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Update minetestforfun_game, fix maptools

This commit is contained in:
LeMagnesium
2016-11-10 00:01:34 +01:00
parent 783cb0e3d9
commit d40a65244b
92 changed files with 3202 additions and 1803 deletions

View File

@@ -58,12 +58,42 @@ local function add_simple_flower(name, desc, box, f_groups)
end
flowers.datas = {
{"rose", "Rose", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_red = 1}},
{"tulip", "Orange Tulip", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_orange = 1}},
{"dandelion_yellow", "Yellow Dandelion", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_yellow = 1}},
{"geranium", "Blue Geranium", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_blue = 1}},
{"viola", "Viola", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_violet = 1}},
{"dandelion_white", "White dandelion", {-0.5, -0.5, -0.5, 0.5, -0.2, 0.5}, {color_white = 1}}
{
"rose",
"Rose",
{-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
{color_red = 1, flammable = 1}
},
{
"tulip",
"Orange Tulip",
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
{color_orange = 1, flammable = 1}
},
{
"dandelion_yellow",
"Yellow Dandelion",
{-2 / 16, -0.5, -2 / 16, 2 / 16, 4 / 16, 2 / 16},
{color_yellow = 1, flammable = 1}
},
{
"geranium",
"Blue Geranium",
{-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
{color_blue = 1, flammable = 1}
},
{
"viola",
"Viola",
{-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
{color_violet = 1, flammable = 1}
},
{
"dandelion_white",
"White dandelion",
{-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
{color_white = 1, flammable = 1}
},
}
for _,item in pairs(flowers.datas) do
@@ -95,50 +125,54 @@ minetest.register_node("flowers:lily_pad", {
})
-- Flower spread
-- Public function to enable override by mods
minetest.register_abm({
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
interval = 13,
chance = 96,
action = function(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
elseif under.name ~= "default:dirt_with_grass" then
return
end
function flowers.flower_spread(pos, node)
pos.y = pos.y - 1
local under = minetest.get_node(pos)
pos.y = pos.y + 1
if under.name == "default:desert_sand" then
minetest.set_node(pos, {name = "default:dry_shrub"})
return
elseif under.name ~= "default:dirt_with_grass" and
under.name ~= "default:dirt_with_dry_grass" then
return
end
local light = minetest.get_node_light(pos)
local light = minetest.get_node_light(pos)
if not light or light < 13 then
return
end
local pos0 = vector.subtract(pos, 4)
local pos1 = vector.add(pos, 4)
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
return
end
local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
{"default:dirt_with_grass", "default:dirt_with_dry_grass"})
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
minetest.set_node(seedling, {name = node.name})
end
end
local pos0 = {x = pos.x - 4, y = pos.y - 4, z = pos.z - 4}
local pos1 = {x = pos.x + 4, y = pos.y + 4, z = pos.z + 4}
if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
return
end
local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora")
if #flowers > 3 then
return
end
local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass")
if #seedling > 0 then
seedling = seedling[math.random(#seedling)]
seedling.y = seedling.y + 1
light = minetest.get_node_light(seedling)
if not light or light < 13 then
return
end
if minetest.get_node(seedling).name == "air" then
minetest.set_node(seedling, {name = node.name})
end
end
minetest.register_abm({
label = "Flower spread",
nodenames = {"group:flora"},
neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
"default:desert_sand"},
interval = 13,
chance = 96,
action = function(...)
flowers.flower_spread(...)
end,
})
@@ -157,12 +191,12 @@ minetest.register_node("flowers:mushroom_red", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
groups = {snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(-5),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
}
})
@@ -176,34 +210,35 @@ minetest.register_node("flowers:mushroom_brown", {
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
groups = {snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
on_use = minetest.item_eat(1),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3}
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
}
})
-- mushroom spread and death
-- Mushroom spread and death
minetest.register_abm({
label = "Mushroom spread",
nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
interval = 11,
chance = 50,
action = function(pos, node)
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
end
local random = {
x = pos.x + math.random(-2,2),
y = pos.y + math.random(-1,1),
z = pos.z + math.random(-2,2)
}
local random_node = minetest.get_node_or_nil(random)
if not random_node then
return
end
if random_node.name ~= "air" then
local random = {
x = pos.x + math.random(-2, 2),
y = pos.y + math.random(-1, 1),
z = pos.z + math.random(-2, 2)
}
local random_node = minetest.get_node_or_nil(random)
if not random_node or random_node.name ~= "air" then
return
end
local node_under = minetest.get_node_or_nil({x = random.x,
@@ -211,20 +246,25 @@ minetest.register_abm({
if not node_under then
return
end
if minetest.get_item_group(node_under.name, "soil") ~= 0 and
minetest.get_node_light(pos, nil) <= 9 and
minetest.get_node_light(random, nil) <= 9 and
not minetest.is_protected(random, "") then
if (minetest.get_item_group(node_under.name, "soil") ~= 0 or
minetest.get_item_group(node_under.name, "tree") ~= 0) and
minetest.get_node_light(pos, 0.5) <= 3 and
minetest.get_node_light(random, 0.5) <= 3 then
minetest.set_node(random, {name = node.name})
end
end
})
-- these old mushroom related nodes can be simplified now
-- These old mushroom related nodes can be simplified now
minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
minetest.register_alias("flowers:mushroom_fertile_red", "flowers:mushroom_red")
minetest.register_alias("mushroom:brown_natural", "flowers:mushroom_brown")
minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
--
@@ -236,22 +276,24 @@ minetest.register_node("flowers:waterlily", {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"flowers_waterlily.png"},
tiles = {"flowers_waterlily.png", "flowers_waterlily_bottom.png"},
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
liquids_pointable = true,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
groups = {snappy = 3, flower = 1},
floodable = true,
groups = {snappy = 3, flower = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
node_placement_prediction = "",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16}
},
on_place = function(itemstack, placer, pointed_thing)
@@ -260,16 +302,20 @@ minetest.register_node("flowers:waterlily", {
local def = minetest.registered_nodes[node]
local player_name = placer:get_player_name()
if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
if def and def.liquidtype == "source" and
minetest.get_item_group(node, "water") > 0 then
if not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
minetest.set_node(pos, {name = "flowers:waterlily",
param2 = math.random(0, 3)})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "This area is protected")
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
end
})