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merge 3 commit
Commits on Apr 18, 2015 Round home positions Remove unneeded and slow get_desc function Commits on Mar 12, 2015 Add item_names support for Better "HUD"
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parent
5d5f871c63
commit
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@ -1,10 +1,4 @@
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local S
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local S = unified_inventory.gettext
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function(s) return s end
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end
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-- Create detached creative inventory after loading all mods
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-- Create detached creative inventory after loading all mods
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minetest.after(0.01, function()
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minetest.after(0.01, function()
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@ -74,43 +68,36 @@ end)
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-- load_home
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-- load_home
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local function load_home()
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local function load_home()
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local input = io.open(unified_inventory.home_filename, "r")
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local input = io.open(unified_inventory.home_filename, "r")
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if input then
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if not input then
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while true do
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
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end
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io.close(input)
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else
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unified_inventory.home_pos = {}
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unified_inventory.home_pos = {}
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return
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end
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end
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while true do
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local x = input:read("*n")
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if not x then break end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
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end
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io.close(input)
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end
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end
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load_home()
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load_home()
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function unified_inventory.set_home(player, pos)
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function unified_inventory.set_home(player, pos)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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unified_inventory.home_pos[player_name] = pos
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unified_inventory.home_pos[player_name] = vector.round(pos)
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-- save the home data from the table to the file
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-- save the home data from the table to the file
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local output = io.open(unified_inventory.home_filename, "w")
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local output = io.open(unified_inventory.home_filename, "w")
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for k, v in pairs(unified_inventory.home_pos) do
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for k, v in pairs(unified_inventory.home_pos) do
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if v ~= nil then
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output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
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output:write(math.floor(v.x).." "
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..math.floor(v.y).." "
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..math.floor(v.z).." "
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..k.."\n")
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end
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end
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end
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io.close(output)
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io.close(output)
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end
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end
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function unified_inventory.go_home(player)
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function unified_inventory.go_home(player)
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local pos = unified_inventory.home_pos[player:get_player_name()]
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local pos = unified_inventory.home_pos[player:get_player_name()]
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if pos ~= nil then
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if pos then
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player:setpos(pos)
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player:setpos(pos)
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end
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end
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end
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end
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@ -158,6 +145,7 @@ end
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unified_inventory.register_craft_type("normal", {
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unified_inventory.register_craft_type("normal", {
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description = "Crafting",
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description = "Crafting",
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icon = "ui_craftgrid_icon.png",
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width = 3,
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width = 3,
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height = 3,
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height = 3,
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get_shaped_craft_width = function (craft) return craft.width end,
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get_shaped_craft_width = function (craft) return craft.width end,
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@ -173,6 +161,7 @@ unified_inventory.register_craft_type("normal", {
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unified_inventory.register_craft_type("shapeless", {
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unified_inventory.register_craft_type("shapeless", {
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description = "Mixing",
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description = "Mixing",
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icon = "ui_craftgrid_icon.png",
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width = 3,
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width = 3,
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height = 3,
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height = 3,
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dynamic_display_size = function (craft)
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dynamic_display_size = function (craft)
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@ -187,6 +176,7 @@ unified_inventory.register_craft_type("shapeless", {
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unified_inventory.register_craft_type("cooking", {
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unified_inventory.register_craft_type("cooking", {
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description = "Cooking",
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description = "Cooking",
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icon = "default_furnace_front.png",
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width = 1,
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width = 1,
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height = 1,
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height = 1,
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})
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})
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@ -194,6 +184,7 @@ unified_inventory.register_craft_type("cooking", {
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unified_inventory.register_craft_type("digging", {
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unified_inventory.register_craft_type("digging", {
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description = "Digging",
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description = "Digging",
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icon = "default_tool_steelpick.png",
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width = 1,
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width = 1,
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height = 1,
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height = 1,
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})
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})
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@ -1,25 +1,17 @@
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-- code based on 4itemnames mod by 4aiman
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-- Based on 4itemnames mod by 4aiman
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local wield = {}
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local wield = {}
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local huds = {}
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local huds = {}
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local dtimes = {}
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local dtimes = {}
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local dlimit = 3 -- hud will be hidden after this much seconds
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local dlimit = 3 -- HUD element will be hidden after this many seconds
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local airhudmod = minetest.get_modpath("4air")
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local air_hud_mod = minetest.get_modpath("4air")
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local hud_mod = minetest.get_modpath("hud")
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local function get_desc(item)
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local function set_hud(player)
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if minetest.registered_nodes[item] then return minetest.registered_nodes[item]["description"] end
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if minetest.registered_items[item] then return minetest.registered_items[item]["description"] end
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if minetest.registered_craftitems[item] then return minetest.registered_craftitems[item]["description"] end
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if minetest.registered_tools[item] then return minetest.registered_tools[item]["description"] end
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return ""
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end
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minetest.register_on_joinplayer(function(player)
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minetest.after(0.0, function()
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local off = {x=0, y=-70}
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local off = {x=0, y=-70}
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if airhudmod then
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if air_hud_mod or hud_mod then
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off.y=off.y-20
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off.y = off.y - 20
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end
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end
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huds[player_name] = player:hud_add({
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huds[player_name] = player:hud_add({
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hud_elem_type = "text",
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hud_elem_type = "text",
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@ -29,13 +21,14 @@ minetest.register_on_joinplayer(function(player)
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number = 0xFFFFFF ,
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number = 0xFFFFFF ,
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text = "",
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text = "",
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})
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})
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--print(dump("item hud id: "..huds[player_name]))
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end
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, set_hud, player)
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end)
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end)
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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for _, player in pairs(minetest.get_connected_players()) do
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for i,player in ipairs(players) do
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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local wstack = player:get_wielded_item():get_name()
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local wstack = player:get_wielded_item():get_name()
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@ -48,11 +41,13 @@ minetest.register_globalstep(function(dtime)
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if wstack ~= wield[player_name] then
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if wstack ~= wield[player_name] then
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wield[player_name] = wstack
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wield[player_name] = wstack
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local desc = get_desc(wstack)
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dtimes[player_name] = 0
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dtimes[player_name] = 0
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if huds[player_name] then
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if huds[player_name] then
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local def = minetest.registered_items[wstack]
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local desc = def and def.description or ""
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player:hud_change(huds[player_name], 'text', desc)
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player:hud_change(huds[player_name], 'text', desc)
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end
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end
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end
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end
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end
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end
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end)
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end)
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