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No longer need to rotate the Mese Dragon Model

This commit is contained in:
Ombridride 2016-05-09 13:51:33 +02:00
parent 6de642596f
commit c5c6ecf177

View File

@ -16,7 +16,6 @@ mobs:register_mob("mobs:mese_dragon", {
collisionbox = {-0.8, 0, -0.8, 0.8, 4, 0.8}, --A VERIFIER/CORRIGER
visual = "mesh",
mesh = "mese_dragon.b3d",
rotate = 180, --Needed because B3D bugs
textures = {
{"mese_dragon.png"},
},