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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 00:08:25 +01:00

fixed pole remove node when place this

remove random place bobber
remove worms eat on use
remove whitespace
remove material.lua useless
This commit is contained in:
crabman77 2015-08-20 17:03:03 +02:00
parent 5e8399b17b
commit eee9d0a5f9
5 changed files with 35 additions and 44 deletions

View File

@ -24,7 +24,7 @@ minetest.register_node("fishing:bobber_box", {
"fishing_bobber.png",
"fishing_bobber.png",
"fishing_bobber.png^[transformFX"
}, --
},
groups = {not_in_creative_inventory=1},
})

View File

@ -22,7 +22,7 @@ minetest.register_node("fishing:bobber_shark_box", {
"fishing_bobber_shark.png",
"fishing_bobber_shark.png",
"fishing_bobber_shark.png^[transformFX"
}, --
},
groups = {not_in_creative_inventory=1},
})

View File

@ -1,6 +1,6 @@
-----------------------------------------------------------------------------------------------
local title = "Fishing - Crabman77's version"
local version = "0.0.1"
local version = "0.0.2"
local mname = "fishing"
-----------------------------------------------------------------------------------------------
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
@ -68,7 +68,6 @@ dofile(path .."bobber_shark.lua")
dofile(path .."fishes.lua")
dofile(path .."trophies.lua")
dofile(path .."poles.lua")
--dofile(path .."material.lua")
--random hungry bait
fishing_setting.func.hungry_random()

View File

@ -2,18 +2,20 @@
-- Fishing Pole
-----------------------------------------------------------------------------------------------
local S = fishing_setting.func.S
local function rod_wear(itemstack, user, pointed_thing, uses)
itemstack:add_wear(65535/(uses-1))
return itemstack
end
fishing_setting.poles = {}
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = fishing_setting.func.S("Fishing Pole"),["bobber_max"] = 2 }
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = fishing_setting.func.S("Perfect Fishing Pole"),["bobber_max"] = 5}
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = S("Fishing Pole"),["bobber_max"] = 2 }
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = S("Perfect Fishing Pole"),["bobber_max"] = 5}
for _,pole in pairs(fishing_setting.poles) do
local bobbermax = pole["bobber_max"]
local bobbermax = pole["bobber_max"]
minetest.register_tool("fishing:pole_".. pole.name, {
description = pole.desc,
groups = {},
@ -32,6 +34,14 @@ local bobbermax = pole["bobber_max"]
local bait = inv:get_stack("main", user:get_wield_index()+1 ):get_name()
if fishing_setting.baits[bait] == nil then return nil end
local objs = minetest.get_objects_inside_radius(pt.under, 1)
for m, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("Sorry, there is another bobber!")) end
return nil
end
end
--if contest then player must have only 2 boober
local bobber_nb = 0
local bobber_max
@ -40,7 +50,7 @@ local bobbermax = pole["bobber_max"]
else
bobber_max = bobbermax
end
--player has others bobbers?
for m, obj in pairs(minetest.get_objects_inside_radius(pt.under, 20)) do
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then
if obj:get_luaentity().owner == player_name then
@ -50,49 +60,25 @@ local bobbermax = pole["bobber_max"]
end
if bobber_nb >= bobber_max then
if fishing_setting.settings["message"] == true then
minetest.chat_send_player(player_name, fishing_setting.func.S("You don't have mores %s bobbers!"):format(bobber_max))
minetest.chat_send_player(player_name, S("You don't have mores %s bobbers!"):format(bobber_max))
end
return nil
end
local bobbers = {}
local objs = minetest.get_objects_inside_radius(pt.under, 3)
for m, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then
bobbers[m] = obj
end
end
local nodes = {}
local i = 1
for _,k in pairs({ 1, 0, -1}) do
for _,l in pairs({ -1, 0, 1}) do
local node_name = minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name
if node and string.find(node_name, "water_source") ~= nil
and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then
local empty = true
for o, obj in pairs(bobbers) do
local p = obj:getpos()
local dist = ((p.x-pt.under.x)^2 + (p.y-pt.under.y)^2 + (p.z-pt.under.z)^2)^0.5
if dist < 2 then
empty = false
break
end
end
if empty then
nodes[i] = {x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}
i = i+1
end
end
local nodes = 1
for _,k in pairs({ {1, 0}, {-1,0}, {0,1}, {0,-1} }) do
local node_name = minetest.get_node({x=pt.under.x+k[1], y=pt.under.y, z=pt.under.z+k[2]}).name
if node_name and string.find(node_name, "water_source") ~= nil
and minetest.get_node({x=pt.under.x+k[1], y=pt.under.y+1, z=pt.under.z+k[2]}).name == "air" then
nodes = nodes + 1
end
end
--if water == -3 nodes
if #nodes < 2 then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You don't fishing in a bottle!")) end
if nodes < 2 then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("You don't fishing in a bottle!")) end
return nil
end
local new_pos = nodes[math.random(1, #nodes)]
new_pos.y=new_pos.y+(45/64)
local new_pos = {x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}
local ent = minetest.add_entity({interval = 1,x=new_pos.x, y=new_pos.y, z=new_pos.z}, fishing_setting.baits[bait].bobber)
if not ent then return nil end
local luaentity = ent:get_luaentity()
@ -120,8 +106,15 @@ local bobbermax = pole["bobber_max"]
if string.find(pt_under_name, "water_") == nil then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta = minetest.get_meta(pt.above)
local dir = minetest.facedir_to_dir(direction)
local p = vector.add(pt.above, dir)
local n2 = minetest.get_node_or_nil(p)
local def = n2 and minetest.registered_items[n2.name]
if not def or not def.buildable_to then
return nil
end
minetest.set_node(pt.above, {name="fishing:pole_".. pole.name .."_deco", param2=direction})
local meta = minetest.get_meta(pt.above)
meta:set_int("wear", wear)
if not fishing_setting.is_creative_mode then
itemstack:take_item()

View File

@ -15,7 +15,6 @@ minetest.register_craftitem("fishing:bait_worm", {
description = fishing_setting.func.S("Worm"),
groups = { fishing_bait=1 },
inventory_image = "fishing_bait_worm.png",
on_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
minetest.add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity")