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[3d_armor] Update

This commit is contained in:
LeMagnesium 2015-11-24 20:15:38 +01:00
parent 2b478b5b32
commit dc9f821d16
2 changed files with 29 additions and 29 deletions

View File

@ -81,20 +81,20 @@ armor = {
player_hp = {}, player_hp = {},
elements = {"head", "torso", "legs", "feet"}, elements = {"head", "torso", "legs", "feet"},
physics = {"jump","speed","gravity"}, physics = {"jump","speed","gravity"},
formspec = "size[8,8.5]list[detached:player_name_armor;armor;0,1;2,3;]" formspec = "size[8,8.5]image[2,0.75;2,4;armor_preview]"
.."image[2,0.75;2,4;armor_preview]"
.."list[current_player;main;0,4.5;8,4;]" .."list[current_player;main;0,4.5;8,4;]"
.."list[current_player;craft;4,1;3,3;]" .."list[current_player;craft;4,1;3,3;]"
.."list[current_player;craftpreview;7,2;1,1;]", .."list[current_player;craftpreview;7,2;1,1;]"
.."listring[current_player;main]"
.."listring[current_player;craft]",
textures = {}, textures = {},
default_skin = "character", default_skin = "character",
version = "0.4.4", version = "0.4.5",
} }
if minetest.get_modpath("inventory_plus") then if minetest.get_modpath("inventory_plus") then
inv_mod = "inventory_plus" inv_mod = "inventory_plus"
armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]" armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
.."list[detached:player_name_armor;armor;0,1;2,3;]"
.."image[2.5,0.75;2,4;armor_preview]" .."image[2.5,0.75;2,4;armor_preview]"
.."label[5,1;Level: armor_level]" .."label[5,1;Level: armor_level]"
.."label[5,1.5;Heal: armor_heal]" .."label[5,1.5;Heal: armor_heal]"
@ -113,24 +113,18 @@ elseif minetest.get_modpath("unified_inventory") then
show_with = false, --Modif MFF (Crabman 30/06/2015) show_with = false, --Modif MFF (Crabman 30/06/2015)
}) })
unified_inventory.register_page("armor", { unified_inventory.register_page("armor", {
get_formspec = function(player) get_formspec = function(player, perplayer_formspec)
local fy = perplayer_formspec.formspec_y
local name = player:get_player_name() local name = player:get_player_name()
local formspec = "background[0.06,0.99;7.92,7.52;3d_armor_ui_form.png]" local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
.."label[0,0;Armor]" .."label[0,0;Armor]"
.."list[detached:"..name.."_armor;armor;0,1;2,3;]" .."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
.."image[2.5,0.75;2,4;"..armor.textures[name].preview.."]" .."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
.."label[5,1;Level: "..armor.def[name].level.."]" .."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
.."label[5,1.5;Heal: "..armor.def[name].heal.."]" .."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
.."label[5,2;Fire: "..armor.def[name].fire.."]" .."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
if minetest.setting_getbool("unified_inventory_lite") then .."listring[current_player;main]"
formspec = "background[0.06,0.49;7.92,7.52;3d_armor_ui_form.png]" .."listring[detached:"..name.."_armor;armor]"
.."label[0,0;Armor]"
.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
.."image[2.5,0.25;2,4;"..armor.textures[name].preview.."]"
.."label[5,0.5;Level: "..armor.def[name].level.."]"
.."label[5,1;Heal: "..armor.def[name].heal.."]"
.."label[5,1.5;Fire: "..armor.def[name].fire.."]"
end
return {formspec=formspec} return {formspec=formspec}
end, end,
}) })
@ -359,7 +353,7 @@ armor.get_armor_formspec = function(self, name)
minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]") minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
return "" return ""
end end
local formspec = armor.formspec:gsub("player_name", name) local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,1;2,3;]"
formspec = formspec:gsub("armor_preview", armor.textures[name].preview) formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
formspec = formspec:gsub("armor_level", armor.def[name].level) formspec = formspec:gsub("armor_level", armor.def[name].level)
formspec = formspec:gsub("armor_heal", armor.def[name].heal) formspec = formspec:gsub("armor_heal", armor.def[name].heal)
@ -379,6 +373,8 @@ armor.update_inventory = function(self, player)
else else
local formspec = armor:get_armor_formspec(name) local formspec = armor:get_armor_formspec(name)
if inv_mod == "inventory_plus" then if inv_mod == "inventory_plus" then
formspec = formspec.."listring[current_player;main]"
.."listring[detached:"..name.."_armor;armor]"
local page = player:get_inventory_formspec() local page = player:get_inventory_formspec()
if page:find("detached:"..name.."_armor") then if page:find("detached:"..name.."_armor") then
inventory_plus.set_inventory_formspec(player, formspec) inventory_plus.set_inventory_formspec(player, formspec)

View File

@ -1,15 +1,19 @@
Modpack - 3d Armor [0.4.4] Modpack - 3d Armor [0.4.5]
========================== ==========================
[mod] Visible Player Armor [3d_armor] [mod] Visible Player Armor [3d_armor]
------------------------------------- -------------------------------------
depends: default Minetest Version: 0.4.13
recommends: inventory_plus or unified_inventory (use only one) Game: minetest_game and many derivatives
Depends: default
Recommends: inventory_plus or unified_inventory (use only one)
Adds craftable armor that is visible to other players. Each armor item worn contributes to Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons. a player's armor group level making them less vulnerable to attack.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' Armor takes damage when a player is hurt, however, many armor items offer a 'stackable'
percentage chance of restoring the lost health points. Overall armor level is boosted by 10% percentage chance of restoring the lost health points. Overall armor level is boosted by 10%
@ -28,14 +32,14 @@ see armor.conf.example for all available options.
[mod] Visible Wielded Items [wieldview] [mod] Visible Wielded Items [wieldview]
--------------------------------------- ---------------------------------------
depends: 3d_armor Depends: 3d_armor
Makes hand wielded items visible to other players. Makes hand wielded items visible to other players.
[mod] Shields [shields] [mod] Shields [shields]
----------------------- -----------------------
depends: 3d_armor Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra. Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not want shields then simply remove the shields folder from the modpack. If you do not want shields then simply remove the shields folder from the modpack.
@ -43,7 +47,7 @@ If you do not want shields then simply remove the shields folder from the modpac
[mod] Technic Armor [technic_armor] [mod] Technic Armor [technic_armor]
----------------------------------- -----------------------------------
depends: 3d_armor Depends: 3d_armor
Adds tin, silver and technic materials to 3d_armor. Adds tin, silver and technic materials to 3d_armor.
Requires technic mod to be installed for craft registration. Requires technic mod to be installed for craft registration.