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Creeper damages by 21hp units (10.5 hearts) on armor and player
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@ -593,7 +593,7 @@ function mobs:register_mob(name, def)
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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do_tnt_physics(pos, 3) -- on applique le principe le la tnt
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do_tnt_physics(pos, 3, self) -- on applique le principe le la tnt
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local meta = minetest.get_meta(pos)
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minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
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@ -1021,7 +1021,7 @@ function check_for_death(self)
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end
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end
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function do_tnt_physics(tnt_np,tntr)
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function do_tnt_physics(tnt_np,tntr,entity)
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local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
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for k, obj in pairs(objs) do
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local oname = obj:get_entity_name()
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@ -1031,7 +1031,11 @@ function do_tnt_physics(tnt_np,tntr)
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obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
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else
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if obj:get_player_name() ~= nil then
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obj:set_hp(obj:get_hp() - 16) -- loose 16 life points when detonate
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if entity.object ~= nil then
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obj:punch(entity.object, 1.0, {full_punch_interval=1.0,damage_groups = {fleshy=entity.damage}})
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else
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obj:set_hp(obj:get_hp() - 21)
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end
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end
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end
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end
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@ -7,7 +7,7 @@ mobs:register_mob("mobs:creeper", {
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-- agressive, does 4 damage to player when hit
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passive = false,
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attack_type = "kamicaze",
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damage = 0,
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damage = 21,
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-- health & armor
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hp_min = 40, hp_max = 50, armor = 90,
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-- textures and model
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