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Update minetestforfun_game, fix maptools
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@ -1,23 +1,12 @@
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Minetest Game mod: creative
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===========================
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See license.txt for license information.
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Implements creative mode.
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Switch on by using the "creative_mode" setting.
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Registered items that
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- have a description, and
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- do not have the group not_in_creative_inventory
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are added to the creative inventory.
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License of source code and media files:
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---------------------------------------
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Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
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Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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Authors of source code
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----------------------
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
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Author of media (textures)
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--------------------------
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0)
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@ -2,19 +2,21 @@
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creative = {}
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local player_inventory = {}
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local creative_mode = minetest.setting_getbool("creative_mode")
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-- Create detached creative inventory after loading all mods
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creative.init_creative_inventory = function(player)
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local player_name = player:get_player_name()
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player_inventory[player_name] = {}
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player_inventory[player_name].size = 0
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player_inventory[player_name].filter = ""
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player_inventory[player_name].start_i = 1
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player_inventory[player_name].tab_id = 2
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creative.init_creative_inventory = function(owner)
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local owner_name = owner:get_player_name()
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player_inventory[owner_name] = {
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size = 0,
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filter = "",
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start_i = 1,
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tab_id = 2,
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}
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minetest.create_detached_inventory("creative_" .. player_name, {
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minetest.create_detached_inventory("creative_" .. owner_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if minetest.setting_getbool("creative_mode") and not to_list == "main" then
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if creative_mode and not to_list == "main" then
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return count
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else
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return 0
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@ -24,7 +26,7 @@ creative.init_creative_inventory = function(player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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if creative_mode then
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return -1
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else
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return 0
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@ -44,7 +46,7 @@ creative.init_creative_inventory = function(player)
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end,
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})
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creative.update_creative_inventory(player_name)
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creative.update_creative_inventory(owner_name)
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--print("creative inventory size: " .. player_inventory[player_name].size)
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end
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@ -86,7 +88,7 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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-- Allow the stack to be placed and remove it in on_put()
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-- This allows the creative inventory to restore the stack
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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if creative_mode then
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return stack:get_count()
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else
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return 0
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@ -98,6 +100,8 @@ local trash = minetest.create_detached_inventory("creative_trash", {
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})
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trash:set_size("main", 1)
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creative.formspec_add = ""
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creative.set_creative_formspec = function(player, start_i)
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local player_name = player:get_player_name()
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local inv = player_inventory[player_name]
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@ -121,13 +125,15 @@ creative.set_creative_formspec = function(player, start_i)
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tooltip[creative_clear;Reset]
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listring[current_player;main]
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]] ..
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"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
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"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
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"field_close_on_enter[creative_filter;false]" ..
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"listring[detached:creative_" .. player_name .. ";main]" ..
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"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
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"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
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default.get_hotbar_bg(0,4.7) ..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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.. creative.formspec_add
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)
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end
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@ -152,7 +158,7 @@ end
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minetest.register_on_joinplayer(function(player)
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-- If in creative mode, modify player's inventory forms
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if not minetest.setting_getbool("creative_mode") then
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if not creative_mode then
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return
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end
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creative.init_creative_inventory(player)
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@ -160,13 +166,20 @@ minetest.register_on_joinplayer(function(player)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" or not minetest.setting_getbool("creative_mode") then
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if formname ~= "" or not creative_mode then
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return
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end
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local player_name = player:get_player_name()
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local inv = player_inventory[player_name]
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-- If creative is turned on mid game
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if not inv then
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creative.init_creative_inventory(player)
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creative.set_creative_formspec(player, 0)
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return
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end
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if fields.quit then
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if inv.tab_id == 1 then
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creative.set_crafting_formspec(player)
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@ -174,6 +187,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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elseif fields.creative_tabs then
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local tab = tonumber(fields.creative_tabs)
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inv.tab_id = tab
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player_inventory[player_name].start_i = 1
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if tab == 1 then
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creative.set_crafting_formspec(player)
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@ -182,17 +196,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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creative.set_creative_formspec(player, 0)
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end
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elseif fields.creative_clear then
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player_inventory[player_name].start_i = 1
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inv.filter = ""
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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elseif fields.creative_search then
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elseif fields.creative_search or
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fields.key_enter_field == "creative_filter" then
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player_inventory[player_name].start_i = 1
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inv.filter = fields.creative_filter:lower()
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creative.update_creative_inventory(player_name)
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creative.set_creative_formspec(player, 0)
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else
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local formspec = player:get_inventory_formspec()
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local start_i = formspec:match("list%[.-" .. player_name .. ";.-;(%d+)%]")
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start_i = tonumber(start_i) or 0
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local start_i = player_inventory[player_name].start_i or 0
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if fields.creative_prev then
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start_i = start_i - 3*8
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@ -209,11 +224,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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player_inventory[player_name].start_i = start_i
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creative.set_creative_formspec(player, start_i)
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end
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end)
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if minetest.setting_getbool("creative_mode") then
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if creative_mode then
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local digtime = 0.5
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
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60
minetestforfun_game/mods/creative/license.txt
Normal file
60
minetestforfun_game/mods/creative/license.txt
Normal file
@ -0,0 +1,60 @@
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
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Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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