mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-01-23 16:30:19 +01:00
Remove [snowdrift]
This commit is contained in:
parent
d901e72fd7
commit
d129a2e60d
@ -1,4 +0,0 @@
|
||||
snowdrift 0.3.0 by paramat
|
||||
For latest stable Minetest and back to 0.4.9 dev after 13/01/14
|
||||
Depends default
|
||||
Licenses: code WTFPL, textures CC BY-SA
|
@ -1 +0,0 @@
|
||||
default
|
@ -1,193 +0,0 @@
|
||||
-- snowdrift 0.3.0 by paramat
|
||||
-- For latest stable Minetest and back to 0.4.9 dev after 13/01/14
|
||||
-- Depends default
|
||||
-- Licenses: code WTFPL, textures CC BY-SA
|
||||
|
||||
-- snowfall heaviness parameter
|
||||
-- rain off by default
|
||||
-- snow and rain heavier by default
|
||||
-- update particle spawn format
|
||||
|
||||
-- Parameters
|
||||
|
||||
local SCALP = 4 -- Time scale for precipitation in minutes
|
||||
local PRET = 0.3 -- -1 to 1. Precipitation threshold: 1 none, -1 continuous, -0.3 two thirds the time, 0 half the time, 0.3 one third the time
|
||||
local PPPCHA = 0.1 -- 0 to 1. Per player processing chance. Controls and randomizes processing load
|
||||
local SETCHA = 0.1 -- 0 to 1. Snow settling chance
|
||||
local FLAKES = 1 -- Snowfall heaviness. Try 1 on slower computers
|
||||
local DROPS = 2 -- Rainfall heaviness. Reduce on slower computers
|
||||
local SNOW = true -- Snowfall below temperature threshold
|
||||
local SETTLE = false -- Snow collects on ground within 32 nodes of player
|
||||
local RAIN = false -- Rain above humidity threshold
|
||||
local THOVER = false -- Instead use a temperature and humidity system with
|
||||
-- snow in overlap of cold and humid areas, else rain in humid areas
|
||||
|
||||
-- Temperature noise parameters
|
||||
local SEEDT = 112 -- 112 These are default noise parameters from snow mod by Splizard
|
||||
local OCTAT = 3 -- 3 use these for snowfall in those snow biomes
|
||||
local PERST = 0.5 -- 0.5
|
||||
local SCALT = 256 -- 150, modified for Watershed
|
||||
local TET = -0.53 -- -0.53 Temperature threshold for snow. Negative because here this noise is temperature, in snow mod it's coldness
|
||||
|
||||
-- Humidity noise parameters
|
||||
local SEEDH = 72384 -- 72384 These are default noise parameters for mapgen V6 humidity
|
||||
local OCTAH = 4 -- 4 note these cause rain in deserts
|
||||
local PERSH = 0.66 -- 0.66
|
||||
local SCALH = 256 -- 500, modified for Watershed
|
||||
local HUT = 0 -- Humidity threshold for rain
|
||||
|
||||
-- Stuff
|
||||
|
||||
snowdrift = {}
|
||||
|
||||
-- Globalstep function
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local perlinp = minetest.get_perlin(813, 1, 0.5, SCALP)
|
||||
if perlinp:get2d({x = os.clock()/60, y = 0}) < PRET then
|
||||
return
|
||||
end
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if math.random() > PPPCHA or player:getpos().y < -19600 then
|
||||
return
|
||||
end
|
||||
local ppos = player:getpos()
|
||||
if minetest.get_node_light(ppos, 0.5) ~= 15 then
|
||||
return
|
||||
end
|
||||
local pposx = math.floor(ppos.x)
|
||||
local pposy = math.floor(ppos.y)
|
||||
local pposz = math.floor(ppos.z)
|
||||
local snow = false
|
||||
local rain = false
|
||||
local noiset
|
||||
local noiseh
|
||||
if SNOW or THOVER then
|
||||
local perlint = minetest.get_perlin(SEEDT, OCTAT, PERST, SCALT)
|
||||
noiset = perlint:get2d({x = pposx, y = pposz})
|
||||
end
|
||||
if RAIN or THOVER then
|
||||
local perlinh = minetest.get_perlin(SEEDH, OCTAH, PERSH, SCALH)
|
||||
noiseh = perlinh:get2d({x = pposx, y = pposz})
|
||||
end
|
||||
if THOVER then
|
||||
if noiset < TET and noiseh > HUT then
|
||||
snow = true
|
||||
elseif noiseh > HUT then
|
||||
rain = true
|
||||
end
|
||||
elseif SNOW then
|
||||
if -noiset < TET then -- negative sign because snow mod noise is 'coldness'
|
||||
snow = true
|
||||
elseif RAIN then
|
||||
if noiseh > HUT then
|
||||
rain = true
|
||||
end
|
||||
end
|
||||
elseif RAIN then
|
||||
if noiseh > HUT then
|
||||
rain = true
|
||||
end
|
||||
end
|
||||
if snow then
|
||||
for flake = 1, FLAKES do
|
||||
minetest.add_particle({
|
||||
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
|
||||
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
|
||||
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
|
||||
expirationtime = 32,
|
||||
size = 2.8,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "snowdrift_snowflake1.png",
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
|
||||
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
|
||||
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
|
||||
expirationtime = 32,
|
||||
size = 2.8,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "snowdrift_snowflake2.png",
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
|
||||
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
|
||||
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
|
||||
expirationtime = 32,
|
||||
size = 2.8,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "snowdrift_snowflake3.png",
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = {x=pposx-32+math.random(0,63), y=pposy+16, z=pposz-16+math.random(0,63)},
|
||||
vel = {x=math.random()/5-0.1, y=math.random()/5-1.1, z=math.random()/5-1.1},
|
||||
acc = {x=math.random()/50-0.01, y=math.random()/50-0.01, z=math.random()/50-0.01},
|
||||
expirationtime = 32,
|
||||
size = 2.8,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "snowdrift_snowflake4.png",
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
if SETTLE and math.random() < SETCHA then -- settling snow
|
||||
local sposx = pposx - 32 + math.random(0, 63)
|
||||
local sposz = pposz - 32 + math.random(0, 63)
|
||||
if minetest.get_node_light({x=sposx, y=pposy+32, z=sposz}, 0.5) == 15 then -- check under open sky
|
||||
for y = pposy + 32, pposy - 64, -1 do -- find surface
|
||||
local nodename = minetest.get_node({x=sposx, y=y, z=sposz}).name
|
||||
if nodename ~= "air" and nodename ~= "ignore" then
|
||||
if nodename == "default:desert_sand" -- no snow on these
|
||||
or nodename == "default:desert_stone"
|
||||
or nodename == "default:water_source" then
|
||||
break
|
||||
else -- check node drawtype
|
||||
local drawtype = minetest.registered_nodes[nodename].drawtype
|
||||
if drawtype == "normal"
|
||||
or drawtype == "glasslike"
|
||||
or drawtype == "glasslike_framed"
|
||||
or drawtype == "allfaces"
|
||||
or drawtype == "allfaces_optional" then
|
||||
if nodename == "default:dirt_with_grass" then
|
||||
minetest.add_node({x=sposx, y=y, z=sposz}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
minetest.add_node({x=sposx, y=y+1, z=sposz}, {name="default:snow"})
|
||||
break
|
||||
elseif drawtype == "plantlike" then -- dirt with snow added under plants
|
||||
local unodename = minetest.get_node({x=sposx, y=y-1, z=sposz}).name
|
||||
if unodename == "default:dirt_with_grass" then
|
||||
minetest.add_node({x=sposx, y=y-1, z=sposz}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
break
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if rain then
|
||||
for drop = 1, DROPS do
|
||||
minetest.add_particle({
|
||||
pos = {x=pposx-24+math.random(0,48), y=pposy+16, z=pposz-24+math.random(0,48)},
|
||||
vel = {x=0, y=-8, z=-1},
|
||||
acc = {x=0, y=0, z=0},
|
||||
expirationtime = 4,
|
||||
size = 2.8,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "snowdrift_raindrop.png",
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
@ -1,14 +0,0 @@
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
Version 2, December 2004
|
||||
|
||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim or modified
|
||||
copies of this license document, and changing it is allowed as long
|
||||
as the name is changed.
|
||||
|
||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 110 B |
Binary file not shown.
Before Width: | Height: | Size: 114 B |
Binary file not shown.
Before Width: | Height: | Size: 118 B |
Binary file not shown.
Before Width: | Height: | Size: 118 B |
Binary file not shown.
Before Width: | Height: | Size: 120 B |
Loading…
Reference in New Issue
Block a user