mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 02:00:37 +01:00
adaptation pour utiliser le mod soundset
modification pour incorporer le mod soundset qui permet aux joueurs de regler le volume de la musique et de l'ambience independament
This commit is contained in:
parent
9a0acb22c0
commit
df18fba3a8
@ -1 +1,2 @@
|
||||
default
|
||||
soundset
|
||||
|
@ -50,8 +50,8 @@ local music_volume = 0.3
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local ambiences
|
||||
local counter=0--*****************
|
||||
local SOUNDVOLUME = 1
|
||||
local MUSICVOLUME = 1
|
||||
--local SOUNDVOLUME = 1
|
||||
--local MUSICVOLUME = 1
|
||||
local sound_vol = 1
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
@ -492,10 +492,10 @@ local play_sound = function(player, list, number, is_music)
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
if is_music then
|
||||
gain = list[number].gain*MUSICVOLUME
|
||||
gain = list[number].gain*sounds.get_gain(player_name, "musique")
|
||||
--minetest.chat_send_all("gain music: " .. gain )
|
||||
else
|
||||
gain = list[number].gain*SOUNDVOLUME
|
||||
gain = list[number].gain*sounds.get_gain(player_name, "ambience")
|
||||
--minetest.chat_send_all("gain sound: " .. gain )
|
||||
end
|
||||
end
|
||||
@ -521,7 +521,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -531,7 +531,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -541,7 +541,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -551,7 +551,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -561,7 +561,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -571,7 +571,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -581,7 +581,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -591,7 +591,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -601,7 +601,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -611,7 +611,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -621,7 +621,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -631,7 +631,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -641,7 +641,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -651,7 +651,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -661,7 +661,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -671,7 +671,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -681,7 +681,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -691,7 +691,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
@ -702,7 +702,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
@ -717,7 +717,7 @@ local stop_sound = function(still_playing, player)
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
@ -728,7 +728,7 @@ local stop_sound = function(still_playing, player)
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=sounds.get_gain(player_name, "ambience")})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
@ -757,7 +757,7 @@ minetest.register_globalstep(function(dtime)
|
||||
-- end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=sounds.get_gain(player:get_player_name(), "ambience")})
|
||||
end
|
||||
-- minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
@ -774,6 +774,7 @@ minetest.register_globalstep(function(dtime)
|
||||
end
|
||||
end)
|
||||
|
||||
--[[
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set volume of sounds, default 1 normal volume.",
|
||||
@ -804,4 +805,5 @@ minetest.register_chatcommand("mvol", {
|
||||
-- ambiences = get_ambience(player)
|
||||
minetest.chat_send_player(name, "Music volume set to " .. param .. ".")
|
||||
end, })
|
||||
]]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user