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[solarmana] Switch to minetest.after

This commit is contained in:
Wouters Dorian 2015-07-31 15:02:21 +02:00
parent f94ecd5fd8
commit cc8c707571

View File

@ -44,84 +44,81 @@ local mana_from_node = {
local time_total_mana_reset = 10.0 local time_total_mana_reset = 10.0
local time_next_mana_reset = time_total_mana_reset local time_next_mana_reset = time_total_mana_reset
minetest.register_globalstep(function(dtime) local function tick()
-- We do not care if this does not run as often as possible,
-- as all it does is change the regeneration to a fixed number
minetest.after(time_next_regen_check, tick)
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:getpos()
local pos_y = pos.y
-- the middle of the block with the player's head
pos.y = math.floor(pos_y) + 1.5
local node = minetest.get_node(pos)
-- We do not care if this does not run as often as possible, -- Currently uses 'get_node_light' to determine whether
-- as all it does is change the regeneration to a fixed number -- a node is "in sunlight".
time_next_regen_check = time_next_regen_check - dtime local light_day = minetest.get_node_light(pos, 0.5)
if time_next_regen_check < 0.0 then local light_night = minetest.get_node_light(pos, 0.0)
time_next_regen_check = time_total_regen_check local light_now = minetest.get_node_light(pos) or 0
for _,player in ipairs(minetest.get_connected_players()) do local regen_to = 0
local name = player:get_player_name()
local pos = player:getpos()
local pos_y = pos.y
-- the middle of the block with the player's head
pos.y = math.floor(pos_y) + 1.5
local node = minetest.get_node(pos)
-- Currently uses 'get_node_light' to determine whether -- simplest version checks for "full sunlight now"
-- a node is "in sunlight". if light_now >= 14 then
local light_day = minetest.get_node_light(pos, 0.5) regen_to = 3
local light_night = minetest.get_node_light(pos, 0.0) end
local light_now = minetest.get_node_light(pos) or 0
local regen_to = 0
-- simplest version checks for "full sunlight now" -- we can get a bit more lenience by testing whether
if light_now >= 14 then -- * a node is "affected by sunlight" (day > night)
regen_to = 3 -- * the node is "bright enough now"
end -- However: you could deny yourself mana regeneration
-- with torches :-/
--[[
if light_day > light_night and light_now > 12 then
regen_to = 1
end
--]]
-- we can get a bit more lenience by testing whether -- next, check the block we're standing on.
-- * a node is "affected by sunlight" (day > night) pos.y = math.floor(pos_y) - 0.5
-- * the node is "bright enough now" node = minetest.get_node(pos)
-- However: you could deny yourself mana regeneration local nodemana = mana_from_node[node.name]
-- with torches :-/ for key, value in pairs(mana_from_node) do
--[[ if key:split(":")[1] == "group" then
if light_day > light_night and light_now > 12 then local groupname = key:split(":")[2]
regen_to = 1 if minetest.get_node_group(node.name, groupname) > 0 then
end if nodemana then
--]] nodemana = math.max(nodemana, value) -- We get the greater one (if the node is part of 2 or more groups)
else
-- next, check the block we're standing on. nodemana = value
pos.y = math.floor(pos_y) - 0.5 end
node = minetest.get_node(pos) end
local nodemana = mana_from_node[node.name] end
for key, value in pairs(mana_from_node) do end
if key:split(":")[1] == "group" then if nodemana then
local groupname = key:split(":")[2] if nodemana > 0 then
if minetest.get_node_group(node.name, groupname) > 0 then regen_to = math.max(regen_to, nodemana)
if nodemana then else
nodemana = math.max(nodemana, value) -- We get the greater one (if the node is part of 2 or more groups) regen_to = regen_to + nodemana -- negative, remember?
else end
nodemana = value --print("Regen to "..regen_to.." : "..node.name)
end end
end
end
end
if nodemana then
if nodemana > 0 then
regen_to = math.max(regen_to, nodemana)
else
regen_to = regen_to + nodemana -- negative, remember?
end
--print("Regen to "..regen_to.." : "..node.name)
end
mana.setregen(name, regen_to) mana.setregen(name, regen_to)
--print("Regen to "..regen_to.." : "..light_day.."/"..light_now.."/"..light_night) --print("Regen to "..regen_to.." : "..light_day.."/"..light_now.."/"..light_night)
end end
end
--[[ Comment this in for testing if you have no mana sink --[[ Comment this in for testing if you have no mana sink
time_next_mana_reset = time_next_mana_reset - dtime time_next_mana_reset = time_next_mana_reset - dtime
if time_next_mana_reset < 0.0 then if time_next_mana_reset < 0.0 then
time_next_mana_reset = time_total_mana_reset time_next_mana_reset = time_total_mana_reset
mana.set('singleplayer', 100) mana.set('singleplayer', 100)
print("Resetting mana") print("Resetting mana")
end end
--]] --]]
end
end) tick()