From cf78e6713a26105335e6155584dfee22dff485f2 Mon Sep 17 00:00:00 2001 From: Ombridride Date: Mon, 8 Dec 2014 19:22:51 +0100 Subject: [PATCH] Delete a temporary file --- mods/sprint/esprint.lua~ | 123 --------------------------------------- 1 file changed, 123 deletions(-) delete mode 100644 mods/sprint/esprint.lua~ diff --git a/mods/sprint/esprint.lua~ b/mods/sprint/esprint.lua~ deleted file mode 100644 index ef3f24b8..00000000 --- a/mods/sprint/esprint.lua~ +++ /dev/null @@ -1,123 +0,0 @@ ---[[ -Sprint mod for Minetest by GunshipPenguin - -To the extent possible under law, the author(s) -have dedicated all copyright and related and neighboring rights -to this software to the public domain worldwide. This software is -distributed without any warranty. -]] - -local players = {} -local staminaHud = {} - -minetest.register_on_joinplayer(function(player) - playerName = player:get_player_name() - players[playerName] = { - sprinting = false, - timeOut = 0, - stamina = SPRINT_STAMINA, - epressed = false, - hud = player:hud_add({ - hud_elem_type = "statbar", - position = {x=0.5,y=1}, - size = {x=24, y=24}, - text = "stamina.png", - number = 20, - alignment = {x=0,y=1}, - offset = {x=-320, y=-186}, - } - ), - } -end) -minetest.register_on_leaveplayer(function(player) - playerName = player:get_player_name() - players[playerName] = nil -end) -minetest.register_globalstep(function(dtime) - --Get the gametime - local gameTime = minetest.get_gametime() - - --Loop through all connected players - for playerName,playerInfo in pairs(players) do - local player = minetest.get_player_by_name(playerName) - if player ~= nil then - --Check if they are pressing the e key - players[playerName]["epressed"] = player:get_player_control()["aux1"] - - --Stop sprinting if the player is pressing the LMB or RMB - if player:get_player_control()["LMB"] or player:get_player_control()["RMB"] then - setSprinting(playerName, false) - playerInfo["timeOut"] = 3 - end - - --If the player is sprinting, create particles behind him/her - if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then - local numParticles = math.random(1, 2) - local playerPos = player:getpos() - local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]}) - if playerNode["name"] ~= "air" then - for i=1, numParticles, 1 do - minetest.add_particle({ - pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2}, - vel = {x=0, y=5, z=0}, - acc = {x=0, y=-13, z=0}, - expirationtime = math.random(), - size = math.random()+0.5, - collisiondetection = true, - vertical = false, - texture = "default_dirt.png", - }) - end - end - end - - --Adjust player states - if players[playerName]["epressed"] == true and playerInfo["timeOut"] == 0 then --Stopped - setSprinting(playerName, true) - elseif players[playerName]["epressed"] == false then - setSprinting(playerName, false) - end - - if playerInfo["timeOut"] > 0 then - playerInfo["timeOut"] = playerInfo["timeOut"] - dtime - if playerInfo["timeOut"] < 0 then - playerInfo["timeOut"] = 0 - end - else - --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero - if playerInfo["sprinting"] == true then - playerInfo["stamina"] = playerInfo["stamina"] - dtime - if playerInfo["stamina"] <= 0 then - playerInfo["stamina"] = 0 - setSprinting(playerName, false) - minetest.chat_send_player(playerName, "Your sprint stamina has run out") - playerInfo["timeOut"] = 1 - end - end - end - - --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA - if playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then - playerInfo["stamina"] = playerInfo["stamina"] + dtime - end - - --Update the players's hud sprint stamina bar - local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20 - player:hud_change(playerInfo["hud"], "number", numBars) - end - end -end) - -function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) - local player = minetest.get_player_by_name(playerName) - if players[playerName] then - players[playerName]["sprinting"] = sprinting - if sprinting == true then - player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP}) - elseif sprinting == false then - player:set_physics_override({speed=1.0,jump=1.0}) - end - return true - end - return false -end