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update mobs
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@@ -42,7 +42,7 @@ mobs:register_mob("mobs:rat", {
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local pos = self.object:getpos()
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print("rat pos", pos.x, pos.y, pos.z)
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end,
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]]
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--]]
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})
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-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
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mobs:spawn_specific("mobs:rat", {"default:stone", "default:sandstone"}, {"air"}, 0, 20, 30, 10000, 1, -31000, 31000, true)
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