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Update snow mod to 3.2 version
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@ -1,5 +1,10 @@
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CHANGELOG:
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------------
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Version 3.2
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Update compatibility to the latest minetest.
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Version 0.3.1
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Paramat's rewrite of mapgenv6.lua: bugfixes, use noisemaps for big speed increase
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@ -128,6 +128,7 @@ snow.is_uneven = function(pos)
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local found
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local foundx
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local foundy
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local foundz
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for x=-1,1 do
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for z=-1,1 do
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local node = get_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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@ -5,7 +5,7 @@
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____) | | | | (_) \ V V / | | | | (_) | (_| |
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|_____/|_| |_|\___/ \_/\_/ |_| |_|\___/ \__,_|
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Version 3.1
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Version 3.2
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By Splizard and LazyJ.
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@ -79,7 +79,7 @@ if snow.enable_snowfall then
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local get_snow = function(pos)
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--Legacy support.
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if weather_legacy == "snow" then
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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local perlin1 = minetest.env:get_perlin(112,3, 0.5, 150)
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if perlin1:get2d( {x=pos.x, y=pos.z} ) > 0.53 then
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return true
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else
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@ -106,13 +106,13 @@ if snow.enable_snowfall then
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local snow_fall=function (pos, player, animate)
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local ground_y = nil
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for y=pos.y+10,pos.y+20,1 do
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local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
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local n = minetest.env:get_node({x=pos.x,y=y,z=pos.z}).name
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if n ~= "air" and n ~= "ignore" then
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return
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end
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end
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for y=pos.y+10,pos.y-15,-1 do
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local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
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local n = minetest.env:get_node({x=pos.x,y=y,z=pos.z}).name
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if n ~= "air" and n ~= "ignore" then
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ground_y = y
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break
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@ -151,7 +151,7 @@ if snow.enable_snowfall then
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local smaxp = addvectors(ppos, {x= 20, y=0, z= 20})
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-- Make sure player is not in a cave/house...
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if get_snow(ppos) and minetest.get_node_light(ppos, 0.5) == 15 then
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if get_snow(ppos) and minetest.env:get_node_light(ppos, 0.5) == 15 then
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local minp = addvectors(ppos, {x=-9, y=3, z=-9})
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local maxp = addvectors(ppos, {x= 9, y=5, z= 9})
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@ -68,30 +68,30 @@ local xmas_tree = {
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--Makes pine tree
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function snow.make_pine(pos,snow,xmas)
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local perlin1 = minetest.get_perlin(112,3, 0.5, 150)
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local env = minetest.env
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local perlin1 = env:get_perlin(112,3, 0.5, 150)
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local try_node = function(pos, node)
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local n = minetest.get_node(pos).name
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local n = env:get_node(pos).name
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if n == "air" or n == "ignore" then
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minetest.add_node(pos,node)
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env:add_node(pos,node)
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end
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end
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--Clear ground.
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for x=-1,1 do
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for z=-1,1 do
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if minetest.get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snow" then
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minetest.remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snow" then
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env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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end
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if minetest.get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snowblock" then
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minetest.remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "default:snowblock" then
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env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
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end
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end
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end
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if xmas then
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minetest.remove_node(pos)
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minetest.spawn_tree(pos, xmas_tree)
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env:remove_node(pos)
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minetest.env:spawn_tree(pos, xmas_tree)
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else
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minetest.spawn_tree(pos, pine_tree)
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minetest.env:spawn_tree(pos, pine_tree)
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end
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if snow then
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local x,z = pos.x,pos.z
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@ -106,7 +106,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local plain = biome == 2 -- spawns not much
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local alpine = biome == 3 -- rocky terrain
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-- Water biomes
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local biome2 = pr:next(1, 5)
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biome2 = pr:next(1, 5)
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local cool = biome == 1 -- only spawns ice on edge of water
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local icebergs = biome == 2
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local icesheet = biome == 3
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@ -66,7 +66,7 @@ end
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--Christmas easter egg
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minetest.register_on_mapgen_init( function()
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if minetest.get_modpath("skins") ~= nil then
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if skins then
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skins.add("character_snow_man")
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end
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end
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@ -53,7 +53,7 @@ than I originally planned. :p ~ LazyJ
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--
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local function is_water(pos)
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local nn = minetest:get_node(pos).name
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local nn = minetest.env:get_node(pos).name
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return minetest.get_item_group(nn, "water") ~= 0
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end
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@ -68,7 +68,7 @@ local sled = {
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visual = "mesh",
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mesh = "sled.x",
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textures = {"sled.png"},
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HUD = nil,
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HUD,
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driver = nil,
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sliding = false,
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@ -182,7 +182,7 @@ minetest.register_craftitem("snow:sled", {
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local player_pos = placer:getpos()
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if not players_sled[name] then
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if minetest.get_node({x=player_pos.x,y=player_pos.y, z=player_pos.z}).name == "default:snow" then
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local sled = minetest:add_entity(pos, "snow:sled")
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local sled = minetest.env:add_entity(pos, "snow:sled")
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sled:get_luaentity():on_rightclick(placer)
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end
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end
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@ -130,6 +130,13 @@ minetest.override_item("default:snow", {
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}
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}
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},
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leveled = 7,
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node_box = {
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type = "leveled",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
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},
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},
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groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3,falling_node=1, melts=2, float=1},
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sunlight_propagates = true,
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--Disable placement prediction for snow.
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@ -264,7 +264,7 @@ local snow_nodes = {
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"snow_brick",
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"snow_cobble",
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}
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local drop = nil
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for _, name in pairs(snow_nodes) do
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local nodename = "snow:"..name
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local ndef = minetest.registered_nodes[nodename]
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