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fixed mores bug in throwing mod

enable dig_arrow
This commit is contained in:
2015-07-29 02:30:46 +02:00
parent 9ca3ac9383
commit f1018dfaaf
10 changed files with 65 additions and 31 deletions

View File

@@ -37,6 +37,7 @@ local THROWING_ARROW_ENTITY={
textures = {"throwing:arrow_fire_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
@@ -54,10 +55,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
minetest.add_item(self.lastpos, 'default:stick')
end
self.object:remove()
return
end
end
end
@@ -67,6 +69,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if node.name ~= "air" and node.name ~= "throwing:light" then
minetest.set_node(self.lastpos, {name="fire:basic_flame"})
self.object:remove()
return
end
if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then
if minetest.get_node(self.lastpos).name == "throwing:light" then