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mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-07-03 16:40:25 +02:00

Update mobs mod

From commits of TenpPlus1 :
- Dogfight and explosion tweaks
- Monster/Npc attack closest threat
- Added flying (and swimming) mob routine
- Fixed: flying mobs get stuck outwith fly_in node
- Fixed: dogfight jumping bug
- Fixed: jumping while dogfight attack for all size mobs
- Mobs can now walk up half-slabs without jumping
- Fixed jump glitch + Fixed do_jump
- Added ownership for tamed animals
This commit is contained in:
Quentin BUISSON-DEBON
2015-05-22 10:37:17 +02:00
parent 738d5396df
commit eae9dbfa83
9 changed files with 415 additions and 205 deletions

View File

@ -7,13 +7,12 @@ mobs:register_mob("mobs:bunny", {
-- is it aggressive
passive = true,
-- health & armor
hp_min = 3,
hp_max = 6,
armor = 200,
hp_min = 3, hp_max = 6, armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
@ -23,9 +22,9 @@ mobs:register_mob("mobs:bunny", {
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
walk_velocity = 1, run_velocity = 2,
jump = true,
-- drops meat when deat
-- drops meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 1, max = 2,},
@ -39,6 +38,7 @@ mobs:register_mob("mobs:bunny", {
speed_normal = 15,
stand_start = 1, stand_end = 15,
walk_start = 16, walk_end = 24,
punch_start = 16, punch_end = 24,
},
-- follows carrot from farming redo
follow = "farming:carrot",
@ -50,28 +50,63 @@ mobs:register_mob("mobs:bunny", {
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "farming_plus:carrot_item"
or item:get_name() == "farming:carrot" then
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- feed and tame
self.food = (self.food or 0) + 1
if self.food >= 4 then
if self.food > 3 then
self.food = 0
self.tamed = true
-- make owner
if not self.owner or self.owner == "" then
self.owner = name
end
end
return
end
-- Monty Python tribute
if item:get_name() == "mobs:lava_orb" then
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_bunny_evil.png"},
})
self.type = "monster"
self.state = "attack"
self.object:set_hp(20)
return
end
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not owner
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
end
end,
end,
attack_type = "dogfight",
damage = 5,
})
mobs:register_spawn("mobs:bunny", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)