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[hudbars] Patch so that server errors won't crash

This commit is contained in:
LeMagnesium 2015-11-02 19:04:07 +01:00
parent a296193b91
commit de33f83779

View File

@ -209,7 +209,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!") minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
end end
if hudtable.hudstate[name].hidden == false then if hudtable.hudstate[name] and hudtable.hudstate[name].hidden == false then
if max_changed then if max_changed then
if hudtable.hudstate[name].max == 0 then if hudtable.hudstate[name].max == 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})