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Update minetestforfun_game, fix maptools
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@ -1,45 +1,22 @@
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Minetest Game mod: vessels
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==========================
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See license.txt for license information.
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Crafts
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-------
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Glass bottle (yields 10)
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Authors of source code
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----------------------
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Originally by Vanessa Ezekowitz (LGPL 2.1)
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Modified by Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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G - G
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G - G
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- G -
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Authors of media (textures)
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---------------------------
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All not listed below, Vanessa Ezekowitz (CC BY-SA 3.0)
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Drinking Glass (yields 14)
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G - G
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G - G
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G G G
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Heavy Steel Bottle (yields 5)
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S - S
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S - S
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- S -
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License of source code:
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-----------------------
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Copyright (C) 2012 Vanessa Ezekowitz
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Version 2012-09-02
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Modifications by Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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--------------------------------------
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WTFPL
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Authors of media files
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-----------------------
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Unless specifically noted,
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Copyright (C) 2012 Vanessa Ezekowitz
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The following textures were modified by Thomas-S (CC BY-SA 3.0):
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vessels_drinking_glass.png
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vessels_drinking_glass_inv.png
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vessels_glass_bottle.png
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vessels_steel_bottle.png
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The following texture was created by Wuzzy (CC BY-SA 3.0):
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vessels_shelf_slot.png (based on vessels_glass_bottle.png)
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@ -2,22 +2,36 @@
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-- See README.txt for licensing and other information.
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local vessels_shelf_formspec =
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"size[8,7;]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;vessels;0,0.3;8,2;]"..
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"list[current_player;main;0,2.85;8,1;]"..
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"list[current_player;main;0,4.08;8,3;8]"..
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"listring[context;vessels]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0,2.85)
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"size[8,7;]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[context;vessels;0,0.3;8,2;]" ..
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"list[current_player;main;0,2.85;8,1;]" ..
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"list[current_player;main;0,4.08;8,3;8]" ..
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"listring[context;vessels]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0, 2.85)
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-- Inventory slots overlay
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local vx, vy = 0, 0.3
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for i = 1, 16 do
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if i == 9 then
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vx = 0
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vy = vy + 1
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end
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vessels_shelf_formspec = vessels_shelf_formspec ..
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"image[" .. vx .. "," .. vy .. ";1,1;vessels_shelf_slot.png]"
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vx = vx + 1
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end
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minetest.register_node("vessels:shelf", {
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description = "Vessels shelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png^vessels_shelf.png"},
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description = "Vessels Shelf",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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@ -48,14 +62,21 @@ minetest.register_node("vessels:shelf", {
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minetest.log("action", player:get_player_name() ..
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" takes stuff from vessels shelf at ".. minetest.pos_to_string(pos))
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "vessels", drops)
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drops[#drops + 1] = "vessels:shelf"
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minetest.remove_node(pos)
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return drops
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end,
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})
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minetest.register_craft({
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output = 'vessels:shelf',
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output = "vessels:shelf",
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:vessel', 'group:vessel', 'group:vessel'},
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{'group:wood', 'group:wood', 'group:wood'},
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{"group:wood", "group:wood", "group:wood"},
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{"group:vessel", "group:vessel", "group:vessel"},
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{"group:wood", "group:wood", "group:wood"},
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}
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})
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@ -63,25 +84,25 @@ minetest.register_node("vessels:glass_bottle", {
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description = "Glass Bottle (empty)",
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drawtype = "plantlike",
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tiles = {"vessels_glass_bottle.png"},
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inventory_image = "vessels_glass_bottle_inv.png",
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inventory_image = "vessels_glass_bottle.png",
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wield_image = "vessels_glass_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:glass_bottle 10",
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recipe = {
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "", "default:glass" },
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{ "", "default:glass", "" }
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{"default:glass", "", "default:glass"},
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{"default:glass", "", "default:glass"},
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{"", "default:glass", ""}
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}
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})
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@ -96,18 +117,18 @@ minetest.register_node("vessels:drinking_glass", {
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:drinking_glass 14",
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recipe = {
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "", "default:glass" },
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{ "default:glass", "default:glass", "default:glass" }
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{"default:glass", "", "default:glass"},
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{"default:glass", "", "default:glass"},
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{"default:glass", "default:glass", "default:glass"}
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}
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})
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@ -115,30 +136,30 @@ minetest.register_node("vessels:steel_bottle", {
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description = "Heavy Steel Bottle (empty)",
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drawtype = "plantlike",
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tiles = {"vessels_steel_bottle.png"},
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inventory_image = "vessels_steel_bottle_inv.png",
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inventory_image = "vessels_steel_bottle.png",
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wield_image = "vessels_steel_bottle.png",
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_craft( {
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output = "vessels:steel_bottle 5",
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recipe = {
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "", "default:steel_ingot", "" }
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"", "default:steel_ingot", ""}
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}
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})
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-- Make sure we can recycle them
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-- Glass and steel recycling
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minetest.register_craftitem("vessels:glass_fragments", {
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description = "Pile of Glass Fragments",
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52
minetestforfun_game/mods/vessels/license.txt
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52
minetestforfun_game/mods/vessels/license.txt
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@ -0,0 +1,52 @@
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License of source code
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----------------------
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GNU Lesser General Public License, version 2.1
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Copyright (C) 2012-2016 Vanessa Ezekowitz
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Copyright (C) 2012-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2012-2016 Various Minetest developers and contributors
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This program is free software; you can redistribute it and/or modify it under the terms
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of the GNU Lesser General Public License as published by the Free Software Foundation;
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either version 2.1 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU Lesser General Public License for more details:
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https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2012-2016 Vanessa Ezekowitz
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Copyright (C) 2016 Thomas-S
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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BIN
minetestforfun_game/mods/vessels/textures/vessels_shelf_slot.png
Normal file
BIN
minetestforfun_game/mods/vessels/textures/vessels_shelf_slot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 201 B |
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