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Update minetestforfun_game, fix maptools
This commit is contained in:
@ -1,62 +1,62 @@
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Minetest Game mod: doors
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========================
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version: 2.0
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See license.txt for license information.
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License of source code:
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-----------------------
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Copyright (C) 2012 PilzAdam
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modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
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Steel trapdoor added by sofar.
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Copyright (C) 2016 sofar@foo-projects.org
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Re-implemented most of the door algorithms, added meshes, UV wrapped texture
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Authors of source code
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----------------------
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Originally by PilzAdam (MIT)
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Modified by BlockMen (MIT): Added sounds, glass doors (glass, obsidian glass) and trapdoor.
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Modified by sofar (sofar@foo-projects.org) (MIT):
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Added Steel trapdoor.
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Re-implemented most of the door algorithms, added meshes, UV wrapped texture.
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Added doors API to facilitate coding mods accessing and operating doors.
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Added Fence Gate model, code, and sounds
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Added Fence Gate model, code, and sounds.
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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Various Minetest developers and contributors (MIT)
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License of textures
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--------------------------------------
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following Textures created by Fernando Zapata (CC BY-SA 3.0):
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Authors of media (textures)
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---------------------------
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Following textures created by Fernando Zapata (CC BY-SA 3.0):
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door_wood.png
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door_wood_a.png
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door_wood_a_r.png
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door_wood_b.png
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door_wood_b_r.png
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following Textures created by BlockMen (WTFPL):
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Following textures created by BlockMen (CC BY-SA 3.0):
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door_trapdoor.png
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door_obsidian_glass_side.png
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following textures created by celeron55 (CC BY-SA 3.0):
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Following textures created by celeron55 (CC BY-SA 3.0):
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door_glass_a.png
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door_glass_b.png
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following Textures created by PenguinDad (CC BY-SA 4.0):
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Following textures created by PenguinDad (CC BY-SA 4.0):
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door_glass.png
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door_obsidian_glass.png
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following textures created by sofar (CC-BY-SA-3.0)
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Following textures created by sofar (CC-BY-SA-3.0):
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doors_trapdoor_steel.png
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doors_trapdoor_steel_side.png
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door_trapdoor_side.png
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Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL
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Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0):
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door_obsidian_glass.png
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Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0
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Glass door textures by red-001 based on textures by celeron55 (CC BY-SA 3.0):
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door_glass.png
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All other textures (created by PilzAdam): WTFPL
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All other textures (created by PilzAdam) (CC BY-SA 3.0):
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Door textures were converted to the new texture map by sofar, paramat and
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red-001, under the same license as the originals.
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Models:
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--------------------------------------
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Authors of media (models)
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-------------------------
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Door 3d models by sofar (CC-BY-SA-3.0)
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- door_a.obj
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- door_b.obj
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@ -64,18 +64,21 @@ Fence gate models by sofar (CC-BY-SA-3.0)
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- fencegate_open.obj
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- fencegate_closed.obj
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License of sounds
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--------------------------------------
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Authors of media (sounds)
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-------------------------
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Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
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door_open.ogg
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Closing-Sound created by bennstir (CC BY 3.0)
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door_close.ogg
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fencegate_open.ogg:
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http://www.freesound.org/people/mhtaylor67/sounds/126041/ - CC0
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http://www.freesound.org/people/mhtaylor67/sounds/126041/ - (CC0 1.0)
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fencegate_close.ogg:
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http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
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http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
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Steel door sounds (open & close (CC-BY-3.0) by HazMatt
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http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - (CC-BY-3.0)
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http://www.freesound.org/people/rivernile7/sounds/249573/ - (CC-BY-3.0)
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Steel door sounds open & close (CC-BY-3.0) by HazMatt
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- http://www.freesound.org/people/HazMattt/sounds/187283/
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doors_steel_door_open.ogg
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doors_steel_door_close.ogg
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doors_glass_door_open.ogg, doors_glass_door_close.ogg:
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https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0)
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359
minetestforfun_game/mods/doors/doors3.lua
Normal file
359
minetestforfun_game/mods/doors/doors3.lua
Normal file
@ -0,0 +1,359 @@
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local _doors = {}
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_doors.registered_doors3 = {} --MFF doors3
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-- door 3 nodes
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function doors.register3(name, def)
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if not name:find(":") then
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name = "doors:" .. name
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end
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-- replace old doors of this type automatically
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minetest.register_lbm({
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name = ":doors:replace_" .. name:gsub(":", "_"),
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nodenames = {name.."_b_1", name.."_b_2"},
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action = function(pos, node)
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local l = tonumber(node.name:sub(-1))
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local meta = minetest.get_meta(pos)
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local h = meta:get_int("right") + 1
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local p2 = node.param2
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local replace = {
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{ { type = "a", state = 0 }, { type = "a", state = 3 } },
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{ { type = "b", state = 1 }, { type = "b", state = 2 } }
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}
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local new = replace[l][h]
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-- retain infotext and doors_owner fields
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minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
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meta:set_int("state", new.state)
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-- properly place doors:hidden at the right spot
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local p3 = p2
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if new.state >= 2 then
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p3 = (p3 + 3) % 4
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end
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if new.state % 2 == 1 then
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if new.state >= 2 then
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p3 = (p3 + 1) % 4
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else
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p3 = (p3 + 3) % 4
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end
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end
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-- wipe meta on top node as it's unused
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minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
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{name = "doors:hidden", param2 = p3})
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minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z},
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{name = "doors:hidden", param2 = p3})
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end
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})
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minetest.register_craftitem(":" .. name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = nil
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pdef = minetest.registered_nodes[node.name]
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if pdef and pdef.on_rightclick then
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return pdef.on_rightclick(pointed_thing.under,
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node, placer, itemstack, pointed_thing)
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end
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if pdef and pdef.buildable_to then
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pos = pointed_thing.under
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else
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pos = pointed_thing.above
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node = minetest.get_node(pos)
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pdef = minetest.registered_nodes[node.name]
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if not pdef or not pdef.buildable_to then
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return itemstack
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end
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end
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local above = { x = pos.x, y = pos.y + 1, z = pos.z }
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if not minetest.registered_nodes[minetest.get_node(above).name].buildable_to then
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return itemstack
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end
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local above2 = { x = pos.x, y = pos.y + 2, z = pos.z }
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if not minetest.registered_nodes[minetest.get_node(above2).name].buildable_to then
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return itemstack
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end
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local pn = placer:get_player_name()
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if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then
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return itemstack
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end
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local dir = minetest.dir_to_facedir(placer:get_look_dir())
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local ref = {
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{ x = -1, y = 0, z = 0 },
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{ x = 0, y = 0, z = 1 },
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{ x = 1, y = 0, z = 0 },
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{ x = 0, y = 0, z = -1 },
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}
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local aside = {
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x = pos.x + ref[dir + 1].x,
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y = pos.y + ref[dir + 1].y,
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z = pos.z + ref[dir + 1].z,
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}
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local state = 0
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if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
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state = state + 2
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minetest.set_node(pos, {name = name .. "_b", param2 = dir})
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else
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minetest.set_node(pos, {name = name .. "_a", param2 = dir})
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end
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minetest.set_node(above, { name = "doors:hidden" })
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minetest.set_node(above2, { name = "doors:hidden" })
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local meta = minetest.get_meta(pos)
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meta:set_int("state", state)
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if def.protected then
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local pn = placer:get_player_name()
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by " .. pn)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
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return itemstack
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end
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})
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local can_dig = function(pos, digger)
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if not def.protected then
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return true
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end
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if minetest.check_player_privs(digger:get_player_name(), {protection_bypass = true}) then
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return true
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end
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local meta = minetest.get_meta(pos)
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local name = ""
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if digger then
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name = digger:get_player_name()
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end
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return meta:get_string("doors_owner") == name
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end
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if not def.sounds then
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def.sounds = default.node_sound_wood_defaults()
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end
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if not def.sound_open then
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def.sound_open = "doors_door_open"
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end
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if not def.sound_close then
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def.sound_close = "doors_door_close"
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end
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def.groups.not_in_creative_inventory = 1
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def.groups.door = 1
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def.drop = name
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def.door = {
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name = name,
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sounds = { def.sound_close, def.sound_open },
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}
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def.on_rightclick = function(pos, node, clicker)
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_doors.door_toggle(pos, clicker)
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end
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
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nodeupdate({x = pos.x, y = pos.y + 2, z = pos.z})
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end
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def.can_dig = function(pos, player)
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return can_dig(pos, player)
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end
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def.on_rotate = function(pos, node, user, mode, new_param2)
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return false
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end
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if def.protected then
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def.on_blast = function() end
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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-- hidden node doesn't get blasted away.
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
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return {name}
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end
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end
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def.on_destruct = function(pos)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
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end
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minetest.register_node(":" .. name .. "_a", {
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description = def.description,
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visual = "mesh",
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mesh = "door3_a.obj",
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tiles = def.tiles,
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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is_ground_content = false,
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buildable_to = false,
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drop = def.drop,
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groups = def.groups,
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sounds = def.sounds,
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door = def.door,
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on_rightclick = def.on_rightclick,
|
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after_dig_node = def.after_dig_node,
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can_dig = def.can_dig,
|
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on_rotate = def.on_rotate,
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on_blast = def.on_blast,
|
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on_destruct = def.on_destruct,
|
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selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
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},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
||||
},
|
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})
|
||||
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minetest.register_node(":" .. name .. "_b", {
|
||||
description = def.description,
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visual = "mesh",
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mesh = "door3_b.obj",
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tiles = def.tiles,
|
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drawtype = "mesh",
|
||||
paramtype = "light",
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paramtype2 = "facedir",
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||||
sunlight_propagates = true,
|
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walkable = true,
|
||||
is_ground_content = false,
|
||||
buildable_to = false,
|
||||
drop = def.drop,
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
door = def.door,
|
||||
on_rightclick = def.on_rightclick,
|
||||
after_dig_node = def.after_dig_node,
|
||||
can_dig = def.can_dig,
|
||||
on_rotate = def.on_rotate,
|
||||
on_blast = def.on_blast,
|
||||
on_destruct = def.on_destruct,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -1/2,-1/2,-1/2,1/2,2.5,-6/16}
|
||||
},
|
||||
})
|
||||
|
||||
if def.recipe then
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe,
|
||||
})
|
||||
end
|
||||
|
||||
_doors.registered_doors3[name .. "_a"] = true
|
||||
_doors.registered_doors3[name .. "_b"] = true
|
||||
end
|
||||
|
||||
doors.register3("door3_wood", {
|
||||
tiles = {{ name = "doors_door3_wood.png", backface_culling = true }},
|
||||
description = "Wooden Door 3 Nodes",
|
||||
inventory_image = "doors3_item_wood.png",
|
||||
groups = { snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_wood", ""},
|
||||
{"", "doors:door_wood", ""},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register3("door3_steel", {
|
||||
tiles = {{ name = "doors_door3_steel.png", backface_culling = true }},
|
||||
description = "Steel Door 3 Nodes",
|
||||
inventory_image = "doors3_item_steel.png",
|
||||
protected = true,
|
||||
groups = { snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2 },
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_steel", ""},
|
||||
{"", "doors:door_steel", ""},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register3("door3_glass", {
|
||||
tiles = { "doors_door3_glass.png"},
|
||||
description = "Glass Door 3 Nodes",
|
||||
inventory_image = "doors3_item_glass.png",
|
||||
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_glass", ""},
|
||||
{"", "doors:door_glass", ""},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register3("door3_obsidian_glass", {
|
||||
tiles = { "doors_door3_obsidian_glass.png" },
|
||||
description = "Obsidian Glass Door 3 Nodes",
|
||||
inventory_image = "doors3_item_obsidian_glass.png",
|
||||
groups = { snappy=1, cracky=1, oddly_breakable_by_hand=3 },
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_obsidian_glass", ""},
|
||||
{"", "doors:door_obsidian_glass", ""},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
-- From BFD: Cherry planks doors
|
||||
doors.register3("door3_cherry", {
|
||||
tiles = { "doors_door3_cherry.png" },
|
||||
description = "Cherry Door 3 Nodes",
|
||||
inventory_image = "doors3_item_cherry.png",
|
||||
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_cherry", ""},
|
||||
{"", "doors:door_cherry", ""},
|
||||
},
|
||||
})
|
||||
|
||||
-- doors prison MFF
|
||||
doors.register3("door3_prison", {
|
||||
tiles = { "doors_door3_prison.png" },
|
||||
description = "Prison Door 3 Nodes",
|
||||
inventory_image = "doors3_item_prison.png",
|
||||
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||
protected = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "doors:door_prison", ""},
|
||||
{"", "doors:door_prison", ""},
|
||||
}
|
||||
})
|
File diff suppressed because it is too large
Load Diff
164
minetestforfun_game/mods/doors/license.txt
Normal file
164
minetestforfun_game/mods/doors/license.txt
Normal file
@ -0,0 +1,164 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2015-2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures, models and sounds)
|
||||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2011-2016 Fernando Zapata
|
||||
Copyright (C) 2014-2016 celeron55
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2015-2016 sofar
|
||||
Copyright (C) 2016 red-001
|
||||
Copyright (C) 2016 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
Copyright (C) 2014-2016 PenguinDad
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
Copyright (C) 2014 CGEffex
|
||||
Copyright (C) 2014 bennstir
|
||||
Copyright (C) 2016 BarkersPinhead
|
||||
Copyright (C) 2016 rivernile7
|
||||
Copyright (C) 2016 HazMatt
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
mhtaylor67
|
||||
SkeetMasterFunk69
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the public
|
||||
domain by waiving all of his or her rights to the work worldwide under copyright law,
|
||||
including all related and neighboring rights, to the extent allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial purposes, all
|
||||
without asking permission. See Other Information below.
|
||||
|
||||
Other Information
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor are the
|
||||
rights that other persons may have in the work or in how the work is used, such as
|
||||
publicity or privacy rights.
|
||||
Unless expressly stated otherwise, the person who associated a work with this deed makes
|
||||
no warranties about the work, and disclaims liability for all uses of the work, to the
|
||||
fullest extent permitted by applicable law.
|
||||
When using or citing the work, you should not imply endorsement by the author or the
|
||||
affirmer.
|
||||
|
||||
For more details:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
BIN
minetestforfun_game/mods/doors/sounds/doors_glass_door_close.ogg
Normal file
BIN
minetestforfun_game/mods/doors/sounds/doors_glass_door_close.ogg
Normal file
Binary file not shown.
BIN
minetestforfun_game/mods/doors/sounds/doors_glass_door_open.ogg
Normal file
BIN
minetestforfun_game/mods/doors/sounds/doors_glass_door_open.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user