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better fix to issue https://github.com/MinetestForFun/server-minetestforfun/issues/161
remove old fix(itemdrop timer,now useless)
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@ -181,13 +181,27 @@ minetest.register_on_joinplayer(function(player)
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beds.read_spawns()
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end)
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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--MFF DEBUT crabman(8/01/2016 ) respawn player in special area(event) if a spawn is set.
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if ((minetest.get_modpath("areas") ~= nil) and (areas:onRespawn(player))) then
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return true
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end
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local dead_players = {}
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local have_areas_mod = false
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if (minetest.get_modpath("areas") ~= nil) and areas.getSpawn then
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have_areas_mod = true
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end
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local function teleport_player(player, clear)
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local name = player:get_player_name()
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if not name or name == "" then return false end
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if have_areas_mod and dead_players[name] ~= nil then
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local pos = areas:getSpawn(dead_players[name])
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if clear then
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dead_players[name] = nil
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end
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if pos then
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player:setpos(pos)
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return true
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end
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end
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if not enable_respawn then
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return false
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end
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@ -197,8 +211,31 @@ minetest.register_on_respawnplayer(function(player)
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player:setpos(pos)
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return true
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end
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--if not areas or bed spawnpoint, tp to the spawn
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local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0")
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player:setpos(spawn)
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return false
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end
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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if not name or name == "" then return end
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if have_areas_mod then
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local pos = player:getpos()
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if pos then
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dead_players[name] = pos
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end
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end
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minetest.after(0.20, teleport_player, player) -- tp after all others on_dieplayer callback otherwise their pos is wrong
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end)
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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return teleport_player(player, true)
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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lay_down(player, nil, nil, false, true)
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