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removed ambience_modpack
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mods/ambience_modpack/.gitattributes
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mods/ambience_modpack/.gitattributes
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# Auto detect text files and perform LF normalization
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* text=auto
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# Custom for Visual Studio
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*.cs diff=csharp
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*.sln merge=union
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*.csproj merge=union
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*.vbproj merge=union
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*.fsproj merge=union
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*.dbproj merge=union
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# Standard to msysgit
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*.doc diff=astextplain
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*.DOC diff=astextplain
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*.docx diff=astextplain
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*.RTF diff=astextplain
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mods/ambience_modpack/.gitignore
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mods/ambience_modpack/.gitignore
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#################
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## Eclipse
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#################
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*.pydevproject
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.project
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.metadata
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bin/
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tmp/
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*.bak
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*.swp
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*~.nib
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local.properties
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.classpath
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.settings/
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.loadpath
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# External tool builders
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.externalToolBuilders/
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# Locally stored "Eclipse launch configurations"
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*.launch
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# CDT-specific
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# PDT-specific
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.buildpath
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#################
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## Visual Studio
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#################
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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# Build results
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[Dd]ebug/
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[Rr]elease/
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.vspscc
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.builds
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*.dotCover
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## TODO: If you have NuGet Package Restore enabled, uncomment this
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#packages/
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.sdf
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# Visual Studio profiler
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*.psess
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*.vsp
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# ReSharper is a .NET coding add-in
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_ReSharper*
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# Installshield output folder
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[Ee]xpress
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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# Click-Once directory
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publish
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# Others
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[Bb]in
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[Oo]bj
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sql
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TestResults
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*.Cache
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ClientBin
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stylecop.*
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~$*
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*.dbmdl
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Generated_Code #added for RIA/Silverlight projects
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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############
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## Windows
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############
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# Windows image file caches
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Thumbs.db
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# Folder config file
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Desktop.ini
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#############
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## Python
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#############
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*.py[co]
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# Packages
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*.egg
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*.egg-info
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dist
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build
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eggs
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parts
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bin
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var
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sdist
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develop-eggs
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.installed.cfg
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# Installer logs
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pip-log.txt
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# Unit test / coverage reports
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.coverage
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.tox
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#Translations
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*.mo
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#Mr Developer
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.mr.developer.cfg
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# Mac crap
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.DS_Store
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@ -1,43 +0,0 @@
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=== AMBIENCE-MOD for MINETEST-C55 ===
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by Neuromancer and PilzAdam
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Intorduction:
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This mod adds sounds to Minetest, that are played randomly in ambiences.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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!!!Important!!!
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Unzip the sounds folder before you use the mod or you wont hear
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anything.
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Configuration:
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To add your own sounds copy them into the ambience/sounds/ folder and
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add there names with the length in seconds to the tables at the top of
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init.lua (only ogg files are supported).
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License:
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Sourcecode: WTFPL (see below)
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Sounds: see sounds/SoundLicenses.txt
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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Binary file not shown.
@ -1,2 +0,0 @@
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default
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soundset
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--------------------------------------------------------------------------------------------------------
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--Ambience Configuration for version .34
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--Added Faraway & Ethereal by Amethystium
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--Working on:
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--removing magic leap when not enough air under feet.
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--find out why wind stops while flying
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--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
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--invoked when staning on a ledge near water.
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--reduce redundant code (stopplay and add ambience to list)
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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--for frequencies below use a number between 0 and max_frequency_all
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
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local night_frequency = 20 --owls, wolves
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local night_volume = 0.9
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local night_frequent_frequency = 150 --crickets
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local night_frequent_volume = 0.9
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local day_frequency = 80 --crow, bluejay, cardinal
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local day_volume = 0.6
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local day_frequent_frequency = 250 --crow, bluejay, cardinal
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local day_frequent_volume = 0.18
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local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local beach_frequency = 20 --seagulls
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local beach_volume = 1.0
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local beach_frequent_frequency = 1000 --waves
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local beach_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local desert_frequency = 20 --coyote
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local desert_volume = 1.0
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local desert_frequent_frequency = 700 --desertwind
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local desert_frequent_volume = 1.0
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local swimming_frequent_frequency = 1000 --swimming splashes
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local swimming_frequent_volume = 1.0
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local water_surface_volume = 1.0 -- sloshing water
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local lava_volume = 1.0 --lava
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local flowing_water_volume = .4 --waterfall
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local splashing_water_volume = 1
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local ambiences
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local counter=0--*****************
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--local SOUNDVOLUME = 1
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--local MUSICVOLUME = 1
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local sound_vol = 1
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local players_pos = {}
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local node_under_feet
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local node_at_upper_body
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local node_at_lower_body
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local node_3_under_feet
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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{name="horned_owl", length=3, gain=night_volume},
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{name="Wolves_Howling", length=11, gain=night_volume},
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{name="ComboWind", length=17, gain=night_volume}
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}
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local night_frequent = {
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handler = {},
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frequency = night_frequent_frequency,
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
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}
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local day = {
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handler = {},
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frequency = day_frequency,
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{name="Best_Cardinal_Bird", length=4, gain=day_volume},
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{name="craw", length=3, gain=day_volume},
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{name="bluejay", length=18, gain=day_volume},
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{name="ComboWind", length=17, gain=day_volume}
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}
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local day_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="robin2", length=16, gain=day_frequent_volume},
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{name="birdsongnl", length=13, gain=day_frequent_volume},
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{name="bird", length=30, gain=day_frequent_volume},
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{name="Best_Cardinal_Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume*3}
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}
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local swimming_frequent = {
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handler = {},
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frequency = day_frequent_frequency,
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{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
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{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
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}
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local cave = {
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handler = {},
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frequency = cave_frequency,
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{name="Bats_in_Cave", length=5, gain=cave_volume},
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}
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local cave_frequent = {
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handler = {},
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frequency = cave_frequent_frequency,
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
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}
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local beach = {
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handler = {},
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frequency = beach_frequency,
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{name="seagull", length=4.5, gain=beach_volume}
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}
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local beach_frequent = {
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handler = {},
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frequency = beach_frequent_frequency,
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{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
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}
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local desert = {
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handler = {},
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frequency = desert_frequency,
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{name="coyote2", length=2.5, gain=desert_volume},
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{name="RattleSnake", length=8, gain=desert_volume}
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}
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local desert_frequent = {
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handler = {},
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frequency = desert_frequent_frequency,
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{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
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}
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local flying = {
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handler = {},
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frequency = 1000,
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on_start = "nothing_yet",
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on_stop = "nothing_yet",
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{name="ComboWind", length=17, gain=1}
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6, gain=1},
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{name="dolphins_screaming", length=16.5, gain=1}
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}
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local water_frequent = {
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handler = {},
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frequency = water_frequent_frequency,
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on_stop = "drowning_gasp",
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--on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
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}
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local water_surface = {
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handler = {},
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frequency = 1000,
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on_stop = "Splash",
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on_start = "Splash",
|
|
||||||
{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
|
|
||||||
{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
|
|
||||||
}
|
|
||||||
local splashing_water = {
|
|
||||||
handler = {},
|
|
||||||
frequency = 1000,
|
|
||||||
{name="Splash", length=1.22, gain=splashing_water_volume}
|
|
||||||
}
|
|
||||||
|
|
||||||
local flowing_water = {
|
|
||||||
handler = {},
|
|
||||||
frequency = 1000,
|
|
||||||
{name="small_waterfall", length=14, gain=flowing_water_volume}
|
|
||||||
}
|
|
||||||
local flowing_water2 = {
|
|
||||||
handler = {},
|
|
||||||
frequency = 1000,
|
|
||||||
{name="small_waterfall", length=11, gain=flowing_water_volume}
|
|
||||||
}
|
|
||||||
|
|
||||||
local lava = {
|
|
||||||
handler = {},
|
|
||||||
frequency = 1000,
|
|
||||||
{name="earth01a", length=20, gain=lava_volume}
|
|
||||||
}
|
|
||||||
local lava2 = {
|
|
||||||
handler = {},
|
|
||||||
frequency = 1000,
|
|
||||||
{name="earth01a", length=15, gain=lava_volume}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
local play_music = minetest.setting_getbool("music") or false
|
|
||||||
local music = {
|
|
||||||
handler = {},
|
|
||||||
frequency = music_frequency,
|
|
||||||
is_music=true,
|
|
||||||
{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
|
|
||||||
{name="Loneliness", length=3*60+51, gain=music_volume*.9},
|
|
||||||
{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
|
|
||||||
{name="Aube", length=2*60+24, gain=music_volume*1.8},
|
|
||||||
{name="Interlude", length=3*60+30.5, gain=music_volume*1.8},
|
|
||||||
--{name="mtest", length=4*60+33, gain=music_volume},
|
|
||||||
--{name="echos", length=2*60+26, gain=music_volume},
|
|
||||||
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
|
||||||
{name="Ambivalent", length=2*60+31, gain=music_volume*.9},
|
|
||||||
--{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
|
||||||
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
|
||||||
--{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
|
|
||||||
--{name="Mute", length=3*60+43, gain=music_volume*.9},
|
|
||||||
{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
|
|
||||||
{name="dark_ambiance", length=44, gain=music_volume}
|
|
||||||
}
|
|
||||||
|
|
||||||
local is_daytime = function()
|
|
||||||
return (minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8)
|
|
||||||
end
|
|
||||||
|
|
||||||
local nodes_in_range = function(pos, search_distance, node_name)
|
|
||||||
local minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
|
||||||
local maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
|
||||||
local nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
|
|
||||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
|
||||||
return #nodes
|
|
||||||
end
|
|
||||||
|
|
||||||
local nodes_in_coords = function(minp, maxp, node_name)
|
|
||||||
local nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
|
|
||||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
|
||||||
return #nodes
|
|
||||||
end
|
|
||||||
|
|
||||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
|
||||||
counter = counter +1
|
|
||||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
|
||||||
local minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
|
||||||
local maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
|
||||||
local nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
|
|
||||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
|
||||||
if #nodes >= threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
local totalnodes = #nodes
|
|
||||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
|
||||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
|
||||||
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
|
|
||||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
|
||||||
if #nodes >= threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
totalnodes = totalnodes + #nodes
|
|
||||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
|
||||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
|
||||||
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
|
|
||||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
|
||||||
if #nodes >= threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
totalnodes = totalnodes + #nodes
|
|
||||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
|
||||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
|
||||||
nodes = minetest.find_nodes_in_area(minp, maxp, node_name)
|
|
||||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
|
||||||
if #nodes >= threshold then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
totalnodes = totalnodes + #nodes
|
|
||||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
|
||||||
if totalnodes >= threshold*2 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local get_immediate_nodes = function(pos)
|
|
||||||
pos.y = pos.y-1
|
|
||||||
node_under_feet = minetest.get_node(pos).name
|
|
||||||
pos.y = pos.y-3
|
|
||||||
node_3_under_feet = minetest.get_node(pos).name
|
|
||||||
pos.y = pos.y+3
|
|
||||||
pos.y = pos.y+2.2
|
|
||||||
node_at_upper_body = minetest.get_node(pos).name
|
|
||||||
pos.y = pos.y-1.19
|
|
||||||
node_at_lower_body = minetest.get_node(pos).name
|
|
||||||
pos.y = pos.y+0.99
|
|
||||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local get_ambience = function(player)
|
|
||||||
local player_is_climbing = false
|
|
||||||
local player_is_descending = false
|
|
||||||
local player_is_moving_horiz = false
|
|
||||||
local standing_in_water = false
|
|
||||||
local pos = player:getpos()
|
|
||||||
get_immediate_nodes(pos)
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
if player_name == nil or players_pos[player_name] == nil then return end
|
|
||||||
if players_pos[player_name]["last_x_pos"] ~=pos.x or players_pos[player_name]["last_z_pos"] ~=pos.z then
|
|
||||||
player_is_moving_horiz = true
|
|
||||||
end
|
|
||||||
if pos.y > players_pos[player_name]["last_y_pos"]+.5 then
|
|
||||||
player_is_climbing = true
|
|
||||||
end
|
|
||||||
if pos.y < players_pos[player_name]["last_y_pos"]-.5 then
|
|
||||||
player_is_descending = true
|
|
||||||
end
|
|
||||||
|
|
||||||
players_pos[player_name]["last_x_pos"] = pos.x
|
|
||||||
players_pos[player_name]["last_z_pos"] = pos.z
|
|
||||||
players_pos[player_name]["last_y_pos"] = pos.y
|
|
||||||
|
|
||||||
if string.find(node_at_upper_body, "default:water") then
|
|
||||||
if music then
|
|
||||||
return {water=water, water_frequent=water_frequent, music=music}
|
|
||||||
else
|
|
||||||
return {water=water, water_frequent=water_frequent}
|
|
||||||
end
|
|
||||||
elseif node_at_upper_body == "air" then
|
|
||||||
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
|
|
||||||
--minetest.chat_send_all("bottom counted as water")
|
|
||||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
|
||||||
--Key: under feet, moving or not
|
|
||||||
--swimming w, m swimming
|
|
||||||
--walking in water nw, m splashing
|
|
||||||
--treading water w, nm sloshing
|
|
||||||
--standing in water nw, nm beach trumps, then sloshing
|
|
||||||
if player_is_moving_horiz then
|
|
||||||
if string.find(node_under_feet, "default:water") then
|
|
||||||
if music then
|
|
||||||
return {swimming_frequent=swimming_frequent, music=music}
|
|
||||||
else
|
|
||||||
return {swimming_frequent}
|
|
||||||
end
|
|
||||||
else --didn't find water under feet: walking in water
|
|
||||||
if music then
|
|
||||||
return {splashing_water=splashing_water, music=music}
|
|
||||||
else
|
|
||||||
return {splashing_water}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else--player is not moving: treading water
|
|
||||||
if string.find(node_under_feet, "default:water") then
|
|
||||||
if music then
|
|
||||||
return {water_surface=water_surface, music=music}
|
|
||||||
else
|
|
||||||
return {water_surface}
|
|
||||||
end
|
|
||||||
else --didn't find water under feet
|
|
||||||
standing_in_water = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- minetest.chat_send_all("----------")
|
|
||||||
-- if not player_is_moving_horiz then
|
|
||||||
-- minetest.chat_send_all("not moving horiz")
|
|
||||||
-- else
|
|
||||||
-- minetest.chat_send_all("moving horiz")
|
|
||||||
-- end
|
|
||||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
|
||||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
|
||||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
|
||||||
-- minetest.chat_send_all("----------")
|
|
||||||
|
|
||||||
|
|
||||||
-- if player_is_moving_horiz then
|
|
||||||
-- minetest.chat_send_all("playermoving")
|
|
||||||
-- end
|
|
||||||
-- if player_is_climbing then
|
|
||||||
-- minetest.chat_send_all("player Climbing")
|
|
||||||
-- end
|
|
||||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
|
||||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
|
||||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
|
||||||
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
|
||||||
--
|
|
||||||
local air_or_ignore = {air=true,ignore=true}
|
|
||||||
local minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
|
|
||||||
local maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
|
|
||||||
local air_under_player = nodes_in_coords(minp, maxp, "air")
|
|
||||||
local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
|
|
||||||
local air_plus_ignore_under = air_under_player + ignore_under_player
|
|
||||||
-- minetest.chat_send_all("airUnder:" ..air_under_player)
|
|
||||||
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
|
|
||||||
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
|
|
||||||
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
|
|
||||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
|
||||||
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
|
||||||
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
|
|
||||||
--minetest.chat_send_all("flying!!!!")
|
|
||||||
-- if music then
|
|
||||||
-- return {flying=flying, music=music}
|
|
||||||
-- else
|
|
||||||
--- return {flying}
|
|
||||||
-- end
|
|
||||||
-- end
|
|
||||||
--minetest.chat_send_all("not flying!!!!")
|
|
||||||
|
|
||||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
|
||||||
if music then
|
|
||||||
return {lava=lava, lava2=lava2, music=music}
|
|
||||||
else
|
|
||||||
return {lava=lava}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
|
||||||
if music then
|
|
||||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
|
||||||
else
|
|
||||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
--if we are near sea level and there is lots of water around the area
|
|
||||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
|
||||||
if music then
|
|
||||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
|
||||||
else
|
|
||||||
return {beach=beach, beach_frequent=beach_frequent}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if standing_in_water then
|
|
||||||
if music then
|
|
||||||
return {water_surface=water_surface, music=music}
|
|
||||||
else
|
|
||||||
return {water_surface}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
|
||||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
|
||||||
if desert_in_range >250 then
|
|
||||||
if music then
|
|
||||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
|
||||||
else
|
|
||||||
return {desert=desert, desert_frequent=desert_frequent}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- pos.y = pos.y-2
|
|
||||||
-- nodename = minetest.get_node(pos).name
|
|
||||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
|
||||||
|
|
||||||
|
|
||||||
if player:getpos().y < 0 then
|
|
||||||
if music then
|
|
||||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
|
||||||
else
|
|
||||||
return {cave=cave, cave_frequent=cave_frequent}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if is_daytime() then
|
|
||||||
if music then
|
|
||||||
return {day=day, day_frequent=day_frequent, music=music}
|
|
||||||
else
|
|
||||||
return {day=day, day_frequent=day_frequent}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if music then
|
|
||||||
return {night=night, night_frequent=night_frequent, music=music}
|
|
||||||
else
|
|
||||||
return {night=night, night_frequent=night_frequent}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
|
||||||
local play_sound = function(player, list, number, is_music)
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
if list.handler[player_name] == nil then
|
|
||||||
local gain = 1.0
|
|
||||||
if list[number].gain ~= nil then
|
|
||||||
if is_music then
|
|
||||||
gain = list[number].gain*soundset.get_gain(player_name, "music")
|
|
||||||
--minetest.chat_send_all("gain music: " .. gain )
|
|
||||||
else
|
|
||||||
gain = list[number].gain*soundset.get_gain(player_name, "ambience")
|
|
||||||
--minetest.chat_send_all("gain sound: " .. gain )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
|
||||||
if handler ~= nil then
|
|
||||||
list.handler[player_name] = handler
|
|
||||||
minetest.after(list[number].length, function(args)
|
|
||||||
local list = args[1]
|
|
||||||
local player_name = args[2]
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end, {list, player_name})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- stops all sounds that are not in still_playing
|
|
||||||
local stop_sound = function(still_playing, player)
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
if still_playing.cave == nil then
|
|
||||||
local list = cave
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.cave_frequent == nil then
|
|
||||||
local list = cave_frequent
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.swimming_frequent == nil then
|
|
||||||
local list = swimming_frequent
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.beach == nil then
|
|
||||||
local list = beach
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.beach_frequent == nil then
|
|
||||||
local list = beach_frequent
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.desert == nil then
|
|
||||||
local list = desert
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.desert_frequent == nil then
|
|
||||||
local list = desert_frequent
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.night == nil then
|
|
||||||
local list = night
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.night_frequent == nil then
|
|
||||||
local list = night_frequent
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.day == nil then
|
|
||||||
local list = day
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.day_frequent == nil then
|
|
||||||
local list = day_frequent
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.music == nil then
|
|
||||||
local list = music
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.flowing_water == nil then
|
|
||||||
local list = flowing_water
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.flowing_water2 == nil then
|
|
||||||
local list = flowing_water2
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.lava == nil then
|
|
||||||
local list = lava
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.lava2 == nil then
|
|
||||||
local list = lava2
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.water == nil then
|
|
||||||
local list = water
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.water_surface == nil then
|
|
||||||
local list = water_surface
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
played_on_start = false
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.water_frequent == nil then
|
|
||||||
local list = water_frequent
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
|
||||||
played_on_start = false
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.flying == nil then
|
|
||||||
--minetest.chat_send_all("begin stop flying " )
|
|
||||||
local list = flying
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
-- minetest.chat_send_all("handler flying " )
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
-- minetest.chat_send_all("onstop flying" )
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
played_on_start = false
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if still_playing.splashing_water == nil then
|
|
||||||
local list = splashing_water
|
|
||||||
if list.handler[player_name] ~= nil then
|
|
||||||
if list.on_stop ~= nil then
|
|
||||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=soundset.get_gain(player_name, "ambience")})
|
|
||||||
end
|
|
||||||
minetest.sound_stop(list.handler[player_name])
|
|
||||||
list.handler[player_name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
local function tick()
|
|
||||||
minetest.after(1, tick)
|
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
|
||||||
ambiences = get_ambience(player)
|
|
||||||
stop_sound(ambiences, player)
|
|
||||||
for _,ambience in pairs(ambiences) do
|
|
||||||
if math.random(1, 1000) <= ambience.frequency then
|
|
||||||
-- if(played_on_start) then
|
|
||||||
-- -- minetest.chat_send_all("playedOnStart " )
|
|
||||||
-- else
|
|
||||||
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
|
||||||
-- end
|
|
||||||
if ambience.on_start ~= nil and played_on_start == false then
|
|
||||||
played_on_start = true
|
|
||||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=soundset.get_gain(player:get_player_name(), "ambience")})
|
|
||||||
end
|
|
||||||
-- minetest.chat_send_all("ambience: " ..ambience )
|
|
||||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
|
||||||
-- played_on_start_flying = true
|
|
||||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
|
||||||
-- end
|
|
||||||
local is_music =false
|
|
||||||
if ambience.is_music ~= nil then
|
|
||||||
is_music = true
|
|
||||||
end
|
|
||||||
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
tick()
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
local pos = player:getpos()
|
|
||||||
players_pos[player_name] = {}
|
|
||||||
players_pos[player_name]["last_x_pos"] = pos.x
|
|
||||||
players_pos[player_name]["last_z_pos"] = pos.z
|
|
||||||
players_pos[player_name]["last_y_pos"] = pos.y
|
|
||||||
end)
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
players_pos[player_name] = nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
--[[
|
|
||||||
minetest.register_chatcommand("svol", {
|
|
||||||
params = "<svol>",
|
|
||||||
description = "set volume of sounds, default 1 normal volume.",
|
|
||||||
privs = {server=true},
|
|
||||||
func = function(name, param)
|
|
||||||
if param == "" or tonumber(param) == nil then
|
|
||||||
minetest.chat_send_player(name, "Sound volume not set, param is not an numeric value.")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
SOUNDVOLUME = tonumber(param)
|
|
||||||
-- local player = minetest.get_player_by_name(name)
|
|
||||||
-- ambiences = get_ambience(player)
|
|
||||||
-- stop_sound({}, player)
|
|
||||||
minetest.chat_send_player(name, "Sound volume set to " .. param .. ".")
|
|
||||||
end, })
|
|
||||||
minetest.register_chatcommand("mvol", {
|
|
||||||
params = "<mvol>",
|
|
||||||
description = "set volume of music, default 1 normal volume.",
|
|
||||||
privs = {server=true},
|
|
||||||
func = function(name, param)
|
|
||||||
if param == "" or tonumber(param) == nil then
|
|
||||||
minetest.chat_send_player(name, "Music volume not set, param is not an numeric value")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
MUSICVOLUME = tonumber(param)
|
|
||||||
-- local player = minetest.get_player_by_name(name)
|
|
||||||
-- stop_sound({}, player)
|
|
||||||
-- ambiences = get_ambience(player)
|
|
||||||
minetest.chat_send_player(name, "Music volume set to " .. param .. ".")
|
|
||||||
end, })
|
|
||||||
]]
|
|
||||||
|
|
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@ -1,119 +0,0 @@
|
|||||||
--------------Music Lic:
|
|
||||||
Amethystium:
|
|
||||||
--Avalon
|
|
||||||
--Ethereal
|
|
||||||
--Faraway
|
|
||||||
--Strangely Beautiful
|
|
||||||
Used with kind permission from Øystein Ramfjord / AM.mu Records
|
|
||||||
|
|
||||||
Jordach:
|
|
||||||
--dark_ambiance
|
|
||||||
--eastern_feeling
|
|
||||||
These sounds are used for the Mod for Minetest; Ambiance.
|
|
||||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
|
||||||
Not Used:--mtest
|
|
||||||
|
|
||||||
Obani:
|
|
||||||
--Interlude
|
|
||||||
This sounds is under the license CC-BY-SA
|
|
||||||
|
|
||||||
-----------Sound Lic:
|
|
||||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
|
||||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
|
||||||
|
|
||||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
|
||||||
|
|
||||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
|
||||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
|
||||||
|
|
||||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
|
||||||
|
|
||||||
|
|
||||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
|
||||||
|
|
||||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
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||||||
|
|
||||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
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|
||||||
|
|
||||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
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||||||
|
|
||||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
|
||||||
|
|
||||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
|
||||||
|
|
||||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
|
||||||
|
|
||||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
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|
||||||
|
|
||||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
|
||||||
|
|
||||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
|
||||||
|
|
||||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
|
||||||
|
|
||||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
|
||||||
|
|
||||||
ComboWind uses:
|
|
||||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
|
||||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
|
||||||
|
|
||||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
|
||||||
|
|
||||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
|
||||||
|
|
||||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
|
||||||
|
|
||||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
|
||||||
|
|
||||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
|
||||||
|
|
||||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
|
||||||
|
|
||||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
|
||||||
|
|
||||||
desert:
|
|
||||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
|
||||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
|
||||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
|
||||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
|
||||||
|
|
||||||
flying:
|
|
||||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
|
||||||
|
|
||||||
----------------Not used yet:
|
|
||||||
desert:
|
|
||||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
|
||||||
|
|
||||||
313hummer (Jordan Craige)
|
|
||||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
|
||||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
|
||||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
|
||||||
|
|
||||||
xi-intersection:
|
|
||||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
|
||||||
--not used:
|
|
||||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
|
||||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
|
||||||
|
|
||||||
lava:
|
|
||||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
|
||||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
|
||||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
|
||||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
|
||||||
|
|
||||||
|
|
||||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
|
||||||
|
|
||||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
|
||||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
|
||||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
|
||||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
|
||||||
|
|
||||||
|
|
||||||
ButterflyTea:
|
|
||||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
|
||||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
|
||||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
|
||||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
|
||||||
|
|
||||||
zero-project
|
|
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@ -1,18 +0,0 @@
|
|||||||
MSYS-1.0.12 Build:2011-07-20 17:52
|
|
||||||
Exception: STATUS_ACCESS_VIOLATION at eip=68085E34
|
|
||||||
eax=68560000 ebx=000057BC ecx=000015EF edx=00000000 esi=00000000 edi=68560000
|
|
||||||
ebp=0022FE48 esp=0022FE3C program=us
|
|
||||||
cs=001B ds=0023 es=0023 fs=003B gs=0000 ss=0023
|
|
||||||
Stack trace:
|
|
||||||
Frame Function Args
|
|
||||||
0022FE48 68085E34 (68560000, 00000000, 000057BC, 00000004)
|
|
||||||
0022FE98 68001CB0 (00552C68, 00000001, 0022FEE8, 680044EA)
|
|
||||||
0022FEE8 680045C7 (00000000, 00000000, 0022FF28, 00401EF0)
|
|
||||||
0022FF08 68004C5F (00401068, 00000000, 00000000, 00000000)
|
|
||||||
0022FF28 68004C98 (00000000, 00000000, 00000000, 00000000)
|
|
||||||
0022FF58 00401DB8 (00401068, 00000000, 00000000, 00000000)
|
|
||||||
0022FF88 0040103D (7FFD9000, 0022FFD4, 7725E1C6, 7FFD9000)
|
|
||||||
0022FF94 75914B29 (7FFD9000, 4DBD3901, 00000000, 00000000)
|
|
||||||
0022FFD4 7725E1C6 (00401000, 7FFD9000, 00000000, 00000000)
|
|
||||||
0022FFEC 7725E199 (00401000, 7FFD9000, 00000000, 78746341)
|
|
||||||
End of stack trace
|
|
Loading…
Reference in New Issue
Block a user