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[hudbars] Patch so that server errors won't crash
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@ -209,7 +209,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
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minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
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end
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end
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if hudtable.hudstate[name].hidden == false then
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if hudtable.hudstate[name] and hudtable.hudstate[name].hidden == false then
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if max_changed then
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if max_changed then
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if hudtable.hudstate[name].max == 0 then
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if hudtable.hudstate[name].max == 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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