diff --git a/minetestforfun_game/mods/fire/init.lua b/minetestforfun_game/mods/fire/init.lua index b64f8a20..e25a4c89 100755 --- a/minetestforfun_game/mods/fire/init.lua +++ b/minetestforfun_game/mods/fire/init.lua @@ -1,4 +1,5 @@ -- minetest/fire/init.lua + fire = {} minetest.register_node("fire:basic_flame", { @@ -16,16 +17,18 @@ minetest.register_node("fire:basic_flame", { buildable_to = true, damage_per_second = 4, - on_construct = function(pos, placer) - fire.on_flame_add_at(pos) + on_construct = function(pos) + minetest.after(0, fire.on_flame_add_at, pos) end, - on_destruct = function(pos, oldnode, oldmetadata, digger) - fire.on_flame_remove_at(pos) + on_destruct = function(pos) + minetest.after(0, fire.on_flame_remove_at, pos) end, + + -- unaffected by explosions + on_blast = function() end, }) - fire.D = 6 -- key: position hash of low corner of area -- value: {handle=sound handle, name=sound name} @@ -63,7 +66,7 @@ function fire.update_sounds_around(pos) if not sound then if should_have_sound then fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}), name = wanted_sound.name, } end @@ -74,7 +77,7 @@ function fire.update_sounds_around(pos) elseif sound.name ~= wanted_sound.name then minetest.sound_stop(sound.handle) fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), + handle = minetest.sound_play(wanted_sound, {pos=cp, max_hear_distance = 16, loop=true}), name = wanted_sound.name, } end @@ -106,7 +109,7 @@ end minetest.register_abm({ nodenames = {"group:flammable"}, neighbors = {"group:igniter"}, - interval = 1, + interval = 5, chance = 2, action = function(p0, node, _, _) -- If there is water or stuff like that around flame, don't ignite @@ -124,7 +127,7 @@ minetest.register_abm({ minetest.register_abm({ nodenames = {"group:igniter"}, neighbors = {"air"}, - interval = 2, + interval = 5, chance = 10, action = function(p0, node, _, _) local reg = minetest.registered_nodes[node.name] diff --git a/minetestforfun_game/mods/flowers/mapgen.lua b/minetestforfun_game/mods/flowers/mapgen.lua index 2ca7fb36..79b89d01 100755 --- a/minetestforfun_game/mods/flowers/mapgen.lua +++ b/minetestforfun_game/mods/flowers/mapgen.lua @@ -1,68 +1,87 @@ -minetest.register_on_generated(function(minp, maxp, seed) - if maxp.y >= 2 and minp.y <= 0 then - -- Generate flowers - local perlin1 = minetest.get_perlin(436, 3, 0.6, 100) - -- Assume X and Z lengths are equal - local divlen = 16 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine flowers amount from perlin noise - local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) - -- Find random positions for flowers based on this random - local pr = PseudoRandom(seed+456) - for i=0,grass_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - -- Find ground level (0...15) - local ground_y = nil - for y=30,0,-1 do - if minetest.get_node({x = x, y = y, z = z}).name ~= "air" then - ground_y = y - break - end - end +local function register_flower(name) + minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x=100, y=100, z=100}, + seed = 436, + octaves = 3, + persist = 0.6 + }, + y_min = 1, + y_max = 30, + decoration = "flowers:"..name, + }) +end - if ground_y then - local p = {x = x, y = ground_y + 1, z = z} - local nn = minetest.get_node(p).name - -- Check if the node can be replaced - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].buildable_to then - nn = minetest.get_node({x = x, y = ground_y, z = z}).name - if nn == "default:dirt_with_grass" then - local flower_choice = pr:next(1, 6) - local flower - if flower_choice == 1 then - flower = "flowers:tulip" - elseif flower_choice == 2 then - flower = "flowers:rose" - elseif flower_choice == 3 then - flower = "flowers:dandelion_yellow" - elseif flower_choice == 4 then - flower = "flowers:dandelion_white" - elseif flower_choice == 5 then - flower = "flowers:geranium" - elseif flower_choice == 6 then - flower = "flowers:viola" - end - minetest.set_node(p, {name = flower}) - elseif nn == "default:water_source" then - minetest.set_node(p, {name = "flowers:lily_pad"}) - elseif nn == "default:sand" then - minetest.set_node(p, {name = "default:dry_shrub"}) - elseif nn == "default:dirt_with_snow" then - minetest.set_node(p, {name = "default:snow"}) - end - end - end +function flowers.register_mgv6_decorations() + register_flower("rose") + register_flower("tulip") + register_flower("dandelion_yellow") + register_flower("geranium") + register_flower("viola") + register_flower("dandelion_white") +end + +minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:water_source"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x=100, y=100, z=100}, + seed = 436, + octaves = 3, + persist = 0.6 + }, + y_min = -10, + y_max = 30, + decoration = "flowers:lily_pad", +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:sand"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x=100, y=100, z=100}, + seed = 436, + octaves = 3, + persist = 0.6 + }, + y_min = -400, + y_max = 400, + decoration = "default:dry_shrub", +}) + +minetest.register_decoration({ + deco_type = "simple", + place_on = {"default:snow"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.006, + spread = {x=100, y=100, z=100}, + seed = 436, + octaves = 3, + persist = 0.6 + }, + y_min = -400, + y_max = 400, + decoration = "default:snow", +}) + + +-- Enable in mapgen v6 only + +local mg_params = minetest.get_mapgen_params() +if mg_params.mgname == "v6" then + flowers.register_mgv6_decorations() +end - end - end - end - end -end)