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change MFF version to Release Version of this fix
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@ -961,7 +961,10 @@ end
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local s = self.object:getpos()
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local p = self.attack.player:getpos()
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if not s or not p then return end
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if not p then
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self.state = "stand"
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return
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end
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p.y = p.y - .5
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p.y = p.y - .5
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s.y = s.y + .5
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s.y = s.y + .5
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local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
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local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
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