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fix only play pclasses sound to player and only if player switch classes
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7621b867c3
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@ -7,8 +7,10 @@
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--
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pclasses.api.register_class("admin", {
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on_assigned = function(pname)
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on_assigned = function(pname, inform)
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if inform then
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minetest.chat_send_player(pname, "Hello admin.")
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end
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end,
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on_unassigned = function(pname)
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end,
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@ -7,9 +7,11 @@
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--
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pclasses.api.register_class("hunter", {
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on_assigned = function(pname)
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on_assigned = function(pname, inform)
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if inform then
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minetest.chat_send_player(pname, "You are now a hunter")
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minetest.sound_play("pclasses_full_hunter")
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minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1})
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end
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local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
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if reinforced then
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sprint.increase_maxstamina(pname, 20)
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@ -7,9 +7,11 @@
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--
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pclasses.api.register_class("warrior", {
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on_assigned = function(pname)
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minetest.sound_play("pclasses_full_warrior")
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on_assigned = function(pname, inform)
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if inform then
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minetest.sound_play("pclasses_full_warrior", {to_player=pname, gain=1})
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minetest.chat_send_player(pname, "You are now a warrior")
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end
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sprint.set_maxstamina(pname, 20)
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minetest.log("action", "[PClasses] Player " .. pname .. " becomes a warrior")
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end,
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@ -7,9 +7,11 @@
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--
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pclasses.api.register_class("wizard", {
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on_assigned = function(pname)
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-- minetest.sound_play("pclasses_full_wizard")
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on_assigned = function(pname, inform)
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if inform then
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-- minetest.sound_play("pclasses_full_wizard", {to_player=pname, gain=1})
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minetest.chat_send_player(pname, "You are now a wizard.")
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end
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-- Add specs here
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minetest.log("action", "[PClasses] Player " .. pname .. " becomes a wizard")
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end,
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@ -8,8 +8,10 @@ pclasses.api.register_class("adventurer", {
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tile = "wool_white.png",
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holo_item = "unified_inventory:bag_large"
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},
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on_assigned = function(pname)
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on_assigned = function(pname, inform)
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if inform then
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minetest.chat_send_player(pname, "You are now an adventurer")
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end
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end,
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on_unassigned = function(pname)
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end
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@ -48,13 +48,13 @@ function pclasses.api.get_class_players(cname)
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end
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-- Set single player
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function pclasses.api.set_player_class(pname, cname)
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function pclasses.api.set_player_class(pname, cname, inform)
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if pclasses.api.get_class_by_name(cname) then
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if pclasses.api.get_player_class(pname) then
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pclasses.api.get_class_by_name(pclasses.api.get_player_class(pname)).on_unassigned(pname)
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end
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pclasses.data.players[pname] = cname
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pclasses.api.get_class_by_name(cname).on_assigned(pname)
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pclasses.api.get_class_by_name(cname).on_assigned(pname, inform)
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local ref = minetest.get_player_by_name(pname)
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local armor_inv = minetest.get_inventory({type = "detached", name = pname .. "_armor"})
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@ -48,7 +48,7 @@ minetest.register_entity("pclasses:item", {
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"class_switch_" .. clicker:get_player_name(),
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3600,
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pclasses.api.set_player_class,
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{clicker:get_player_name(), self.class}
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{clicker:get_player_name(), self.class, true}
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)
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end,
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on_activate = function(self, staticdata)
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