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tweak the mobs mod

- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
This commit is contained in:
Ombridride
2015-03-21 19:28:06 +01:00
parent 416a8a9110
commit d327fcb74a
20 changed files with 43 additions and 46 deletions

View File

@@ -20,6 +20,7 @@ mobs:register_mob("mobs:spider", {
texture_1 = {"mobs_spider.png"},
},
visual_size = {x=7,y=7},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
@@ -32,7 +33,6 @@ mobs:register_mob("mobs:spider", {
walk_velocity = 1,
run_velocity = 3,
jump = true,
step = 1,
view_range = 16,
floats = 0,
-- drops string with a chance of sandstone or crystal spike if Ethereal installed
@@ -56,7 +56,6 @@ mobs:register_mob("mobs:spider", {
run_start = 20, run_end = 40,
punch_start = 50, punch_end = 90,
},
blood_texture = "mobs_blood.png",
})
-- spawn on desert stone/crystal dirt, between 0 and 5 light, 1 in 7000 chance, 1 in area up to 71 in height
mobs:register_spawn("mobs:spider", {"default:jungleleaves", "default:jungletree"}, 20, -1, 8000, 1, 31000)