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fix bug if detach player whithout set entity.driver=nil
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@ -1859,7 +1859,14 @@ minetest.register_entity(name, {
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dir = dir or {x = 0, y = 0, z = 0}
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dir = dir or {x = 0, y = 0, z = 0}
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-- weapon wear
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-- weapon wear
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hitter:set_detach() --MFF (crabman|27/7/2015) anti usebug, immortal if attached
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local attach = hitter:get_attach()
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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luaentity.driver = nil
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end
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hitter:set_detach() --MFF (crabman|27/7/2015) anti usebug, immortal if attached
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end
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local weapon = hitter:get_wielded_item()
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local weapon = hitter:get_wielded_item()
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local punch_interval = 1.4
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local punch_interval = 1.4
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