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Added work for "go to me" rune
- Added mana dicreaser on on_punch calls (cube only :s) - Added is_owner handler - Moved a texture name to the good name - Added values in needed_mana for go_to_me rune
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@ -3,41 +3,42 @@
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runes.datas.items = {
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["project"] = {
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description = "Projection rune",
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img = "default_dirt.png",
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img = "runes_projection.png",
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type = "craftitem",
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needed_mana = 30
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},
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["damager"] = {
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description = "Damaging rune",
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img = "default_lava.png",
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img = "runes_damaging.png",
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type = "craftitem",
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needed_mana = 190
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},
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["earthquake"] = {
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description = "Earth Quake rune",
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img = "default_apple.png",
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img = "runes_earthquake.png",
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type = "craftitem",
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needed_mana = 80
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},
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["simple_heal"] = {
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description = "Simple healing rune",
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img = "default_water.png",
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img = "runes_simple_heal.png",
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type = "cube"
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},
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["improved_heal"] = {
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description = "Improved healing rune",
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img = "default_acid.png",
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img = "runes_improved_heal.png",
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type = "cube"
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},
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["perfect_heal"] = {
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description = "Perfect healing rune",
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img = "default_lava.png",
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img = "runes_perfect_heal.png",
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type = "cube"
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},
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["gotome"] = {
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description = "Go to me rune",
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img = "default_wood.png",
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type = "cube"
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img = "runes_go_to_me.png",
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type = "cube",
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needed_mana = 50
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},
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["megamana"] = {
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description = "Mega Mana",
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