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revert wrong merge
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@ -1418,13 +1418,13 @@ function entity_physics(pos, radius, self) --/MFF (Crabman|06/23/2015)add self t
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for _, obj in pairs(objs) do
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for _, obj in pairs(objs) do
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obj_pos = obj:getpos()
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obj_pos = obj:getpos()
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obj_vel = obj:getvelocity()
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obj_vel = obj:getvelocity()
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dist = math.max(1, vector.distance(pos, obj_pos))
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--dist = math.max(1, vector.distance(pos, obj_pos))
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if obj_vel ~= nil then
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if obj_vel ~= nil then
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obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10))
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obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10))
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end
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end
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local damage = (4 / dist) * radius
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--local damage = (4 / dist) * radius
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obj:punch(self.object, 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=self.damage} })--/MFF (Crabman|06/23/2015) use punch
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obj:punch(self.object, 1.0,{full_punch_interval=1.0, damage_groups = {fleshy=self.damage} })--/MFF (Crabman|06/23/2015) use punch
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obj:set_hp(obj:get_hp() - damage)
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--obj:set_hp(obj:get_hp() - damage)
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end
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end
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end
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end
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@ -108,13 +108,6 @@ mobs:register_mob("mobs:npc", {
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self.owner = clicker:get_player_name()
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self.owner = clicker:get_player_name()
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end
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end
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end
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end
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-- pick up npc
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elseif item:get_name() == "mobs:magic_lasso"
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and clicker:is_player()
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and clicker:get_inventory()
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and self.child == false
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and clicker:get_inventory():room_for_item("main", "mobs:npc") then
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else
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else
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-- if owner switch between follow and stand
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-- if owner switch between follow and stand
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if self.owner and self.owner == clicker:get_player_name() then
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if self.owner and self.owner == clicker:get_player_name() then
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@ -134,4 +127,4 @@ mobs:register_mob("mobs:npc", {
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-- spawning enable for now
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-- spawning enable for now
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mobs:register_spawn("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, 20, -1, 50000, 1, 31000)
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mobs:register_spawn("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, 20, -1, 50000, 1, 31000)
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-- register spawn egg
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-- register spawn egg
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mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
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mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
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