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Interval modification
- Now the server waits 2 (real) hours to reload the chest content, and the interval checker works fine!
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199c75dd27
commit
c1059c7d04
@ -7,29 +7,30 @@
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chest_position = {x = 5, y = 40, z = -1}
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local interval_timer = 0
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local interval_max = 10
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local interval_max = 7200
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minetest.register_globalstep(function(dtime)
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interval_timer = interval_timer+dtime
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if interval_timer < interval_max then return end -- We have to wait 2 hours
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print(interval_timer)
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if interval_timer < interval_max then return end -- We have to wait
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interval_timer = 0
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local chest = minetest.get_node(chest_position)
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if chest.name ~= "default:chest" then
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if chest.name == "ignore" then
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-- print("[b_chest] Unable to reload chest : area not loaded") -- c'est cool mais ça fait une boucle et un debug.txt de 40Mo
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minetest.log("action","[b_chest] Unable to reload chest : area not loaded") -- c'est cool mais ça fait une boucle et un debug.txt de 40Mo
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return
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elseif chest.name ~= "air" then
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-- print("[b_chest] Unable to place chest : position still used") -- c'est cool mais ça fait une boucle et un debug.txt de 40Mo
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minetest.log("action","[b_chest] Unable to place chest : position still used") -- c'est cool mais ça fait une boucle et un debug.txt de 40Mo
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return
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elseif chest.name == "air" then
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minetest.add_node(chest_position,{name = "default:chest"})
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print("[b_chest] Chest placed")
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minetest.log("action","[b_chest] Chest placed")
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end
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end
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local meta = minetest.get_meta(chest_position)
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local inv = meta:get_inventory()
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inv:set_list("main",{[1] = "3d_armor:boots_steel", [2] = "default:pick_stone", [3] = "default:sword_stone", [32] = ""})
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interval_timer = 0
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end)
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