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Resolve problems
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@ -1,4 +1,4 @@
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-- Mobs Api (11th April 2015)
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-- Mobs Api (20th April 2015)
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mobs = {}
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mobs.mod = "redo"
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@ -19,7 +19,6 @@ function mobs:register_mob(name, def)
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on_die = def.on_die,
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jump_height = def.jump_height or 6,
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jump_chance = def.jump_chance or 0,
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footstep = def.footstep,
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rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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lifetimer = def.lifetimer or 600,
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hp_min = def.hp_min or 5,
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@ -182,26 +181,36 @@ lifetimer = def.lifetimer or 600,
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end
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-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
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if self.replace_rate and math.random(1,self.replace_rate) == 1 and self.child == false then
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local pos = self.object:getpos() ; pos.y = pos.y + self.replace_offset
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if self.footstep and self.object:getvelocity().y == 0 and minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name = self.footstep}) end
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if self.replace_rate
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and math.random(1,self.replace_rate) == 1
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and self.child == false then
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local pos = self.object:getpos()
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pos.y = pos.y + self.replace_offset
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if #minetest.find_nodes_in_area(pos,pos,self.replace_what) > 0
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and self.object:getvelocity().y == 0
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and self.replace_what
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and self.state == "stand" then
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and self.replace_what then
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--and self.state == "stand" then
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minetest.set_node(pos, {name = self.replace_with})
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end
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end
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-- gravity, falling or floating in water
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if self.floats == 1 then
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-- jump direction (adapted from Carbone mobs), gravity, falling or floating in water
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw() + self.rotate
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
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self.object:setacceleration({x = 0, y = 1.5, z = 0})
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if self.floats == 1 then self.object:setacceleration({x = x, y = 1.5, z = z}) end
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else
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self.object:setacceleration({x = x, y = self.fall_speed, z = z})
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end
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else
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if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
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if self.floats == 1 then self.object:setacceleration({x = 0, y = 1.5, z = 0}) end
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else
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self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
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end
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else
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self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
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end
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-- fall damage
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@ -214,7 +223,7 @@ lifetimer = def.lifetimer or 600,
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self.old_y = self.object:getpos().y
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end
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-- knock back timer
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-- knockback timer
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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if self.pause_timer < 1 then
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@ -540,7 +549,21 @@ lifetimer = def.lifetimer or 600,
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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local lp = nil
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local s = self.object:getpos()
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-- if there is water nearby, try to avoid it
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local lp = minetest.find_node_near(s, 2, {"group:water"})
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if lp ~= nil then
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local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
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yaw = math.atan(vec.z/vec.x) + 3*math.pi / 2 + self.rotate
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if lp.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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-- no water near, so randomly turn
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elseif math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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@ -555,6 +578,7 @@ lifetimer = def.lifetimer or 600,
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self.state = "stand"
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self:set_animation("stand")
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end
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-- Modif MFF "attack type kamicaze" des creepers /DEBUT
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elseif self.state == "attack" and self.attack_type == "kamicaze" then
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if not self.attack.player or not self.attack.player:is_player() then
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@ -595,7 +619,7 @@ lifetimer = def.lifetimer or 600,
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self.v_start = true
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self.set_velocity(self, self.run_velocity)
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self.timer = 0
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self.blinktimer = 0
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self.blinktimer = 0
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else
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self.timer = 0
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self.blinktimer = 0
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@ -683,6 +707,7 @@ lifetimer = def.lifetimer or 600,
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end
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end
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-- Modif MFF "attack type kamicaze" des creepers /FIN
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elseif self.state == "attack" and self.attack_type == "dogfight" then
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if not self.attack.player or not self.attack.player:getpos() then
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@ -710,7 +735,7 @@ lifetimer = def.lifetimer or 600,
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if self.attack.dist > 2 then
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if self.attack.dist > 3 then -- was set to 2 but slimes didnt hurt when above player
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-- jump attack
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if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
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or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
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@ -979,11 +1004,11 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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-- are we spawning inside a solid node?
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local nod = minetest.get_node_or_nil(pos)
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if not nod or not minetest.registered_nodes[nod.name]
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if not nod or not nod.name or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == true then return end
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pos.y = pos.y + 1
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nod = minetest.get_node_or_nil(pos)
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if not nod or not minetest.registered_nodes[nod.name]
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if not nod or not nod.name or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == true then return end
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if minetest.setting_getbool("display_mob_spawn") then
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@ -1053,6 +1078,7 @@ function check_for_death(self)
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self.on_die(self, pos)
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end
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end
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-- Modif MFF "fonction TNT" des creepers /DEBUT
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function do_tnt_physics(tnt_np,tntr,entity)
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local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
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