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bugfix lavatemple and mobs tweaks

- tweak depends.txt of lavatemple
- tweak mobs (Dungeon_Master and Mese_Monster) shoots accuracy
This commit is contained in:
Ombridride
2014-11-01 14:51:14 +01:00
parent cdd55a16f1
commit e2ddca88c4
4 changed files with 10 additions and 9 deletions

View File

@ -25,7 +25,7 @@ mobs:register_mob("mobs:mese_monster", {
view_range = 16,
walk_velocity = 1,
run_velocity = 3,
damage = 5,
damage = 7,
drops = {
{name = "default:mese_crystal",
chance = 9,
@ -82,7 +82,7 @@ mobs:register_arrow("mobs:mese_arrow", {
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=1},
}, {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
end,
hit_node = function(self, pos, node)