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update mobs 02/02
stats mobs, oerkki peut détruire/enlever torchs, vache/sheep mangent l'herbe, bébé phacochère/mouton qui suivent leur "maman", npc => suit les diamonds, il peut etre soigné avec meat ou bread, clique droit avec "default:gold_lump" en main et il droppera un objet au hasard en échange, pumba => follow maintenant "default:apple" kittens => follow maintenant "fishing:fish_raw"
This commit is contained in:
@ -1,29 +1,24 @@
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-- Mobs Api (1st March 2015)
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-- Mobs Api (15th March 2015)
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mobs = {}
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-- Set global for other mod checks (e.g. Better HUD uses this)
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mobs.mod = "redo"
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-- Do mobs spawn in protected areas (0=yes, 1=no)
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mobs.protected = 0
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-- Initial check to see if damage is enabled
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-- Initial check to see if damage is enabled and peaceful mode active
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local damage_enabled = minetest.setting_getbool("enable_damage")
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-- Check to see if in peaceful mode
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local peaceful_only = minetest.setting_getbool("only_peaceful_mobs")
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function mobs:register_mob(name, def)
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minetest.register_entity(name, {
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name = name,
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hp_min = def.hp_min or 5,
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hp_max = def.hp_max,
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hp_max = def.hp_max or 10,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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visual_size = def.visual_size or {x=1, y=1},
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mesh = def.mesh,
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--textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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view_range = def.view_range,
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walk_velocity = def.walk_velocity,
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@ -32,7 +27,8 @@ function mobs:register_mob(name, def)
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light_damage = def.light_damage,
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water_damage = def.water_damage,
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lava_damage = def.lava_damage,
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fall_damage = def.fall_damage or true,
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fall_damage = def.fall_damage or 1,
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fall_speed = def.fall_speed or -10, -- must be lower than -2
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drops = def.drops,
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armor = def.armor,
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drawtype = def.drawtype,
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@ -43,7 +39,7 @@ function mobs:register_mob(name, def)
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shoot_interval = def.shoot_interval,
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sounds = def.sounds or {},
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animation = def.animation,
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follow = def.follow,
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follow = def.follow or "",
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jump = def.jump or true,
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exp_min = def.exp_min or 0,
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exp_max = def.exp_max or 0,
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@ -53,12 +49,16 @@ function mobs:register_mob(name, def)
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--fov = def.fov or 120,
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passive = def.passive or false,
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recovery_time = def.recovery_time or 0.5,
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knock_back = def.knock_back or 1, --knock_back = def.knock_back or 3,
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knock_back = def.knock_back or 1, --default value is "or 3",
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blood_offset = def.blood_offset or 0,
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blood_amount = def.blood_amount or 5,
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blood_texture = def.blood_texture or "mobs_blood.png",
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shoot_offset = def.shoot_offset or 0,
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floats = def.floats or 1, -- floats in water by default
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replace_rate = def.replace_rate,
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replace_what = def.replace_what,
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replace_with = def.replace_with,
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replace_offset = def.replace_offset or 0,
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stimer = 0,
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timer = 0,
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@ -71,6 +71,9 @@ function mobs:register_mob(name, def)
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tamed = false,
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last_state = nil,
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pause_timer = 0,
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horny = false,
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hornytimer = 0,
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child = false,
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do_attack = function(self, player, dist)
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if self.state ~= "attack" then
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@ -130,33 +133,25 @@ function mobs:register_mob(name, def)
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self.animation.current = ""
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end
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if type == "stand" and self.animation.current ~= "stand" then
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if self.animation.stand_start
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and self.animation.stand_end
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and self.animation.speed_normal then
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if self.animation.stand_start and self.animation.stand_end and self.animation.speed_normal then
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self.object:set_animation({x=self.animation.stand_start,
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y=self.animation.stand_end},self.animation.speed_normal, 0)
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self.animation.current = "stand"
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end
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elseif type == "walk" and self.animation.current ~= "walk" then
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if self.animation.walk_start
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and self.animation.walk_end
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and self.animation.speed_normal then
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if self.animation.walk_start and self.animation.walk_end and self.animation.speed_normal then
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self.object:set_animation({x=self.animation.walk_start,y=self.animation.walk_end},
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self.animation.speed_normal, 0)
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self.animation.current = "walk"
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end
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elseif type == "run" and self.animation.current ~= "run" then
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if self.animation.run_start
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and self.animation.run_end
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and self.animation.speed_run then
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if self.animation.run_start and self.animation.run_end and self.animation.speed_run then
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self.object:set_animation({x=self.animation.run_start,y=self.animation.run_end},
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self.animation.speed_run, 0)
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self.animation.current = "run"
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end
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elseif type == "punch" and self.animation.current ~= "punch" then
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if self.animation.punch_start
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and self.animation.punch_end
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and self.animation.speed_normal then
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if self.animation.punch_start and self.animation.punch_end and self.animation.speed_normal then
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self.object:set_animation({x=self.animation.punch_start,y=self.animation.punch_end},
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self.animation.speed_normal, 0)
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self.animation.current = "punch"
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@ -177,7 +172,7 @@ function mobs:register_mob(name, def)
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local player_count = 0
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for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do
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if obj:is_player() then
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player_count = player_count+1
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player_count = player_count + 1
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break -- only really need 1 player to be found
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end
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end
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@ -188,12 +183,12 @@ function mobs:register_mob(name, def)
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end
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end
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-- drop egg
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if name == "mobs:chicken" then
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if math.random(1, 3000) <= 1
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and minetest.get_node(self.object:getpos()).name == "air"
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and self.state == "stand" then
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minetest.set_node(self.object:getpos(), {name="mobs:egg"})
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-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
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if self.replace_rate and math.random(1,self.replace_rate) == 1 then
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local pos = self.object:getpos() ; pos.y = pos.y + self.replace_offset
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if #minetest.find_nodes_in_area(pos,pos,self.replace_what) > 0
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and self.object:getvelocity().y == 0 and self.state == "stand" then
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minetest.set_node(pos, {name = self.replace_with})
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end
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end
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@ -202,25 +197,21 @@ function mobs:register_mob(name, def)
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if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
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self.object:setacceleration({x = 0, y = 1.5, z = 0})
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else
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self.object:setacceleration({x = 0, y = -10, z = 0}) -- 14.5
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self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
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end
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
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end
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-- fall damage
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if self.fall_damage and self.object:getvelocity().y == 0 then
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if not self.old_y then
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self.old_y = self.object:getpos().y
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else
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = d-5
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self.object:set_hp(self.object:get_hp()-damage)
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check_for_death(self)
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end
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self.old_y = self.object:getpos().y
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if self.fall_damage == 1 and self.object:getvelocity().y == 0 then
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = math.floor(d - 5)
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self.object:set_hp(self.object:get_hp()-damage)
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check_for_death(self)
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end
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self.old_y = self.object:getpos().y
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end
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-- if pause state then this is where the loop ends
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@ -254,19 +245,22 @@ function mobs:register_mob(name, def)
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if self.light_damage and self.light_damage ~= 0
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and pos.y > 0
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and lit > 4
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and lit > 10 -- direct sunlight (was 4)
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and tod > 0.2 and tod < 0.8 then
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self.object:set_hp(self.object:get_hp()-self.light_damage) ; --print ("light damage")
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self.object:set_hp(self.object:get_hp()-self.light_damage)
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effect(pos, 5, "tnt_smoke.png")
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end
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if self.water_damage and self.water_damage ~= 0
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and minetest.get_item_group(n.name, "water") ~= 0 then
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self.object:set_hp(self.object:get_hp()-self.water_damage) ; --print ("water damage")
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self.object:set_hp(self.object:get_hp()-self.water_damage)
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effect(pos, 5, "bubble.png")
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end
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if self.lava_damage and self.lava_damage ~= 0
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and minetest.get_item_group(n.name, "lava") ~= 0 then
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self.object:set_hp(self.object:get_hp()-self.lava_damage) ; --print ("lava damage")
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self.object:set_hp(self.object:get_hp()-self.lava_damage)
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effect(pos, 5, "fire_basic_flame.png")
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end
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check_for_death(self)
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@ -281,7 +275,7 @@ function mobs:register_mob(name, def)
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end
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-- FIND SOMEONE TO ATTACK
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if ( self.type == "monster" or self.type == "barbarian" ) and damage_enabled and self.state ~= "attack" then
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if self.type == "monster" and damage_enabled and self.state ~= "attack" then
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local s = self.object:getpos()
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local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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@ -319,22 +313,20 @@ function mobs:register_mob(name, def)
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end
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-- NPC FIND A MONSTER TO ATTACK
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-- if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
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-- local s = self.object:getpos()
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-- local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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-- for _, oir in pairs(inradius) do
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-- local obj = oir:get_luaentity()
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-- if obj then
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-- if obj.type == "monster" or obj.type == "barbarian" then
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-- -- attack monster
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-- local p = obj.object:getpos()
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-- local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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-- self.do_attack(self,obj.object,dist)
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-- break
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-- end
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-- end
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-- end
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-- end
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if self.type == "npc" and self.attacks_monsters and self.state ~= "attack" then
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local s = self.object:getpos()
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local inradius = minetest.get_objects_inside_radius(s,self.view_range)
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for _, oir in pairs(inradius) do
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local obj = oir:get_luaentity()
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if obj and obj.type == "monster" then
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-- attack monster
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local p = obj.object:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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self.do_attack(self,obj.object,dist)
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break
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end
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end
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end
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if self.follow ~= "" and not self.following then
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for _,player in pairs(minetest.get_connected_players()) do
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@ -342,19 +334,29 @@ function mobs:register_mob(name, def)
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if self.view_range and dist < self.view_range then
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self.following = player
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self.following = player ; self.following_player = true
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break
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else self.following_player = nil
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end
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end
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end
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if self.following and self.following:is_player() then
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if self.following and self.following:is_player() and self.following:get_wielded_item():get_name() ~= self.follow then
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self.following = nil
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self.v_start = false
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end
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if self.following:get_wielded_item():get_name() ~= self.follow then
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self.following = nil
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else
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local s = self.object:getpos()
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local p = self.following:getpos()
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if self.following then
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local s = self.object:getpos()
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local p
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if self.following.is_player and self.following:is_player() then
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p = self.following:getpos()
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elseif self.following.object then
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p = self.following.object:getpos()
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end
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if p then
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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self.following = nil
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@ -392,6 +394,68 @@ function mobs:register_mob(name, def)
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end
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end
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-- horny animal can mate for 40 seconds, afterwards horny animal cannot mate again for 60 seconds
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if self.horny == true and self.hornytimer < 100 and self.child == false then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer <= 40 then
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effect(self.object:getpos(), 4, "heart.png")
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end
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if self.hornytimer >= 100 then
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self.hornytimer = 0
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self.horny = false
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end
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end
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-- if animal is child take 120 seconds before growing into adult
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if self.child == true then
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self.hornytimer = self.hornytimer + 1
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if self.hornytimer > 120 then
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self.child = false
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self.hornytimer = 0
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self.object:set_properties({
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visual_size = {x=self.visual_size.x,y=self.visual_size.y},
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})
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end
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end
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-- if animal is horny, find another same animal who is horny and mate
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if self.horny == true and self.hornytimer <= 40 then
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local pos = self.object:getpos()
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local ents = minetest.get_objects_inside_radius(pos, self.view_range)
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local num = 0
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for i,obj in ipairs(ents) do
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local ent = obj:get_luaentity()
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if ent and ent.name == self.name and ent.horny == true and ent.hornytimer <= 40 then num = num + 1 end
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if num > 1 then
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--print("2 horny "..name)
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self.following = ent
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ent.following = self
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self.horny = false
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self.hornytimer = 0
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self.following = nil
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ent.horny = false
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ent.following = nil
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ent.hornytimer = 0
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minetest.after(7, function(dtime)
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--print ("spawned baby:",self.name)
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local mob = minetest.add_entity(pos, self.name)
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local ent2 = mob:get_luaentity()
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mob:set_properties({
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visual_size = {x=self.visual_size.x/2,y=self.visual_size.y/2},
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})
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ent2.child = true
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ent2.tamed = true
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end)
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num = 0
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break
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end
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end
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end
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if self.state == "stand" then
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-- randomly turn
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if math.random(1, 4) == 1 then
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@ -687,11 +751,11 @@ function mobs:register_mob(name, def)
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on_activate = function(self, staticdata, dtime_s)
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local pos = self.object:getpos()
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self.object:set_hp( math.random(self.hp_min, self.hp_max) ) -- reset HP
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self.object:set_hp( math.random(self.hp_min, self.hp_max) ) -- set HP
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self.object:set_armor_groups({fleshy=self.armor})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setacceleration({x=0, y= self.fall_speed, z=0})
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self.state = "stand"
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0}) ; self.old_y = self.object:getpos().y
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self.object:setyaw(math.random(1, 360)/180*math.pi)
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if self.type == "monster" and peaceful_only then
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self.object:remove()
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@ -711,8 +775,18 @@ function mobs:register_mob(name, def)
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if tmp.gotten then -- using this variable for obtaining something from mob (milk/wool)
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self.gotten = tmp.gotten
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end
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if tmp.child then
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self.child = tmp.child
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end
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if tmp.horny then
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self.horny = tmp.horny
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end
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if tmp.hornytimer then
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self.hornytimer = tmp.hornytimer
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end
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end
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end
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if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
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self.object:remove()
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end
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@ -723,11 +797,30 @@ function mobs:register_mob(name, def)
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end,
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get_staticdata = function(self)
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-- set mob texture and model
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local textures = def.available_textures["texture_"..math.random(1,def.available_textures["total"])]
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local mesh = self.mesh
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local vis_size = self.visual_size
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-- if object is a sheared sheep then set texture and model
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if self.name == "mobs:sheep" and self.gotten == true then
|
||||
textures = {"mobs_sheep_shaved.png"}
|
||||
mesh = "mobs_sheep_shaved.x"
|
||||
end
|
||||
-- if object is child then set half size
|
||||
if self.child == true then
|
||||
vis_size = {x=self.visual_size.x/2,y=self.visual_size.y/2}
|
||||
end
|
||||
|
||||
local tmp = {
|
||||
lifetimer = self.lifetimer,
|
||||
tamed = self.tamed,
|
||||
gotten = self.gotten,
|
||||
textures = def.available_textures["texture_"..math.random(1,def.available_textures["total"])],
|
||||
child = self.child,
|
||||
horny = self.horny,
|
||||
hornytimer = self.hornytimer,
|
||||
mesh = mesh,
|
||||
textures = textures,
|
||||
visual_size = vis_size,
|
||||
}
|
||||
self.object:set_properties(tmp)
|
||||
return minetest.serialize(tmp)
|
||||
@ -743,21 +836,7 @@ function mobs:register_mob(name, def)
|
||||
if self.blood_amount > 0 and pos then
|
||||
local p = pos
|
||||
p.y = p.y + self.blood_offset
|
||||
minetest.add_particlespawner({
|
||||
amount = self.blood_amount,
|
||||
time = 0.25,
|
||||
minpos = {x=p.x-0.2, y=p.y-0.2, z=p.z-0.2},
|
||||
maxpos = {x=p.x+0.2, y=p.y+0.2, z=p.z+0.2},
|
||||
minvel = {x=-0, y=-2, z=-0},
|
||||
maxvel = {x=2, y=2, z=2},
|
||||
minacc = {x=-4, y=-4, z=-4},
|
||||
maxacc = {x=4, y=4, z=4},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = self.blood_texture,
|
||||
})
|
||||
effect(p, self.blood_amount, self.blood_texture)
|
||||
end
|
||||
|
||||
-- knock back effect, adapted from blockmen's pyramids mod
|
||||
@ -778,9 +857,9 @@ function mobs:register_mob(name, def)
|
||||
|
||||
self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
|
||||
self.pause_timer = r
|
||||
--[[
|
||||
|
||||
-- attack puncher and call other mobs for help
|
||||
if self.passive == false then
|
||||
if self.passive == false and not self.tamed then
|
||||
if self.state ~= "attack" then
|
||||
self.do_attack(self,hitter,1)
|
||||
end
|
||||
@ -795,7 +874,7 @@ function mobs:register_mob(name, def)
|
||||
end
|
||||
end
|
||||
end
|
||||
]]--
|
||||
|
||||
end,
|
||||
|
||||
})
|
||||
@ -811,7 +890,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
|
||||
chance = chance,
|
||||
action = function(pos, node, _, active_object_count_wider)
|
||||
|
||||
-- do not spawn if too many in one active area
|
||||
-- do not spawn if too many active in area
|
||||
if active_object_count_wider > active_object_count
|
||||
or not mobs.spawning_mobs[name]
|
||||
or not pos then
|
||||
@ -821,27 +900,24 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
|
||||
-- spawn above node
|
||||
pos.y = pos.y + 1
|
||||
|
||||
-- Check if protected area, if so mobs will not spawn
|
||||
-- mobs cannot spawn inside protected areas if enabled
|
||||
if mobs.protected == 1 and minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if light and height levels are ok to spawn
|
||||
if not minetest.get_node_light(pos)
|
||||
or minetest.get_node_light(pos) > max_light
|
||||
or minetest.get_node_light(pos) < min_light
|
||||
local light = minetest.get_node_light(pos)
|
||||
if not light or light > max_light or light < min_light
|
||||
or pos.y > max_height then
|
||||
return
|
||||
end
|
||||
|
||||
-- are we spawning inside a node?
|
||||
-- are we spawning inside a solid node?
|
||||
local nod = minetest.get_node_or_nil(pos)
|
||||
if not nod then return end
|
||||
if minetest.registered_nodes[nod.name].walkable == true then return end
|
||||
if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
|
||||
pos.y = pos.y + 1
|
||||
nod = minetest.get_node_or_nil(pos)
|
||||
if not nod then return end
|
||||
if minetest.registered_nodes[nod.name].walkable == true then return end
|
||||
if not nod or minetest.registered_nodes[nod.name].walkable == true then return end
|
||||
|
||||
if minetest.setting_getbool("display_mob_spawn") then
|
||||
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
|
||||
@ -849,7 +925,7 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
|
||||
|
||||
-- spawn mob half block higher
|
||||
pos.y = pos.y - 0.5
|
||||
local mob = minetest.add_entity(pos, name)
|
||||
minetest.add_entity(pos, name)
|
||||
|
||||
-- set mob health (randomly between min and max)
|
||||
if mob then
|
||||
@ -860,26 +936,42 @@ function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_o
|
||||
})
|
||||
end
|
||||
|
||||
-- particle effects
|
||||
function effect(pos, amount, texture)
|
||||
minetest.add_particlespawner({
|
||||
amount = amount,
|
||||
time = 0.25,
|
||||
minpos = {x=pos.x-0.2, y=pos.y-0.2, z=pos.z-0.2},
|
||||
maxpos = {x=pos.x+0.2, y=pos.y+0.2, z=pos.z+0.2},
|
||||
minvel = {x=-0, y=-2, z=-0},
|
||||
maxvel = {x=2, y=2, z=2},
|
||||
minacc = {x=-4, y=-4, z=-4},
|
||||
maxacc = {x=4, y=4, z=4},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 0.5,
|
||||
maxsize = 1,
|
||||
texture = texture,
|
||||
})
|
||||
end
|
||||
|
||||
-- on mob death drop items
|
||||
function check_for_death(self)
|
||||
if self.object:get_hp() < 1 then
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5 -- drop items half a block higher
|
||||
self.object:remove()
|
||||
for _,drop in ipairs(self.drops) do
|
||||
if math.random(1, drop.chance) == 1 then
|
||||
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
|
||||
local obj = minetest.add_item(pos, d)
|
||||
if obj then
|
||||
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
|
||||
end
|
||||
if self.object:get_hp() > 0 then return end
|
||||
local pos = self.object:getpos()
|
||||
pos.y = pos.y + 0.5 -- drop items half a block higher
|
||||
self.object:remove()
|
||||
for _,drop in ipairs(self.drops) do
|
||||
if math.random(1, drop.chance) == 1 then
|
||||
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
|
||||
local obj = minetest.add_item(pos, d)
|
||||
if obj then
|
||||
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
|
||||
end
|
||||
end
|
||||
|
||||
if self.sounds.death ~= nil then
|
||||
minetest.sound_play(self.sounds.death,{object = self.object,})
|
||||
end
|
||||
|
||||
end
|
||||
if self.sounds.death ~= nil then
|
||||
minetest.sound_play(self.sounds.death,{object = self.object,})
|
||||
end
|
||||
end
|
||||
|
||||
|
Reference in New Issue
Block a user