mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2025-07-11 20:30:22 +02:00
update mobs 02/02
stats mobs, oerkki peut détruire/enlever torchs, vache/sheep mangent l'herbe, bébé phacochère/mouton qui suivent leur "maman", npc => suit les diamonds, il peut etre soigné avec meat ou bread, clique droit avec "default:gold_lump" en main et il droppera un objet au hasard en échange, pumba => follow maintenant "default:apple" kittens => follow maintenant "fishing:fish_raw"
This commit is contained in:
@ -1,83 +1,70 @@
|
||||
|
||||
--= Mese Monster by Zeg9
|
||||
-- Mese Monster by Zeg9
|
||||
|
||||
-- 9 mese crystal fragments = 1 mese crystal
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Mese Monster
|
||||
mobs:register_mob("mobs:mese_monster", {
|
||||
-- animal, monster, npc, barbarian
|
||||
type = "monster",
|
||||
hp_min = 30,
|
||||
hp_max = 40,
|
||||
-- agressive, deals 3 damage to player when hit
|
||||
passive = false,
|
||||
damage = 7,
|
||||
attack_type = "shoot",
|
||||
shoot_interval = .5,
|
||||
arrow = "mobs:mese_arrow",
|
||||
shoot_offset = 2,
|
||||
-- health & armor
|
||||
hp_min = 30, hp_max = 40, armor = 80,
|
||||
-- textures and model
|
||||
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "zmobs_mese_monster.x",
|
||||
--textures = {"zmobs_mese_monster.png"},
|
||||
available_textures = {
|
||||
total = 1,
|
||||
texture_1 = {"zmobs_mese_monster.png"},
|
||||
},
|
||||
visual_size = {x=1, y=1},
|
||||
makes_footstep_sound = true,
|
||||
view_range = 16,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
damage = 6,
|
||||
drops = {
|
||||
{name = "default:mese_crystal",
|
||||
chance = 9,
|
||||
min = 1,
|
||||
max = 3,},
|
||||
{name = "default:mese_crystal_fragment",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 9,},
|
||||
{name = "maptools:silver_coin",
|
||||
chance = 2,
|
||||
min = 2,
|
||||
max = 5,},
|
||||
{name = "returnmirror:mirror_inactive",
|
||||
chance = 50,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
light_resistant = true,
|
||||
armor = 80,
|
||||
drawtype = "front",
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
attack_type = "shoot",
|
||||
arrow = "mobs:mese_arrow",
|
||||
shoot_interval = .5,
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 15,
|
||||
stand_start = 0,
|
||||
stand_end = 14,
|
||||
walk_start = 15,
|
||||
walk_end = 38,
|
||||
run_start = 40,
|
||||
run_end = 63,
|
||||
punch_start = 15, -- 40
|
||||
punch_end = 38, -- 63
|
||||
},
|
||||
blood_texture = "default_mese_crystal_fragment.png",
|
||||
-- sounds
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_mesemonster",
|
||||
},
|
||||
-- speed and jump
|
||||
view_range = 16,
|
||||
walk_velocity = 0.5,
|
||||
run_velocity = 2,
|
||||
jump = true,
|
||||
step = 1,
|
||||
shoot_offset = 2,
|
||||
blood_texture = "default_mese_crystal_fragment.png",
|
||||
fall_damage = 0,
|
||||
fall_speed = -6,
|
||||
-- drops mese when dead
|
||||
drops = {
|
||||
{name = "default:mese_crystal",
|
||||
chance = 9, min = 1, max = 3,},
|
||||
{name = "default:mese_crystal_fragment",
|
||||
chance = 1, min = 1, max = 9,},
|
||||
{name = "maptools:silver_coin",
|
||||
chance = 2, min = 2, max = 5,},
|
||||
{name = "returnmirror:mirror_inactive",
|
||||
chance = 50, min = 1, max = 1,},
|
||||
},
|
||||
-- damaged by
|
||||
light_resistant = true,
|
||||
water_damage = 0,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
-- model animation
|
||||
animation = {
|
||||
speed_normal = 15, speed_run = 15,
|
||||
stand_start = 0, stand_end = 14,
|
||||
walk_start = 15, walk_end = 38,
|
||||
run_start = 40, run_end = 63,
|
||||
punch_start = 15, punch_end = 38, -- was 40 & 63
|
||||
},
|
||||
})
|
||||
-- spawn on stone between 20 and -1 light, 1 in 6000 chance, 1 in area below -25
|
||||
mobs:register_spawn("mobs:mese_monster", {"default:stone", }, 20, -1, 6000, 1, -25)
|
||||
-- register spawn egg
|
||||
mobs:register_egg("mobs:mese_monster", "Mese Monster", "default_mese_block.png", 1)
|
||||
|
||||
-- Mese Monster Crystal Shards (weapon)
|
||||
@ -95,9 +82,19 @@ mobs:register_arrow("mobs:mese_arrow", {
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups = {fleshy=7},
|
||||
}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
|
||||
}, 0)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
-- 9 mese crystal fragments = 1 mese crystal
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
}
|
||||
})
|
||||
|
Reference in New Issue
Block a user