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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

fix only play pclasses sound to player and only if player switch classes

This commit is contained in:
2016-01-03 23:01:40 +01:00
parent 7621b867c3
commit e0ce022cac
7 changed files with 26 additions and 16 deletions

View File

@ -8,8 +8,10 @@ pclasses.api.register_class("adventurer", {
tile = "wool_white.png",
holo_item = "unified_inventory:bag_large"
},
on_assigned = function(pname)
minetest.chat_send_player(pname, "You are now an adventurer")
on_assigned = function(pname, inform)
if inform then
minetest.chat_send_player(pname, "You are now an adventurer")
end
end,
on_unassigned = function(pname)
end

View File

@ -48,13 +48,13 @@ function pclasses.api.get_class_players(cname)
end
-- Set single player
function pclasses.api.set_player_class(pname, cname)
function pclasses.api.set_player_class(pname, cname, inform)
if pclasses.api.get_class_by_name(cname) then
if pclasses.api.get_player_class(pname) then
pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
end
pclasses.data.players[pname] = cname
pclasses.api.get_class_by_name(cname).on_assigned(pname)
pclasses.api.get_class_by_name(cname).on_assigned(pname, inform)
local ref = minetest.get_player_by_name(pname)
local armor_inv = minetest.get_inventory({type = "detached", name = pname .. "_armor"})

View File

@ -48,7 +48,7 @@ minetest.register_entity("pclasses:item", {
"class_switch_" .. clicker:get_player_name(),
3600,
pclasses.api.set_player_class,
{clicker:get_player_name(), self.class}
{clicker:get_player_name(), self.class, true}
)
end,
on_activate = function(self, staticdata)