp_node)
|
||||
end
|
||||
elseif code == 0 then
|
||||
if second == 2 then
|
||||
local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
|
||||
minetest.set_node(pos, tmp_node)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}
|
||||
local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16}
|
||||
local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16}
|
||||
local p3 = {0, 0, 0, 0, 0, 0}
|
||||
local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16}
|
||||
local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16}
|
||||
|
||||
|
||||
minetest.register_node(":fences:fence_wood", {
|
||||
description = S("Unbreakable Wooden Fence"),
|
||||
range = 12,
|
||||
stack_max = 10000,
|
||||
tiles = {"default_fence.png"},
|
||||
drop = "",
|
||||
tiles = {"default_wood.png"},
|
||||
inventory_image = "default_wood.png",
|
||||
wield_image = "default_wood.png",
|
||||
paramtype = "light",
|
||||
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = "",
|
||||
sunlight_propagates = true,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {p0,p1,p2,p3,p4,p5,}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
find_dock(pos, 1)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
find_dock(pos, -1)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- carts:
|
||||
minetest.register_node(":carts:rail_copper", {
|
||||
description = "Unbreakable Copper Rail",
|
||||
|
|
Loading…
Reference in New Issue
Block a user