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Mese dragon fixes
Ok, last bug with the mese dragon : the fireball don't hit the player, there are too y+1 or y+2 to the player colisionbox, need to add a offset
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@ -4,7 +4,7 @@ mobs:register_mob("mobs:mese_dragon", {
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passive = false,
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passive = false,
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damage = 13,
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damage = 13,
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attack_type = "dogshoot",
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attack_type = "dogshoot",
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reach = 3,
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reach = 4,
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shoot_interval = 2,
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shoot_interval = 2,
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arrow = "mobs:mese_dragon_fireball",
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arrow = "mobs:mese_dragon_fireball",
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shoot_offset = 2,
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shoot_offset = 2,
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@ -86,16 +86,16 @@ mobs:register_arrow("mobs:mese_dragon_fireball", {
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-- direct hit, no fire... just plenty of pain
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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hit_player = function(self, player)
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player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
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player:punch(self.object, 2.0, { -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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}, nil)
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}, nil)
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end,
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end,
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hit_mob = function(self, player)
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, { -- Mettre à 2.0 aussi ?
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player:punch(self.object, 2.0, { -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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full_punch_interval = 2.0, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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damage_groups = {fleshy = 13}, -- Modif MFF
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}, nil)
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}, nil)
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end,
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end,
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