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	fix only play pclasses sound to player and only if player switch classes
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		| @@ -7,8 +7,10 @@ | ||||
| -- | ||||
|  | ||||
| pclasses.api.register_class("admin", { | ||||
| 	on_assigned = function(pname) | ||||
| 		minetest.chat_send_player(pname, "Hello admin.") | ||||
| 	on_assigned = function(pname, inform) | ||||
| 		if inform then | ||||
| 			minetest.chat_send_player(pname, "Hello admin.") | ||||
| 		end | ||||
| 	end, | ||||
| 	on_unassigned = function(pname) | ||||
| 	end, | ||||
|   | ||||
| @@ -7,9 +7,11 @@ | ||||
| -- | ||||
|  | ||||
| pclasses.api.register_class("hunter", { | ||||
| 	on_assigned = function(pname) | ||||
| 		minetest.chat_send_player(pname, "You are now a hunter") | ||||
| 		minetest.sound_play("pclasses_full_hunter") | ||||
| 	on_assigned = function(pname, inform) | ||||
| 		if inform then | ||||
| 			minetest.chat_send_player(pname, "You are now a hunter") | ||||
| 			minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1}) | ||||
| 		end | ||||
| 		local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true) | ||||
| 		if reinforced then | ||||
| 			sprint.increase_maxstamina(pname, 20) | ||||
|   | ||||
| @@ -7,9 +7,11 @@ | ||||
| -- | ||||
|  | ||||
| pclasses.api.register_class("warrior", { | ||||
| 	on_assigned = function(pname) | ||||
| 		minetest.sound_play("pclasses_full_warrior") | ||||
| 		minetest.chat_send_player(pname, "You are now a warrior") | ||||
| 	on_assigned = function(pname, inform) | ||||
| 		if inform then | ||||
| 			minetest.sound_play("pclasses_full_warrior", {to_player=pname, gain=1}) | ||||
| 			minetest.chat_send_player(pname, "You are now a warrior") | ||||
| 		end | ||||
| 		sprint.set_maxstamina(pname, 20) | ||||
| 		minetest.log("action", "[PClasses] Player " .. pname .. " becomes a warrior") | ||||
| 	end, | ||||
|   | ||||
| @@ -7,9 +7,11 @@ | ||||
| -- | ||||
|  | ||||
| pclasses.api.register_class("wizard", { | ||||
| 	on_assigned = function(pname) | ||||
| --		minetest.sound_play("pclasses_full_wizard") | ||||
| 		minetest.chat_send_player(pname, "You are now a wizard.") | ||||
| 	on_assigned = function(pname, inform) | ||||
| 		if inform then | ||||
| 	--		minetest.sound_play("pclasses_full_wizard", {to_player=pname, gain=1}) | ||||
| 			minetest.chat_send_player(pname, "You are now a wizard.") | ||||
| 		end | ||||
| 		-- Add specs here | ||||
| 		minetest.log("action", "[PClasses] Player " .. pname .. " becomes a wizard") | ||||
| 	end, | ||||
|   | ||||
| @@ -8,8 +8,10 @@ pclasses.api.register_class("adventurer", { | ||||
| 		tile = "wool_white.png", | ||||
| 		holo_item = "unified_inventory:bag_large" | ||||
| 	}, | ||||
| 	on_assigned = function(pname) | ||||
| 		minetest.chat_send_player(pname, "You are now an adventurer") | ||||
| 	on_assigned = function(pname, inform) | ||||
| 		if inform then | ||||
| 			minetest.chat_send_player(pname, "You are now an adventurer") | ||||
| 		end | ||||
| 	end, | ||||
| 	on_unassigned = function(pname) | ||||
| 	end | ||||
|   | ||||
| @@ -48,13 +48,13 @@ function pclasses.api.get_class_players(cname) | ||||
| end | ||||
|  | ||||
| -- Set single player | ||||
| function pclasses.api.set_player_class(pname, cname) | ||||
| function pclasses.api.set_player_class(pname, cname, inform) | ||||
| 	if pclasses.api.get_class_by_name(cname) then | ||||
| 		if pclasses.api.get_player_class(pname) then | ||||
| 			pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname) | ||||
| 		end | ||||
| 		pclasses.data.players[pname] = cname | ||||
| 		pclasses.api.get_class_by_name(cname).on_assigned(pname) | ||||
| 		pclasses.api.get_class_by_name(cname).on_assigned(pname, inform) | ||||
| 	 | ||||
| 		local ref = minetest.get_player_by_name(pname) | ||||
| 		local armor_inv = minetest.get_inventory({type = "detached", name = pname .. "_armor"}) | ||||
|   | ||||
| @@ -48,7 +48,7 @@ minetest.register_entity("pclasses:item", { | ||||
| 			"class_switch_" .. clicker:get_player_name(), | ||||
| 			3600, | ||||
| 			pclasses.api.set_player_class, | ||||
| 			{clicker:get_player_name(), self.class} | ||||
| 			{clicker:get_player_name(), self.class, true} | ||||
| 		) | ||||
| 	end, | ||||
| 	on_activate = function(self, staticdata) | ||||
|   | ||||
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