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Solved on_use bug with strange on_item_eat behavior
- Removed the sound on_item_eat call so that hunger's function will be called
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@ -91,7 +91,7 @@ minetest.register_on_respawnplayer(function(player)
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end)
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end)
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minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if user:get_hp() >= 20 then return itemstack end
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if user:get_hp() >= 20 then return end
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local pos = user:getpos()
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local pos = user:getpos()
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minetest.sound_play("health_gain", {pos = pos, gain = 0.4})
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minetest.sound_play("health_gain", {pos = pos, gain = 0.4})
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end)
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end)
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@ -169,11 +169,6 @@ function hunger.register_food(name, hunger_change, replace_with_item, poisen, he
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food[name].poisen = poisen -- time its poisening
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food[name].poisen = poisen -- time its poisening
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food[name].healing = heal -- amount of HP
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food[name].healing = heal -- amount of HP
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food[name].sound = sound -- special sound that is played when eating
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food[name].sound = sound -- special sound that is played when eating
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-- copied overwrite
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local def = minetest.registered_items[name]
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if not def then return end
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def.on_use = hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
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minetest.registered_items[name] = def
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end
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end
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-- Poison player
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-- Poison player
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