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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 18:20:36 +01:00

improve pclasses to fix class stats don't change on equip/unequip/destroy armor

This commit is contained in:
crabman77 2017-04-08 18:23:57 +02:00 committed by LeMagnesium
parent 5786374fe3
commit ee58c4930f
8 changed files with 50 additions and 8 deletions

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@ -249,6 +249,7 @@ armor.set_player_armor = function(self, player)
player:set_armor_groups(armor_groups) player:set_armor_groups(armor_groups)
--player:set_physics_override(physics_o) --player:set_physics_override(physics_o)
player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1}) player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
pclasses.api.util.on_update(name)
self.textures[name].armor = armor_texture self.textures[name].armor = armor_texture
self.textures[name].preview = preview self.textures[name].preview = preview
self.def[name].state = state self.def[name].state = state

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@ -11,9 +11,12 @@ pclasses.api.register_class("admin", {
if inform then if inform then
minetest.chat_send_player(pname, "Hello admin.") minetest.chat_send_player(pname, "Hello admin.")
end end
pclasses.api.util.on_update(pname)
end, end,
on_unassigned = function(pname) on_unassigned = function(pname)
end, end,
on_update = function(pname)
end,
switch_params = { switch_params = {
color = {r = 255, g = 00, b = 224}, color = {r = 255, g = 00, b = 224},
holo_item = "maptools:pick_admin" holo_item = "maptools:pick_admin"

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@ -12,17 +12,24 @@ pclasses.api.register_class("hunter", {
minetest.chat_send_player(pname, "You are now a hunter") minetest.chat_send_player(pname, "You are now a hunter")
minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1}) minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1})
end end
local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true) pclasses.api.util.on_update(pname)
if reinforced then
sprint.increase_maxstamina(pname, 40)
else
sprint.increase_maxstamina(pname, 30)
end
minetest.log("action", "[PClasses] Player " .. pname .. " become a hunter") minetest.log("action", "[PClasses] Player " .. pname .. " become a hunter")
end, end,
on_unassigned = function(pname) on_unassigned = function(pname)
sprint.set_default_maxstamina(pname) sprint.set_default_maxstamina(pname)
end, end,
on_update = function(pname)
local staminavalue = 30
local manavalue = 100
local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
if reinforced then
staminavalue = staminavalue + 20
else
staminavalue = staminavalue + 10
end
sprint.set_maxstamina(pname, staminavalue)
mana.setmax(pname, manavalue)
end,
switch_params = { switch_params = {
color = {r = 30, g = 170, b = 00}, color = {r = 30, g = 170, b = 00},
tile = "default_wood.png", tile = "default_wood.png",

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@ -12,12 +12,18 @@ pclasses.api.register_class("warrior", {
minetest.sound_play("pclasses_full_warrior", {to_player=pname, gain=1}) minetest.sound_play("pclasses_full_warrior", {to_player=pname, gain=1})
minetest.chat_send_player(pname, "You are now a warrior") minetest.chat_send_player(pname, "You are now a warrior")
end end
sprint.set_maxstamina(pname, 20) pclasses.api.util.on_update(pname)
minetest.log("action", "[PClasses] Player " .. pname .. " becomes a warrior") minetest.log("action", "[PClasses] Player " .. pname .. " becomes a warrior")
end, end,
on_unassigned = function(pname) on_unassigned = function(pname)
sprint.set_default_maxstamina(pname) sprint.set_default_maxstamina(pname)
end, end,
on_update = function(pname)
local staminavalue = 20
local manavalue = 100
sprint.set_maxstamina(pname, staminavalue)
mana.setmax(pname, manavalue)
end,
switch_params = { switch_params = {
color = {r = 06, g = 06, b = 30}, color = {r = 06, g = 06, b = 30},
tile = "default_steel_block.png", tile = "default_steel_block.png",

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@ -13,12 +13,18 @@ pclasses.api.register_class("wizard", {
minetest.chat_send_player(pname, "You are now a wizard.") minetest.chat_send_player(pname, "You are now a wizard.")
end end
-- Add specs here -- Add specs here
mana.setmax(pname, mana.getmax(pname)+100) pclasses.api.util.on_update(pname)
minetest.log("action", "[PClasses] Player " .. pname .. " becomes a wizard") minetest.log("action", "[PClasses] Player " .. pname .. " becomes a wizard")
end, end,
on_unassigned = function(pname) on_unassigned = function(pname)
mana.setmax(pname, mana.getmax(pname)-100) mana.setmax(pname, mana.getmax(pname)-100)
end, end,
on_update = function(pname)
local staminavalue = 30
local manavalue = 200
sprint.set_maxstamina(pname, staminavalue)
mana.setmax(pname, manavalue)
end,
switch_params = { switch_params = {
color = {r = 230, g = 230, b = 0}, color = {r = 230, g = 230, b = 0},
holo_item = "default:book" holo_item = "default:book"

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@ -42,6 +42,7 @@ Yet another class mod for Minetest.
- Def is a definition table that can contain many functions/values : - Def is a definition table that can contain many functions/values :
- `on_assigned` which is a function, receiving as argument the player name - `on_assigned` which is a function, receiving as argument the player name
- `on_unassigned` which is a function, receiving as argument the player name - `on_unassigned` which is a function, receiving as argument the player name
- `on_update` which is a function, receiving as argument the player name
- `switch_params`, which is a table, containing parameters for the switch pedestal : - `switch_params`, which is a table, containing parameters for the switch pedestal :
- `holo_item` is mandatory. It's the itemstring of the item to be put over the pedestal - `holo_item` is mandatory. It's the itemstring of the item to be put over the pedestal
- `color` is optional. Default is white. It's a RGB table. - `color` is optional. Default is white. It's a RGB table.
@ -78,6 +79,10 @@ Yet another class mod for Minetest.
- Arguments : pname, itemname - Arguments : pname, itemname
- Returns true if player `pname` can have items `itemstring` in his main inventory, according to his class - Returns true if player `pname` can have items `itemstring` in his main inventory, according to his class
### pclasses.api.util.on_update
- Arguments : pname
- Update player's stats
### pclasses.api.reserve_item ### pclasses.api.reserve_item
- Arguments : cname, itemstring - Arguments : cname, itemstring
- Adds an entry in the reserved items' table. Players will need to belong to class `cname` in order to have items `itemstring` in their main inventory - Adds an entry in the reserved items' table. Players will need to belong to class `cname` in order to have items `itemstring` in their main inventory

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@ -12,9 +12,16 @@ pclasses.api.register_class("adventurer", {
if inform then if inform then
minetest.chat_send_player(pname, "You are now an adventurer") minetest.chat_send_player(pname, "You are now an adventurer")
end end
pclasses.api.util.on_update(pname)
end, end,
on_unassigned = function(pname) on_unassigned = function(pname)
end, end,
on_update = function(pname)
local staminavalue = 10
local manavalue = 100
sprint.set_maxstamina(pname, staminavalue)
mana.setmax(pname, manavalue)
end,
informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" .. informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" ..
"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" .. "you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" ..
"don't want that if you just began playing. If that's the case.. just pick another tab and\n" .. "don't want that if you just began playing. If that's the case.. just pick another tab and\n" ..

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@ -100,6 +100,13 @@ function pclasses.api.util.can_have_item(pname, itemname)
return false return false
end end
function pclasses.api.util.on_update(pname)
local cname = pclasses.api.get_player_class(pname)
if cname ~= nil and pclasses.api.get_class_by_name(cname) and pclasses.api.get_class_by_name(cname).on_update then
pclasses.api.get_class_by_name(cname).on_update(pname)
end
end
-- TEMPORARY CLASS SHIFT SYSTEM -- TEMPORARY CLASS SHIFT SYSTEM
-- Used to test on local servers -- Used to test on local servers
-- --