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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 00:08:25 +01:00

Rewritten the PClasses

- Reorganized index system
This commit is contained in:
LeMagnesium 2015-07-25 21:57:45 +02:00
parent 7fe84434cf
commit c80f4e5276

View File

@ -29,51 +29,32 @@ pclasses.datas.hud_ids = {} -- HUD maybe?
-- Various utility functions
-- Get an ID number dedicated to the class
function pclasses.api.create_class_id()
return table.getn(pclasses.classes)+1
end
function pclasses.api.id_for_class(cname)
if cname then
for k,v in ipairs(pclasses.classes) do
if v and v.name and v.name == cname then
return k
end
end
return 0
end
return nil
end
-- Register the class (basic registration)
function pclasses.api.register_class(cname, assign_f)
function pclasses.api.register_class(cname, def)
if not cname then
minetest.log("error", "[PClasses] Error registering unamed class")
return
elseif not def then
minetest.log("error", "[PClasses] Error registering class " ..
cname .. ". Reason : no definition table.")
return
elseif not def.determination then
minetest.log("error", "[PClasses] Error registreing class " ..
cname .. ". Reason : no determination function.")
return
end
local c_id = pclasses.api.create_class_id()
pclasses.classes[c_id] = {name = cname}
if assign_f then
pclasses.classes[c_id].match_function = assign_f
end
return c_id
pclasses.classes[cname] = def
return true
end
------------------------
-- Getters and Setters
--
-- Get class specs
-- by id
function pclasses.api.get_class_by_id(id)
return pclasses.classes[id]
end
-- by name
-- Get class specs by name
function pclasses.api.get_class_by_name(cname)
return pclasses.classes[pclasses.api.id_for_class(cname)]
return pclasses.classes[cname]
end
@ -139,8 +120,13 @@ minetest.register_on_shutdown(save_datas)
-- Default class assignment
--
if pclasses.conf.default_class then
local id = pclasses.api.register_class(pclasses.conf.default_class, function() return true end)
if id then
local res = pclasses.api.register_class(pclasses.conf.default_class, {
determination = function() return true end,
on_assigned = function(pname)
minetest.chat_send_player(pname, "You are now an adventurer")
end
})
if res then
minetest.register_on_joinplayer(function(player)
if not pclasses.api.get_player_class(player:get_player_name()) then
pclasses.api.set_player_class(player:get_player_name(),
@ -155,55 +141,67 @@ end
-- Classes
--
pclasses.api.register_class("warrior", function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
local shift_class = false
if not inv or inv:is_empty("armor") then
pclasses.api.register_class("warrior", {
determination = function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
local shift_class = false
if not inv or inv:is_empty("armor") then
return shift_class
end
shift_class = true
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
or inv:contains_item("armor", "3d_armor:" .. piece .. "_blackmithril"))
end
return shift_class
end
shift_class = true
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
or inv:contains_item("armor", "3d_armor:" .. piece .. "_blackmithril"))
end
return shift_class
end)
end,
on_assigned = function(pname)
minetest.sound_play("pclasses_full_warrior")
minetest.chat_send_player(pname, "You are now a warrior")
end,
})
pclasses.api.register_class("hunter", function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
local shift_class = false
if not inv or inv:is_empty("armor") then
pclasses.api.register_class("hunter", {
determination = function(player)
local inv = minetest.get_inventory({type = "detached", name = player:get_player_name() .. "_armor"})
local shift_class = false
if not inv or inv:is_empty("armor") then
return shift_class
end
shift_class = true
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_reinforcedleather")
or inv:contains_item("armor", "3d_armor:" .. piece .. "_hardenedleather"))
end
return shift_class
end,
on_assigned = function(pname)
minetest.chat_send_player(pname, "You are now a hunter")
minetest.sound_play("pclasses_full_hunter")
end
shift_class = true
for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_reinforcedleather")
or inv:contains_item("armor", "3d_armor:" .. piece .. "_hardenedleather"))
end
return shift_class
end)
})
function pclasses.api.assign_class(player)
-- Look for every sign needed to deduct a player's class
-- Starting from the most important class to the less one
if pclasses.classes[pclasses.api.id_for_class("hunter")].match_function(player) then
if pclasses.api.get_player_class(player:get_player_name()) ~= "hunter" then
pclasses.api.set_player_class(player:get_player_name(), "hunter")
minetest.chat_send_player(player:get_player_name(), "You are now a hunter")
minetest.sound_play("pclasses_full_hunter")
local pname = player:get_player_name()
if pclasses.api.get_class_by_name("hunter").determination(player) then
if pclasses.api.get_player_class(pname) ~= "hunter" then
pclasses.api.set_player_class(pname, "hunter")
pclasses.api.get_class_by_name("hunter").on_assigned(pname)
end
elseif pclasses.classes[pclasses.api.id_for_class("warrior")].match_function(player) then
if pclasses.api.get_player_class(player:get_player_name()) ~= "warrior" then
pclasses.api.set_player_class(player:get_player_name(), "warrior")
minetest.chat_send_player(player:get_player_name(), "You are now a warrior")
minetest.sound_play("pclasses_full_warrior")
elseif pclasses.api.get_class_by_name("warrior").determination(player) then
if pclasses.api.get_player_class(pname) ~= "warrior" then
pclasses.api.set_player_class(pname, "warrior")
pclasses.api.get_class_by_name("warrior").on_assigned(pname)
end
elseif pclasses.conf.default_class then
if pclasses.api.get_player_class(pname) ~= pclasses.conf.default_class then
pclasses.api.set_player_class(pname, pclasses.conf.default_class)
pclasses.api.get_class_by_name(pclasses.conf.default_class).on_assigned(pname)
end
elseif pclasses.api.get_player_class(player:get_player_name()) ~= "adventurer" then
pclasses.api.set_player_class(player:get_player_name(), "adventurer")
minetest.chat_send_player(player:get_player_name(), "You are now an adventurer")
end
end