diff --git a/minetestforfun_game/mods/doors/sounds/door_close.ogg b/minetestforfun_game/mods/doors/sounds/door_close.ogg deleted file mode 100755 index a39452ba..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/door_close.ogg and /dev/null differ diff --git a/minetestforfun_game/mods/doors/sounds/door_open.ogg b/minetestforfun_game/mods/doors/sounds/door_open.ogg deleted file mode 100755 index 7ec7f480..00000000 Binary files a/minetestforfun_game/mods/doors/sounds/door_open.ogg and /dev/null differ diff --git a/mods/fences/init.lua b/mods/fences/init.lua index f3caa360..0208d2e5 100755 --- a/mods/fences/init.lua +++ b/mods/fences/init.lua @@ -586,11 +586,11 @@ local function punch_gate(pos, node) local tmp_node2 if state2 == 1 then state2 = 0 - minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10}) + minetest.sound_play("doors_door_close", {gain = 0.3, max_hear_distance = 10}) tmp_node2 = {name="fences:fencegate", param1=node.param1, param2=node.param2} else state2 = 1 - minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10}) + minetest.sound_play("doors_door_open", {gain = 0.3, max_hear_distance = 10}) tmp_node2 = {name="fences:fencegate_open", param1=node.param1, param2=node.param2} end update_gate(pos, tmp_node2) diff --git a/mods/mesecons/mesecons_doors/init.lua b/mods/mesecons/mesecons_doors/init.lua index dca8b4d6..7346128a 100755 --- a/mods/mesecons/mesecons_doors/init.lua +++ b/mods/mesecons/mesecons_doors/init.lua @@ -13,9 +13,9 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) minetest.swap_node(pos, {name = replace, param2 = p2}) if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then - minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) else - minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) end end