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bugfix lavatemple and mobs tweaks
- tweak depends.txt of lavatemple - tweak mobs (Dungeon_Master and Mese_Monster) shoots accuracy
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@ -1,8 +1,9 @@
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mobs = {}
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mobs.mod = "redo"
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function mobs:register_mob(name, def)
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minetest.register_entity(name, {
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name = name,
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hp_min = def.hp_min or 5, --
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hp_min = def.hp_min or 5,
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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@ -46,6 +47,7 @@ function mobs:register_mob(name, def)
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blood_texture = def.blood_texture or "mobs_blood.png",
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rewards = def.rewards or nil,
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animaltype = def.animaltype,
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shoot_offset = def.shoot_offset or 0,
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stimer = 0,
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timer = 0,
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@ -572,7 +574,7 @@ function mobs:register_mob(name, def)
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local obj = minetest.add_entity(p, self.arrow)
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local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local v = obj:get_luaentity().velocity
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vec.y = vec.y+1
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vec.y = vec.y + self.shoot_offset -- 2
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vec.x = vec.x*v/amount
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vec.y = vec.y*v/amount
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vec.z = vec.z*v/amount
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@ -844,7 +846,7 @@ function mobs:register_arrow(name, def)
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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if minetest.get_node(self.object:getpos()).name ~= "air" then
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if minetest.registered_nodes[minetest.get_node(self.object:getpos()).name].walkable then
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self.hit_node(self, pos, node)
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self.object:remove()
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return
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