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improve and fix crash
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@ -102,6 +102,7 @@ function throwing_reload (itemstack, player, pos, is_cross, loaded)
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end
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local meta = arrow[2]
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player:set_wielded_item({name=loaded, wear=wear, metadata=meta})
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break
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end
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end
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end
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@ -47,7 +47,7 @@ function throwing_register_spear_standard (kind, desc, eq, toughness, craft)
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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player = "",
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wear = "",
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wear = 0,
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}
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THROWING_SPEAR_ENTITY.on_step = function(self, dtime)
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