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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 14:16:06 +02:00

Update minetestforfun_game, fix maptools

This commit is contained in:
LeMagnesium
2016-11-10 00:01:34 +01:00
parent 783cb0e3d9
commit d40a65244b
92 changed files with 3202 additions and 1803 deletions

42
minetestforfun_game/mods/fire/README.txt Executable file → Normal file
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@ -1,36 +1,28 @@
Minetest Game mod: fire
=======================
See license.txt for license information.
License of source code:
-----------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
Authors of source code
----------------------
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License of media (textures and sounds)
Authors of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
fire_small.ogg sampled from:
http://www.freesound.org/people/dobroide/sounds/4211/
fire_large.ogg sampled from:
http://www.freesound.org/people/Dynamicell/sounds/17548/
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> (CC BY-SA 3.0)
fire_basic_flame_animated.png:
Muadtralk
Muadtralk (CC BY-SA 3.0)
fire_flint_steel.png
Gambit (WTFPL)
Gambit (CC BY-SA 3.0)
fire_small.ogg sampled from:
http://www.freesound.org/people/dobroide/sounds/4211/ (CC BY 3.0)
fire_large.ogg sampled from:
http://www.freesound.org/people/Dynamicell/sounds/17548/ (CC BY 3.0)
fire_flint_and_steel.ogg
https://www.freesound.org/people/Benboncan/sounds/66457/ (CC BY 3.0)

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@ -0,0 +1 @@
default

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@ -28,14 +28,24 @@ minetest.register_node("fire:basic_flame", {
sunlight_propagates = true,
damage_per_second = 4,
groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
on_timer = function(pos)
local f = minetest.find_node_near(pos, 1, {"group:flammable"})
if not f then
minetest.remove_node(pos)
return
end
-- restart timer
return true
end,
drop = "",
on_construct = function(pos)
minetest.after(0, fire.on_flame_add_at, pos)
minetest.get_node_timer(pos):start(math.random(30, 60))
minetest.after(0, fire.update_sounds_around, pos)
end,
on_destruct = function(pos)
minetest.after(0, fire.on_flame_remove_at, pos)
minetest.after(0, fire.update_sounds_around, pos)
end,
on_blast = function()
@ -70,26 +80,37 @@ minetest.register_node("fire:permanent_flame", {
end,
})
-- Flint and steel
minetest.register_tool("fire:flint_and_steel", {
description = "Flint and Steel",
inventory_image = "fire_flint_steel.png",
on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local pt = pointed_thing
if pt.type == "node" and minetest.get_node(pt.above).name == "air" then
itemstack:add_wear(1000)
minetest.sound_play(
"fire_flint_and_steel",
{pos = pt.above, gain = 0.6, max_hear_distance = 8}
)
itemstack:add_wear(1000)
if pt.type == "node" then
local node_under = minetest.get_node(pt.under).name
if minetest.get_item_group(node_under, "flammable") >= 1 then
if not minetest.is_protected(pt.above, player_name) then
minetest.set_node(pt.above, {name = "fire:basic_flame"})
else
minetest.chat_send_player(player_name, "This area is protected")
end
local nodedef = minetest.registered_nodes[node_under]
if not nodedef then
return
end
local player_name = user:get_player_name()
if minetest.is_protected(pt.under, player_name) then
minetest.chat_send_player(player_name, "This area is protected")
return
end
if nodedef.on_ignite then
nodedef.on_ignite(pt.under, user)
elseif minetest.get_item_group(node_under, "flammable") >= 1
and minetest.get_node(pt.above).name == "air" then
minetest.set_node(pt.above, {name = "fire:basic_flame"})
end
end
if not minetest.setting_getbool("creative_mode") then
return itemstack
end
@ -103,6 +124,25 @@ minetest.register_craft({
}
})
-- Override coalblock to enable permanent flame above
-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
minetest.override_item("default:coalblock", {
after_destruct = function(pos, oldnode)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "fire:permanent_flame" then
minetest.remove_node(pos)
end
end,
on_ignite = function(pos, igniter)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
end
end,
})
-- Get sound area of position
fire.D = 6 -- size of sound areas
@ -169,118 +209,83 @@ function fire.update_sounds_around(pos)
end
-- Update fire sounds on flame node construct or destruct
function fire.on_flame_add_at(pos)
fire.update_sounds_around(pos)
end
function fire.on_flame_remove_at(pos)
fire.update_sounds_around(pos)
end
-- Return positions for flames around a burning node
function fire.find_pos_for_flame_around(pos)
return minetest.find_node_near(pos, 1, {"air"})
end
-- Detect nearby extinguishing nodes
function fire.flame_should_extinguish(pos)
return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
end
--[[ Extinguish all flames quickly with water, snow, ice
minetest.register_abm({
label = "Extinguish flame",
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 1,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame",
{pos = p0, max_hear_distance = 16, gain = 0.25})
{pos = pos, max_hear_distance = 16, gain = 0.25})
end,
})
]]-- Enable the following ABMs according to 'disable fire' setting
-- Enable the following ABMs according to 'enable fire' setting
if minetest.setting_getbool("disable_fire") then
local fire_enabled = minetest.setting_getbool("enable_fire")
if fire_enabled == nil then
-- New setting not specified, check for old setting.
-- If old setting is also not specified, 'not nil' is true.
fire_enabled = not minetest.setting_getbool("disable_fire")
end
if not fire_enabled then
-- Remove basic flames only
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"fire:basic_flame"},
interval = 7,
chance = 1,
catch_up = false,
action = function(p0, node, _, _)
minetest.remove_node(p0)
end,
action = minetest.remove_node,
})
else
-- Extinguish flames quickly with water, snow, ice
minetest.register_abm({
nodenames = {"fire:basic_flame"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 2,
action = function(p0, node, _, _)
minetest.remove_node(p0)
minetest.sound_play("fire_extinguish_flame",
{pos = p0, max_hear_distance = 16, gain = 0.25})
end,
})
else -- Fire enabled
-- Ignite neighboring nodes, add basic flames
minetest.register_abm({
label = "Ignite flame",
nodenames = {"group:flammable"},
neighbors = {"group:igniter"},
interval = 7,
chance = 12,
catch_up = false,
action = function(p0, node, _, _)
action = function(pos, node, active_object_count, active_object_count_wider)
-- If there is water or stuff like that around node, don't ignite
if fire.flame_should_extinguish(p0) then
if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
return
end
local p = fire.find_pos_for_flame_around(p0)
local p = minetest.find_node_near(pos, 1, {"air"})
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
end
end,
})
-- Remove basic flames and flammable nodes
-- Remove flammable nodes
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"fire:basic_flame"},
neighbors = "group:flammable",
interval = 5,
chance = 6,
chance = 18,
catch_up = false,
action = function(p0, node, _, _)
-- If there are no flammable nodes around flame, remove flame
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
if not p then
minetest.remove_node(p0)
return
end
if math.random(1, 4) == 1 then
action = function(pos, node, active_object_count, active_object_count_wider)
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if p then
-- remove flammable nodes around flame
local node = minetest.get_node(p)
local def = minetest.registered_nodes[node.name]
local flammable_node = minetest.get_node(p)
local def = minetest.registered_nodes[flammable_node.name]
if def.on_burn then
def.on_burn(p)
else
@ -296,7 +301,7 @@ end
-- Rarely ignite things from far
--[[ Currently disabled to reduce the chance of uncontrollable spreading
-- Currently disabled to reduce the chance of uncontrollable spreading
fires that disrupt servers. Also for less lua processing load.
minetest.register_abm({
@ -304,13 +309,13 @@ minetest.register_abm({
neighbors = {"air"},
interval = 5,
chance = 10,
action = function(p0, node, _, _)
action = function(pos, node, active_object_count, active_object_count_wider)
local reg = minetest.registered_nodes[node.name]
if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
return
end
local d = reg.groups.igniter
local p = minetest.find_node_near(p0, d, {"group:flammable"})
local p = minetest.find_node_near(pos, d, {"group:flammable"})
if p then
-- If there is water or stuff like that around flame, don't ignite
if fire.flame_should_extinguish(p) then

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@ -0,0 +1,84 @@
License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2012-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (textures and sounds)
---------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
Copyright (C) 2012-2016 Muadtralk
Copyright (C) 2013-2016 Gambit
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
-----------------------
Attribution 3.0 Unported (CC BY 3.0)
Copyright (C) 2005 dobroide
Copyright (C) 2006 Dynamicell
Copyright (C) 2009 Benboncan
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by/3.0/