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improve pclasses to fix class stats don't change on equip/unequip/destroy armor
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@ -249,6 +249,7 @@ armor.set_player_armor = function(self, player)
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player:set_armor_groups(armor_groups)
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--player:set_physics_override(physics_o)
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player_physics.set_stats(player, "3d_armor", {speed=physics_o.speed-1, jump=physics_o.jump-1, gravity=physics_o.gravity-1})
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pclasses.api.util.on_update(name)
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.def[name].state = state
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@ -11,9 +11,12 @@ pclasses.api.register_class("admin", {
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if inform then
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minetest.chat_send_player(pname, "Hello admin.")
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end
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pclasses.api.util.on_update(pname)
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end,
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on_unassigned = function(pname)
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end,
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on_update = function(pname)
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end,
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switch_params = {
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color = {r = 255, g = 00, b = 224},
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holo_item = "maptools:pick_admin"
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@ -12,17 +12,24 @@ pclasses.api.register_class("hunter", {
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minetest.chat_send_player(pname, "You are now a hunter")
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minetest.sound_play("pclasses_full_hunter", {to_player=pname, gain=1})
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end
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local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
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if reinforced then
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sprint.increase_maxstamina(pname, 40)
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else
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sprint.increase_maxstamina(pname, 30)
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end
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pclasses.api.util.on_update(pname)
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minetest.log("action", "[PClasses] Player " .. pname .. " become a hunter")
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end,
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on_unassigned = function(pname)
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sprint.set_default_maxstamina(pname)
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end,
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on_update = function(pname)
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local staminavalue = 30
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local manavalue = 100
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local reinforced = pclasses.api.util.does_wear_full_armor(pname, "reinforcedleather", true)
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if reinforced then
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staminavalue = staminavalue + 20
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else
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staminavalue = staminavalue + 10
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end
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sprint.set_maxstamina(pname, staminavalue)
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mana.setmax(pname, manavalue)
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end,
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switch_params = {
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color = {r = 30, g = 170, b = 00},
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tile = "default_wood.png",
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@ -12,12 +12,18 @@ pclasses.api.register_class("warrior", {
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minetest.sound_play("pclasses_full_warrior", {to_player=pname, gain=1})
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minetest.chat_send_player(pname, "You are now a warrior")
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end
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sprint.set_maxstamina(pname, 20)
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pclasses.api.util.on_update(pname)
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minetest.log("action", "[PClasses] Player " .. pname .. " becomes a warrior")
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end,
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on_unassigned = function(pname)
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sprint.set_default_maxstamina(pname)
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end,
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on_update = function(pname)
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local staminavalue = 20
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local manavalue = 100
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sprint.set_maxstamina(pname, staminavalue)
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mana.setmax(pname, manavalue)
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end,
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switch_params = {
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color = {r = 06, g = 06, b = 30},
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tile = "default_steel_block.png",
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@ -13,12 +13,18 @@ pclasses.api.register_class("wizard", {
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minetest.chat_send_player(pname, "You are now a wizard.")
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end
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-- Add specs here
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mana.setmax(pname, mana.getmax(pname)+100)
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pclasses.api.util.on_update(pname)
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minetest.log("action", "[PClasses] Player " .. pname .. " becomes a wizard")
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end,
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on_unassigned = function(pname)
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mana.setmax(pname, mana.getmax(pname)-100)
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end,
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on_update = function(pname)
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local staminavalue = 30
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local manavalue = 200
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sprint.set_maxstamina(pname, staminavalue)
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mana.setmax(pname, manavalue)
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end,
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switch_params = {
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color = {r = 230, g = 230, b = 0},
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holo_item = "default:book"
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@ -42,6 +42,7 @@ Yet another class mod for Minetest.
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- Def is a definition table that can contain many functions/values :
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- `on_assigned` which is a function, receiving as argument the player name
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- `on_unassigned` which is a function, receiving as argument the player name
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- `on_update` which is a function, receiving as argument the player name
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- `switch_params`, which is a table, containing parameters for the switch pedestal :
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- `holo_item` is mandatory. It's the itemstring of the item to be put over the pedestal
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- `color` is optional. Default is white. It's a RGB table.
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@ -78,6 +79,10 @@ Yet another class mod for Minetest.
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- Arguments : pname, itemname
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- Returns true if player `pname` can have items `itemstring` in his main inventory, according to his class
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### pclasses.api.util.on_update
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- Arguments : pname
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- Update player's stats
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### pclasses.api.reserve_item
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- Arguments : cname, itemstring
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- Adds an entry in the reserved items' table. Players will need to belong to class `cname` in order to have items `itemstring` in their main inventory
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@ -12,9 +12,16 @@ pclasses.api.register_class("adventurer", {
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if inform then
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minetest.chat_send_player(pname, "You are now an adventurer")
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end
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pclasses.api.util.on_update(pname)
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end,
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on_unassigned = function(pname)
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end,
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on_update = function(pname)
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local staminavalue = 10
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local manavalue = 100
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sprint.set_maxstamina(pname, staminavalue)
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mana.setmax(pname, manavalue)
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end,
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informations = pclasses.api.textify("Adventurer, the casual players, or hardcore players. Whatever end of the spectrum\n" ..
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"you're in, adventurer will bring you what you want : no advantages, no help. Maybe you\n" ..
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"don't want that if you just began playing. If that's the case.. just pick another tab and\n" ..
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@ -100,6 +100,13 @@ function pclasses.api.util.can_have_item(pname, itemname)
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return false
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end
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function pclasses.api.util.on_update(pname)
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local cname = pclasses.api.get_player_class(pname)
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if cname ~= nil and pclasses.api.get_class_by_name(cname) and pclasses.api.get_class_by_name(cname).on_update then
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pclasses.api.get_class_by_name(cname).on_update(pname)
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end
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end
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-- TEMPORARY CLASS SHIFT SYSTEM
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-- Used to test on local servers
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--
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