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https://github.com/sys4-fr/server-nalc.git
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67ed362f27
commit
d347ba484a
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@ -88,6 +88,41 @@ messages.whacking = {
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-- Need to fill
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-- Need to fill
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}
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}
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messages.monsters_whacking = {
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"%s got whacked by a %s. / %s s'est pris une raclee de la part d'un %s",
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-- Need to fill
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}
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-- Monsters
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local monsters = {
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["mobs:fireball"] = "dungeon master",
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["mobs:spider"] = "spider",
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["mobs:sand_monster"] = "sand monster",
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["mobs:cow"] = "cow",
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["mobs:creeper"] = "creeper",
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["mobs:dog"] = "dog",
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["mobs:greenbig"] = "big green slim",
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["mobs:greenmedium"] = "medium green slim",
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["mobs:greensmall"] = "small green slim",
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["mobs:lavabig"] = "big lava slim",
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["mobs:lavamedium"] = "medium lava slim",
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["mobs:lavasmall"] = "small lava slim",
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["mobs:yeti"] = "yeti",
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["mobs:snowball"] = "yeti",
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["mobs:npc"] = "npc",
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["mobs:npc_female"] = "female npc",
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["mobs:oerkki"] = "oerkki",
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["mobs:stone_monster"] = "stone monster",
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["mobs:dirt_monster"] = "dirt monster",
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["mobs:goat"] = "goat",
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["mobs:wolf"] = "wolf",
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["mobs:tree_monster"] = "tree monster",
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["mobs:mese_arrow"] = "mese monster",
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["mobs:zombie"] = "zombie",
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["mobs:minotaur"] = "minotaur",
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["mobs:pumba"] = "warthog",
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}
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local function broadcast_death(msg)
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local function broadcast_death(msg)
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minetest.chat_send_all(msg)
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minetest.chat_send_all(msg)
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@ -110,10 +145,16 @@ end
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minetest.register_on_punchplayer(function(player, hitter, time,
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minetest.register_on_punchplayer(function(player, hitter, time,
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tool_caps, dir, damage)
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tool_caps, dir, damage)
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if player:get_hp() - damage <= 0 and hitter:is_player() and not whacked[player:get_player_name()] then
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if player:get_hp() - damage <= 0 and not whacked[player:get_player_name()] then
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death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player:get_player_name(), hitter:get_player_name(), player:get_player_name(), hitter:get_player_name())
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local player_name = player:get_player_name()
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if hitter:is_player() then
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death_message = string.format(messages.whacking[math.random(1,#messages.whacking)], player_name, hitter:get_player_name(), player_name, hitter:get_player_name())
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else
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local entity_name = monsters[hitter:get_entity_name()] or "monster"
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death_message = string.format(messages.monsters_whacking[math.random(1, #messages.monsters_whacking)], player_name, entity_name, player_name, entity_name)
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end
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broadcast_death(death_message)
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broadcast_death(death_message)
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whacked[player:get_player_name()] = true
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whacked[player_name] = true
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end
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end
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end)
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end)
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