1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 17:50:37 +01:00

Update mobs mod

From commits of TenpPlus1 :
- Dogfight and explosion tweaks
- Monster/Npc attack closest threat
- Added flying (and swimming) mob routine
- Fixed: flying mobs get stuck outwith fly_in node
- Fixed: dogfight jumping bug
- Fixed: jumping while dogfight attack for all size mobs
- Mobs can now walk up half-slabs without jumping
- Fixed jump glitch + Fixed do_jump
- Added ownership for tamed animals
This commit is contained in:
Quentin BUISSON-DEBON 2015-05-22 10:37:17 +02:00
parent 738d5396df
commit eae9dbfa83
9 changed files with 415 additions and 205 deletions

View File

@ -28,6 +28,8 @@ This mod contains the following additions:
Changelog:
1.12- Added animal ownership so that players cannot steal your tamed animals
1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added

View File

@ -1,4 +1,4 @@
-- Mobs Api (26th April 2015)
-- Mobs Api (20th May 2015)
mobs = {}
mobs.mod = "redo"
@ -12,15 +12,21 @@ local enable_blood = minetest.setting_getbool("mobs_enable_blood") or true
function mobs:register_mob(name, def)
minetest.register_entity(name, {
--weight = 5,
--is_visible = true,
--automatic_rotate = false,
--automatic_face_movement_dir = 0.0, -- set yaw direction in degrees, false to disable
stepheight = def.stepheight or 0.6,
name = name,
fly = def.fly,
fly_in = def.fly_in or "air",
owner = def.owner,
order = def.order or "",
on_die = def.on_die,
jump_height = def.jump_height or 6,
jump_chance = def.jump_chance or 0,
rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
lifetimer = def.lifetimer or 600,
on_die = def.on_die,
jump_height = def.jump_height or 6,
jump_chance = def.jump_chance or 0,
rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
lifetimer = def.lifetimer or 600,
hp_min = def.hp_min or 5,
hp_max = def.hp_max or 10,
physical = true,
@ -37,10 +43,9 @@ lifetimer = def.lifetimer or 600,
water_damage = def.water_damage,
lava_damage = def.lava_damage,
fall_damage = def.fall_damage or 1,
fall_speed = def.fall_speed or -10, -- must be lower than -2
fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
drops = def.drops or {},
armor = def.armor,
--drawtype = def.drawtype,
on_rightclick = def.on_rightclick,
type = def.type,
attack_type = def.attack_type,
@ -61,7 +66,10 @@ lifetimer = def.lifetimer or 600,
blood_texture = def.blood_texture or "mobs_blood.png",
shoot_offset = def.shoot_offset or 0,
floats = def.floats or 1, -- floats in water by default
replacements = def.replacements or {},
replace_rate = def.replace_rate,
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
timer = 0,
env_damage_timer = 0, -- only if state = "attack"
attack = {player=nil, dist=nil},
@ -72,12 +80,13 @@ lifetimer = def.lifetimer or 600,
hornytimer = 0,
child = false,
gotten = false,
owner = "",
do_attack = function(self, player, dist)
if self.state ~= "attack" then
if math.random(0,100) < 90 and self.sounds.war_cry then
minetest.sound_play(self.sounds.war_cry,{object = self.object})
end
if math.random(0,100) < 90 and self.sounds.war_cry then
minetest.sound_play(self.sounds.war_cry,{object = self.object})
end
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
@ -177,58 +186,48 @@ lifetimer = def.lifetimer or 600,
end
-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
--[[
old fields :
replace_rate = def.replace_rate,
replace_what = def.replace_what,
replace_with = def.replace_with,
replace_offset = def.replace_offset or 0,
]]--
for _, fields in pairs(self.replacements) do
if fields.replace_rate
and math.random(1,fields.replace_rate) == 1
and self.child == false then
fields.replace_offset = fields.replace_offset or 0
local pos = self.object:getpos()
pos.y = pos.y + fields.replace_offset
if #minetest.find_nodes_in_area(pos,pos,fields.replace_what) > 0
and self.object:getvelocity().y == 0
and fields.replace_what then
minetest.set_node(pos, {name = fields.replace_with})
end
if self.replace_rate
and self.child == false
and math.random(1,self.replace_rate) == 1 then
local pos = self.object:getpos()
pos.y = pos.y + self.replace_offset
if self.replace_what
and self.object:getvelocity().y == 0
and #minetest.find_nodes_in_area(pos, pos, self.replace_what) > 0 then
--and self.state == "stand" then
minetest.set_node(pos, {name = self.replace_with})
end
end
-- jump direction (adapted from Carbone mobs), gravity, falling or floating in water
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw() + self.rotate
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
if not self.fly then
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw() + self.rotate
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
if self.floats == 1 then self.object:setacceleration({x = x, y = 1.5, z = z}) end
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
if self.floats == 1 then self.object:setacceleration({x = x, y = 1.5, z = z}) end
else
self.object:setacceleration({x = x, y = self.fall_speed, z = z})
end
else
self.object:setacceleration({x = x, y = self.fall_speed, z = z})
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
if self.floats == 1 then self.object:setacceleration({x = 0, y = 1.5, z = 0}) end
else
self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
end
end
else
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
if self.floats == 1 then self.object:setacceleration({x = 0, y = 1.5, z = 0}) end
else
self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
end
end
-- fall damage
if self.fall_damage == 1 and self.object:getvelocity().y == 0 then
local d = self.old_y - self.object:getpos().y
if d > 5 then
self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
check_for_death(self)
-- fall damage
if self.fall_damage == 1 and self.object:getvelocity().y == 0 then
local d = self.old_y - self.object:getpos().y
if d > 5 then
self.object:set_hp(self.object:get_hp() - math.floor(d - 5))
check_for_death(self)
end
self.old_y = self.object:getpos().y
end
self.old_y = self.object:getpos().y
end
-- knockback timer
@ -262,8 +261,8 @@ lifetimer = def.lifetimer or 600,
if self.light_damage and self.light_damage ~= 0
and pos.y > 0
and (minetest.get_node_light(pos) or 0) > 10 -- direct sunlight (was 4)
and tod > 0.2 and tod < 0.8 then
and tod > 0.2 and tod < 0.8
and (minetest.get_node_light(pos) or 0) > 10 then
self.object:set_hp(self.object:get_hp()-self.light_damage)
effect(pos, 5, "tnt_smoke.png")
end
@ -284,27 +283,36 @@ lifetimer = def.lifetimer or 600,
end
local do_jump = function(self)
local pos = self.object:getpos()
pos.y = pos.y - (-self.collisionbox[2] + self.collisionbox[5])
local nod = minetest.get_node(pos)
if not nod or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == false then return end
if self.fly then return end
if self.direction then
local nod = minetest.get_node_or_nil({x=pos.x + self.direction.x,y=pos.y+1,z=pos.z + self.direction.z})
if nod and nod.name and (nod.name ~= "air" or self.walk_chance == 0) then
local def = minetest.registered_items[nod.name]
if (def and def.walkable and not nod.name:find("fence")) or self.walk_chance == 0 then
local v = self.object:getvelocity()
v.y = self.jump_height + 1
v.x = v.x * 2.2
v.z = v.z * 2.2
self.object:setvelocity(v)
if self.sounds.jump then
minetest.sound_play(self.sounds.jump, {object = self.object})
self.jumptimer = (self.jumptimer or 0) + 1
if self.jumptimer < 3 then
local pos = self.object:getpos()
pos.y = (pos.y + self.collisionbox[2]) - 0.2
local nod = minetest.get_node(pos)
--print ("stand", nod.name, pos.y)
if not nod or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == false then return end
if self.direction then
pos.y = pos.y + 0.2
local nod = minetest.get_node_or_nil({x=pos.x + self.direction.x,y=pos.y,z=pos.z + self.direction.z})
--print ("front", nod.name, pos.y)
if nod and nod.name and (nod.name ~= "air" or self.walk_chance == 0) then
local def = minetest.registered_items[nod.name]
if (def and def.walkable and not nod.name:find("fence")) or self.walk_chance == 0 then
local v = self.object:getvelocity()
v.y = self.jump_height + 1
v.x = v.x * 2.2
v.z = v.z * 2.2
self.object:setvelocity(v)
if self.sounds.jump then
minetest.sound_play(self.sounds.jump, {object = self.object})
end
end
end
end
else
self.jumptimer = 0
end
end
@ -342,12 +350,12 @@ lifetimer = def.lifetimer or 600,
end
if type == "player" or type == "npc" then
local s = self.object:getpos()
local p = player:getpos()
local sp = s
s = self.object:getpos()
p = player:getpos()
sp = s
p.y = p.y + 1
sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.view_range then -- and self.in_fov(self,p) then
-- choose closest player to attack
if minetest.line_of_sight(sp,p,2) == true
@ -500,7 +508,7 @@ lifetimer = def.lifetimer or 600,
-- anyone but standing npc's can move along
if dist > 2 and self.order ~= "stand" then
if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then -- CHANGED from self.jump
self.direction = {x = math.sin(yaw)*-1, y = -20, z = math.cos(yaw)}
do_jump(self)
end
@ -564,15 +572,14 @@ lifetimer = def.lifetimer or 600,
end
-- jumping mobs only
if self.jump_chance ~= 0 and math.random(1, 100) <= self.jump_chance then
self.direction = {x=0, y=0, z=0}
do_jump(self)
self.set_velocity(self, self.walk_velocity)
end
-- if self.jump and math.random(1, 100) <= self.jump_chance then
-- self.direction = {x=0, y=0, z=0}
-- do_jump(self)
-- self.set_velocity(self, self.walk_velocity)
-- end
end
elseif self.state == "walk" then
local s = self.object:getpos()
-- if there is water nearby, try to avoid it
local lp = minetest.find_node_near(s, 2, {"group:water"})
@ -684,7 +691,6 @@ lifetimer = def.lifetimer or 600,
-- end of exploding mobs
elseif self.state == "attack" and self.attack_type == "dogfight" then
if not self.attack.player or not self.attack.player:getpos() then
print("stop attacking")
self.state = "stand"
@ -694,6 +700,32 @@ lifetimer = def.lifetimer or 600,
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
-- fly bit modified from BlockMens creatures mod
if self.fly and dist > 2 then
local nod = minetest.get_node_or_nil(s)
local p1 = s
local me_y = math.floor(p1.y)
local p2 = p
local p_y = math.floor(p2.y+1)
if nod and nod.name == self.fly_in then
if me_y < p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=1*self.walk_velocity,z=self.object:getvelocity().z})
elseif me_y > p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=-1*self.walk_velocity,z=self.object:getvelocity().z})
end
else
if me_y < p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=0.01,z=self.object:getvelocity().z})
elseif me_y > p_y then
self.object:setvelocity({x=self.object:getvelocity().x,y=-0.01,z=self.object:getvelocity().z})
end
end
end
-- end fly bit
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.set_velocity(self, 0)
@ -711,7 +743,7 @@ lifetimer = def.lifetimer or 600,
end
self.object:setyaw(yaw)
-- attack distance is 2 + half of mob width so the bigger mobs can attack (like slimes)
if self.attack.dist > ((-self.collisionbox[1]+self.collisionbox[4])/2)+1.5 then
if self.attack.dist > ((-self.collisionbox[1]+self.collisionbox[4])/2)+2 then
-- jump attack
if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
@ -803,11 +835,12 @@ lifetimer = def.lifetimer or 600,
on_activate = function(self, staticdata, dtime_s)
local pos = self.object:getpos()
self.object:set_hp( math.random(self.hp_min, self.hp_max) ) -- set HP
self.oldhp = self.object:get_hp(self)
self.oldhp = self.object:get_hp(self) -- used for hurt sound
self.object:set_armor_groups({fleshy=self.armor})
self.object:setacceleration({x=0, y= self.fall_speed, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0}) ; self.old_y = self.object:getpos().y
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.old_y = self.object:getpos().y
self.object:setyaw(math.random(1, 360)/180*math.pi)
if self.type == "monster" and peaceful_only then
self.object:remove()
@ -846,6 +879,9 @@ lifetimer = def.lifetimer or 600,
if tmp.base_mesh then
self.base_mesh = tmp.base_mesh
end
if tmp.owner then
self.owner = tmp.owner
end
end
end
-- quick fix for dog so it doesn't revert back to wolf
@ -895,6 +931,7 @@ lifetimer = def.lifetimer or 600,
visual_size = vis_size,
base_texture = self.base_texture,
collisionbox = colbox,
owner = self.owner,
}
self.object:set_properties(tmp)
return minetest.serialize(tmp)
@ -916,7 +953,7 @@ lifetimer = def.lifetimer or 600,
-- https://github.com/BlockMen/pyramids
local kb = self.knock_back
local r = self.recovery_time
local ykb = 2
local ykb = 0 -- was 2
local v = self.object:getvelocity()
if tflp < tool_capabilities.full_punch_interval then
kb = kb * ( tflp / tool_capabilities.full_punch_interval )
@ -1053,7 +1090,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
minetest.get_content_id("more_chests:secret"),
minetest.get_content_id("more_chests:dropbox"),
minetest.get_content_id("more_chests:shared_chest")
} --Modif MFF DEBUT
} --Modif MFF DEBUT
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
@ -1106,6 +1143,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
vi = vi + 1
end
end
end
end
-- on mob death drop items
@ -1161,8 +1199,7 @@ function entity_physics(pos, radius)
obj_vel = obj:getvelocity()
dist = math.max(1, vector.distance(pos, obj_pos))
if obj_vel ~= nil then
obj:setvelocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10))
end
local damage = (4 / dist) * radius
obj:set_hp(obj:get_hp() - damage)
@ -1234,21 +1271,25 @@ end
-- Spawn Egg
function mobs:register_egg(mob, desc, background, addegg)
local invimg = background
if addegg == 1 then
invimg = invimg.."^mobs_chicken_egg.png"
end
minetest.register_craftitem(mob, {
description = desc,
inventory_image = invimg,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pointed_thing.above and not minetest.is_protected(pos, placer:get_player_name()) then
pos.y = pos.y + 0.5
minetest.add_entity(pos, mob)
itemstack:take_item()
end
return itemstack
end,
})
local invimg = background
if addegg == 1 then
invimg = invimg.."^mobs_chicken_egg.png"
end
minetest.register_craftitem(mob, {
description = desc,
inventory_image = invimg,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pointed_thing.above and not minetest.is_protected(pos, placer:get_player_name()) then
pos.y = pos.y + 0.5
local mob = minetest.add_entity(pos, mob)
local ent = mob:get_luaentity()
-- set owner
ent.owner = placer:get_player_name()
ent.tamed = true
itemstack:take_item()
end
return itemstack
end,
})
end

View File

@ -7,13 +7,12 @@ mobs:register_mob("mobs:bunny", {
-- is it aggressive
passive = true,
-- health & armor
hp_min = 3,
hp_max = 6,
armor = 200,
hp_min = 3, hp_max = 6, armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
@ -23,9 +22,9 @@ mobs:register_mob("mobs:bunny", {
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
walk_velocity = 1, run_velocity = 2,
jump = true,
-- drops meat when deat
-- drops meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 1, max = 2,},
@ -39,6 +38,7 @@ mobs:register_mob("mobs:bunny", {
speed_normal = 15,
stand_start = 1, stand_end = 15,
walk_start = 16, walk_end = 24,
punch_start = 16, punch_end = 24,
},
-- follows carrot from farming redo
follow = "farming:carrot",
@ -50,28 +50,63 @@ mobs:register_mob("mobs:bunny", {
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "farming_plus:carrot_item"
or item:get_name() == "farming:carrot" then
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- feed and tame
self.food = (self.food or 0) + 1
if self.food >= 4 then
if self.food > 3 then
self.food = 0
self.tamed = true
-- make owner
if not self.owner or self.owner == "" then
self.owner = name
end
end
return
end
-- Monty Python tribute
if item:get_name() == "mobs:lava_orb" then
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_bunny_evil.png"},
})
self.type = "monster"
self.state = "attack"
self.object:set_hp(20)
return
end
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not owner
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
end
end,
attack_type = "dogfight",
damage = 5,
})
mobs:register_spawn("mobs:bunny", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)

View File

@ -7,9 +7,7 @@ mobs:register_mob("mobs:chicken", {
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4,
hp_max = 8,
armor = 200,
hp_min = 4, hp_max = 8, armor = 200,
-- textures and model
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
@ -54,35 +52,43 @@ mobs:register_mob("mobs:chicken", {
},
-- follows wheat
follow = "farming:seed_wheat",
view_range = 8,
-- replace air with egg (lay)
replacements = {
{
replace_rate = 2000,
replace_what = {"air"},
replace_with = "mobs:egg",
}
},
view_range = 5,
replace_rate = 4000,
replace_what = {"air"},
replace_with = "mobs:egg",
-- right click to pick up chicken
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "farming:seed_wheat" then
-- take item
if not minetest.setting_getbool("creative_mode") then
tool:take_item(1)
clicker:set_wielded_item(tool)
end
-- make child grow quicker
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
-- feed and tame
self.food = (self.food or 0) + 1
if self.food >= 8 then
if self.food > 7 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.tamed = true
minetest.sound_play("mobs_chicken", {object = self.object,gain = 1.0,max_hear_distance = 16,loop = false,})
-- make owner
if not self.owner or self.owner == "" then
self.owner = name
end
minetest.sound_play("mobs_chicken", {
object = self.object,gain = 1.0,
max_hear_distance = 15,
loop = false,
})
end
return
end
@ -91,8 +97,18 @@ mobs:register_mob("mobs:chicken", {
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:chicken") then
clicker:get_inventory():add_item("main", "mobs:chicken")
self.object:remove()
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:chicken")
self.object:remove()
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not owner
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
end
end,
})
@ -145,6 +161,7 @@ description = "Raw Chicken",
on_use = minetest.item_eat(2),
})
-- cooked chicken
minetest.register_craftitem("mobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",

View File

@ -18,7 +18,7 @@ mobs:register_mob("mobs:cow", {
mesh = "mobs_cow.x",
textures = {
{"mobs_cow.png"},
--{"mobs_cow_brown.png"}, -- dé-commenter quand "mobs_cow_brown.png" sera compatible
--{"mobs_cow_brown.png"}, -- dé-commenter quand "mobs_cow_brown.png" sera compatible
},
blood_texture = "mobs_blood.png",
visual_size = {x=1,y=1},
@ -52,12 +52,12 @@ mobs:register_mob("mobs:cow", {
},
-- follows wheat
follow = "farming:wheat", view_range = 8,
-- replace grass/wheat with air (eat)
-- replace grass/wheat with air (eat) -- Modif MFF /DEBUT
replacements = {
{
replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4",
"default:grass_5", "farming:wheat_8"},
"default:grass_5", "farming:wheat_8"},
replace_with = "air",
},
{
@ -65,10 +65,12 @@ mobs:register_mob("mobs:cow", {
replace_what = {"air"},
replace_with = "mobs:dung",
}
},
}, -- Modif MFF /FIN
-- right-click cow with empty bucket to get milk, then feed 8 wheat to replenish milk
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "bucket:bucket_empty" then
if self.gotten == true
or self.child == true then
@ -88,23 +90,35 @@ mobs:register_mob("mobs:cow", {
end
if tool:get_name() == "farming:wheat" then
-- take item
if not minetest.setting_getbool("creative_mode") then
tool:take_item(1)
clicker:set_wielded_item(tool)
end
-- make child grow quicker
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
-- feed and tame
self.food = (self.food or 0) + 1
if self.food >= 8 then
if self.food > 7 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.gotten = false -- ready to be milked again
self.tamed = true
minetest.sound_play("mobs_cow", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
-- make owner
if not self.owner or self.owner == "" then
self.owner = name
end
minetest.sound_play("mobs_cow", {
object = self.object,
gain = 1.0,
max_hear_distance = 32,
loop = false,
})
end
return
end
@ -114,10 +128,21 @@ mobs:register_mob("mobs:cow", {
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:cow") then
clicker:get_inventory():add_item("main", "mobs:cow")
self.object:remove()
tool:add_wear(3000) -- 22 uses
clicker:set_wielded_item(tool)
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:cow")
self.object:remove()
tool:add_wear(3000) -- 22 uses
clicker:set_wielded_item(tool)
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not owner
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
end
end,
})

View File

@ -7,9 +7,7 @@ mobs:register_mob("mobs:kitten", {
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4,
hp_max = 8,
armor = 200,
hp_min = 4, hp_max = 8, armor = 200,
-- textures and model
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
@ -32,8 +30,6 @@ mobs:register_mob("mobs:kitten", {
jump = false,
-- drops string and coins
drops = {
{name = "maptools:copper_coin",
chance = 10, min = 1, max = 1,},
{name = "farming:string",
chance = 2, min = 1, max = 1},
},
@ -52,17 +48,30 @@ mobs:register_mob("mobs:kitten", {
-- feed with raw fish to tame or right click to pick up
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "fishing:fish_raw"
or item:get_name() == "ethereal:fish_raw" then
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- feed and tame
self.food = (self.food or 0) + 1
if self.food >= 4 then
if self.food > 3 then
self.food = 0
self.tamed = true
minetest.sound_play("mobs_kitten", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
-- make owner
if not self.owner or self.owner == "" then
self.owner = name
end
minetest.sound_play("mobs_kitten", {
object = self.object,
gain = 1.0,
max_hear_distance = 10,
loop = false,
})
end
return
end
@ -71,10 +80,20 @@ mobs:register_mob("mobs:kitten", {
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:kitten") then
clicker:get_inventory():add_item("main", "mobs:kitten")
self.object:remove()
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:kitten")
self.object:remove()
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not owner
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
end
end,
end
})
mobs:register_spawn("mobs:kitten", {"default:dirt_with_grass"}, 20, 0, 10000, 1, 31000)

View File

@ -17,13 +17,12 @@ mobs:register_mob("mobs:npc", {
attack_type = "dogfight",
attacks_monsters = true,
-- health & armor
hp_min = 20,
hp_max = 20,
armor = 100,
hp_min = 20, hp_max = 20, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
},
@ -67,12 +66,16 @@ mobs:register_mob("mobs:npc", {
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- heal npc
if item:get_name() == "mobs:meat"
or item:get_name() == "farming:bread" then
-- feed and add health
local hp = self.object:get_hp()
if hp + 4 > self.hp_max then
return
end
if hp + 4 > self.hp_max then return end
self.object:set_hp(hp+4)
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
@ -91,12 +94,31 @@ mobs:register_mob("mobs:npc", {
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
-- pick up npc
elseif item:get_name() == "mobs:magic_lasso"
and clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:npc") then
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:npc")
self.object:remove()
item:add_wear(3000) -- 22 uses
clicker:set_wielded_item(item)
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not tamed
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
if self.diamond_count < 4 then return end
if self.owner == "" then
self.owner = clicker:get_player_name()
else
-- if owner switch between follow and stand
if self.owner and self.owner == clicker:get_player_name() then
self.damages = 4
else
if self.order == "follow" then
@ -104,6 +126,8 @@ mobs:register_mob("mobs:npc", {
else
self.order = "follow"
end
else
self.owner = clicker:get_player_name()
end
end
end,

View File

@ -58,28 +58,42 @@ mobs:register_mob("mobs:sheep", {
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "farming:wheat" then
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- make child grow quicker
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
-- feed and tame
self.food = (self.food or 0) + 1
if self.food >= 8 then
if self.food > 7 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.gotten = false -- can be shaved again
self.tamed = true
-- make owner
if not self.owner or self.owner == "" then
self.owner = name
end
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
minetest.sound_play("mobs_sheep", {
object = self.object,
gain = 1.0,
max_hear_distance = 20,
loop = false,
})
end
return
end
@ -109,11 +123,20 @@ mobs:register_mob("mobs:sheep", {
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:sheep") then
clicker:get_inventory():add_item("main", "mobs:sheep")
self.object:remove()
item:add_wear(3000) -- 22 uses
print ("wear", item:get_wear())
clicker:set_wielded_item(item)
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:sheep")
self.object:remove()
item:add_wear(3000) -- 22 uses
clicker:set_wielded_item(item)
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not tamed
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
end
end,
})
@ -126,7 +149,7 @@ mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)
minetest.register_tool("mobs:shears", {
description = "Steel Shears (right-click sheep to shear)",
inventory_image = "mobs_shears.png",
tool_capabilities = {
tool_capabilities = { -- Modif MFF /DEBUT
full_punch_interval = 1,
max_drop_level=1,
groupcaps={
@ -134,7 +157,7 @@ minetest.register_tool("mobs:shears", {
},
damage_groups = {fleshy=0},
}
})
}) -- Modif MFF /FIN
minetest.register_craft({
output = 'mobs:shears',

View File

@ -53,23 +53,37 @@ mobs:register_mob("mobs:pumba", {
-- can be tamed by feeding 8 wheat (will not attack when tamed)
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "default:apple" then
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
-- make child grow quicker
if self.child == true then
self.hornytimer = self.hornytimer + 10
return
end
-- feed and tame
self.food = (self.food or 0) + 1
if self.food >= 8 then
if self.food > 7 then
self.food = 0
if self.hornytimer == 0 then
self.horny = true
end
self.tamed = true
minetest.sound_play("mobs_pig", {object = self.object,gain = 1.0, max_hear_distance = 32,loop = false,})
-- make owner
if not self.owner or self.owner == "" then
self.owner = name
end
minetest.sound_play("mobs_pig", {
object = self.object,
gain = 1.0,
max_hear_distance = 16,
loop = false,
})
end
return
end
@ -79,10 +93,20 @@ mobs:register_mob("mobs:pumba", {
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:pumba") then
clicker:get_inventory():add_item("main", "mobs:pumba")
self.object:remove()
item:add_wear(3000) -- 22 uses
clicker:set_wielded_item(item)
-- pick up if owner
if self.owner == name then
clicker:get_inventory():add_item("main", "mobs:pumba")
self.object:remove()
item:add_wear(3000) -- 22 uses
clicker:set_wielded_item(item)
-- cannot pick up if not tamed
elseif not self.owner or self.owner == "" then
minetest.chat_send_player(name, "Not tamed!")
-- cannot pick up if not tamed
elseif self.owner ~= name then
minetest.chat_send_player(name, "Not owner!")
end
end
end,
})