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tweak the mobs mod
- Remove the jump step (useless now) - Some health adjustments - Some damage adjustments - Add blood textures for some mobs (spider/red, creeper/green) - Begin the cleaning and organisation code for the wolfs and creepers mobs
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@@ -20,6 +20,7 @@ mobs:register_mob("mobs:spider", {
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texture_1 = {"mobs_spider.png"},
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},
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visual_size = {x=7,y=7},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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@@ -32,7 +33,6 @@ mobs:register_mob("mobs:spider", {
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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step = 1,
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view_range = 16,
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floats = 0,
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-- drops string with a chance of sandstone or crystal spike if Ethereal installed
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@@ -56,7 +56,6 @@ mobs:register_mob("mobs:spider", {
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run_start = 20, run_end = 40,
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punch_start = 50, punch_end = 90,
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},
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blood_texture = "mobs_blood.png",
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})
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-- spawn on desert stone/crystal dirt, between 0 and 5 light, 1 in 7000 chance, 1 in area up to 71 in height
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mobs:register_spawn("mobs:spider", {"default:jungleleaves", "default:jungletree"}, 20, -1, 8000, 1, 31000)
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