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No longer need to rotate the Mese Dragon Model
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@ -16,7 +16,6 @@ mobs:register_mob("mobs:mese_dragon", {
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collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
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visual = "mesh",
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mesh = "mese_dragon.b3d",
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rotate = 180, --Needed because B3D bugs
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textures = {
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{"mese_dragon.png"},
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},
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